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PostPosted: 15-Feb-2017 18:12    Post subject: Avatar AV1-OU Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Avatar AV1-OU
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3085 Unabridged, Old is the New New
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            70
Configuration:      Biped OmniMech
Era/Year:           Jihad / 3077
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         20,174,042 C-Bills
Battle Value:       1,359

Chassis:              Standard
Power Plant:          280 XL
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 Medium Lasers
    1 Small Pulse Laser
    2 LRT 15 w/ Artemis IV FCS
    2 SRT 4 w/ Artemis IV FCS
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    No information provided

Capabilities:
    No information provided

Deployment:
    No information provided

Variants:
    No information provided

Notable MechWarriors:
    No information provided

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  192                    12.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             30       
    Center Torso (rear):                               9       
    R/L Torso:                         15             22       
    R/L Torso (rear):                                  8       
    R/L Arm:                           11             16       
    R/L Leg:                           15             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Lasers                                           CT                2          2.00             
C3 Computer (Master)                                      RT                5          5.00             
CASE                                                      RT                1          0.50             
CASE                                                      LT                1          0.50             
Small Pulse Laser                                         LT                1          1.00             
LRT 15 w/ Artemis IV FCS                                  RA                3          7.00             
LRT 15 (Ammo 16) [Artemis IV]                             RA                2          2.00             
SRT 4 w/ Artemis IV FCS                                   RA                1          2.00             
SRT 4 (Ammo 25) [Artemis IV]                              RA                1          1.00             
LRT 15 w/ Artemis IV FCS                                  LA                3          7.00             
LRT 15 (Ammo 16) [Artemis IV]                             LA                2          2.00             
SRT 4 w/ Artemis IV FCS                                   LA                1          2.00             
SRT 4 (Ammo 25) [Artemis IV]                              LA                1          1.00             

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Jade_Dragon
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PostPosted: 15-Feb-2017 18:16    Post subject: Avatar AV1-OU Reply to topic Reply with quote

I have never really been a fan of Artemis on SRMs, for the same tonnage you can deploy SRM 6s and do not have to worry about enemy ECM and if the gods of fate decree you can do more than average damage as well.
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Mordel
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PostPosted: 15-Feb-2017 18:25    Post subject: Re: Avatar AV1-OU Reply to topic Reply with quote

Jade_Dragon wrote:
I have never really been a fan of Artemis on SRMs, for the same tonnage you can deploy SRM 6s and do not have to worry about enemy ECM and if the gods of fate decree you can do more than average damage as well.


From a pure numbers standpoint, I'd say you're correct. Adding Artemis to an SRM/T 4 on an average roll of 7 still only gets you 3 missiles, as both a 7 and 9 are 3. Artemis on an SRM 6, however, is worth it. A roll of 7 for that will get you 4 missiles, but push that up to 9 with the Artemis and you get 5 missiles.
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Sir Henry
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PostPosted: 09-Mar-2017 21:31    Post subject: Avatar AV1-OU Reply to topic Reply with quote

LRT : Long Range torpedoes??
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PostPosted: 09-Mar-2017 22:44    Post subject: Re: Avatar AV1-OU Reply to topic Reply with quote

Sir Henry wrote:
LRT : Long Range torpedoes??


Oh yeah! There's a while host of 'Mechs these days designed for underwater use. The amount I've been inputting with HarJel and UMUs had been quite high.
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Sleeping Dragon
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PostPosted: 10-Mar-2017 14:33    Post subject: Re: Avatar AV1-OU Reply to topic Reply with quote

Not to mention you get 25 reloads instead of 15, which may be handy occasionally.
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PostPosted: 10-Mar-2017 19:34    Post subject: Avatar AV1-OU Reply to topic Reply with quote

What world would you use those on?
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PostPosted: 13-Mar-2017 14:49    Post subject: Avatar AV1-OU Reply to topic Reply with quote

Bombarding the enemy? 25 reloads is practically a no-brainer to fire in single engagements with one launcher even for near impossible shots or it's a decent amount for two. With SRM 6 it feels all right to have one ton per launcher, but splitting is not much of an option and deeper raids might see you with three ton paperweight pretty soon. This Avatar would probably do better with one ton of SRTs unless the idea was to keep the SRTs available in case of arm flooding. Not that the torso couldn't support the ammo (and once you get torso flooded you're dead anyway with the Avatar).
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PostPosted: 13-Mar-2017 16:53    Post subject: Re: Avatar AV1-OU Reply to topic Reply with quote

Sir Henry wrote:
What world would you use those on?


A world where Kevin Costner is running around pretending to be a postman, of course.
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Sir Henry
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PostPosted: 13-Mar-2017 20:32    Post subject: Avatar AV1-OU Reply to topic Reply with quote

I hope it's better than that....

A world covered 95% water. Civilization have moved underwater. Now all warfare is done underwater.

That sounds like a hell of a way to fight... hint, hint.... Wink
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Mordel
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PostPosted: 13-Mar-2017 22:48    Post subject: Re: Avatar AV1-OU Reply to topic Reply with quote

Sir Henry wrote:
I hope it's better than that....

A world covered 95% water. Civilization have moved underwater. Now all warfare is done underwater.

That sounds like a hell of a way to fight... hint, hint.... Wink


Tried it once. The game lasted like 4 turns. But that was before HarJel, MASS, and UMUs. So I just may...
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Sir Henry
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PostPosted: 15-Mar-2017 21:57    Post subject: Avatar AV1-OU Reply to topic Reply with quote

What Tech readout are HarJel, MASS and UMUs located in? I need to update my knowledge...
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PostPosted: 16-Mar-2017 10:01    Post subject: Re: Avatar AV1-OU Reply to topic Reply with quote

Sir Henry wrote:
What Tech readout are HarJel, MASS and UMUs located in? I need to update my knowledge...


I believe all of them are detailed in the Tactical Operations rulebook.
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Sir Henry
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PostPosted: 16-Mar-2017 19:40    Post subject: Avatar AV1-OU Reply to topic Reply with quote

Thank you.
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PostPosted: 02-Dec-2022 16:16    Post subject: Avatar AV1-OU Reply to topic Reply with quote

TRO: Avatar AV1-OU
                 BattleMech Technical Readout

Name/Model:         Avatar AV1-OU
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3085 Unabridged, Old is the New New
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            70
Role:               Missile Boat
Configuration:      Biped OmniMech
Era/Year:           Jihad / 3077
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         20,174,042 C-Bills
Battle Value:       1,359

Chassis:              Alshain Hagetaga-O7 
Power Plant:          Hermes 280 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                StarSlab/4 with CASE
Armament:             
    2 LRT 15 w/ Artemis IV FCS
    2 Victory 23R Medium Lasers
    2 SRT 4 w/ Artemis IV FCS
    1 Small Pulse Laser
Manufacturer:         Luthien Armor Works, StarCorps Industries, Victory Industries
    Primary Factory:  Luthien (LAW), Crofton (SCI), Son Hoa (SCI), St.Ives (SCI), Loburg (SCI), Marduk (VI)
Communications:       Sipher CommCon SCU-9
Targeting & Tracking: Matabushi Stalker

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  192                    12.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             30       
    Center Torso (rear):                               9       
    R/L Torso:                         15             22       
    R/L Torso (rear):                                  8       
    R/L Arm:                           11             16       
    R/L Leg:                           15             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Lasers                                           CT                2          2.00             
C3 Computer (Master)                                      RT                5          5.00             
CASE                                                      RT                1          0.50             
CASE                                                      LT                1          0.50             
Small Pulse Laser                                         LT                1          1.00             
LRT 15 w/ Artemis IV FCS                                  RA                3          7.00             
LRT 15 (Ammo 16) [Artemis IV]                             RA                2          2.00             
SRT 4 w/ Artemis IV FCS                                   RA                1          2.00             
SRT 4 (Ammo 25) [Artemis IV]                              RA                1          1.00             
LRT 15 w/ Artemis IV FCS                                  LA                3          7.00             
LRT 15 (Ammo 16) [Artemis IV]                             LA                2          2.00             
SRT 4 w/ Artemis IV FCS                                   LA                1          2.00             
SRT 4 (Ammo 25) [Artemis IV]                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: C3M, CASE, MHQ5, OMNI, TAG, TOR3/4/3
		

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