Mordel's Bar & Grill
Type of company?
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Xeroth
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PostPosted: 08-Jun-2017 13:37    Post subject: Type of company? Reply to topic Reply with quote

So we need to decide what sort of company to we want to be. Do we want to be a light fast company. A mixed company. Or a heavy punch you in the face type.
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Mordel
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PostPosted: 08-Jun-2017 13:41    Post subject: Re: Type of company? Reply to topic Reply with quote

Xeroth wrote:
So we need to decide what sort of company to we want to be. Do we want to be a light fast company. A mixed company. Or a heavy punch you in the face type.


I like light and fast. Or at least medium and moderately fast. Never been a big fan of assaults because there's very little strategy needed when playing them. Sure, you blow a lot of things up, but where's the fun in that?
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Mordel
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PostPosted: 08-Jun-2017 14:17    Post subject: Type of company? Reply to topic Reply with quote

Honestly, 4/6/4 is the slowest I'll almost ever prefer going. And the puts me at upper heavies as my limit.
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Pinhead
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PostPosted: 08-Jun-2017 21:21    Post subject: Type of company? Reply to topic Reply with quote

Why not the old basic mixed company.. If we expect to fight away from supplies, then we should be energy weapon heavy, if not, then whatever floats your boat.

I personally like jump companies

Three lance..

Lance 1 - Recon - Lights and mediums nothing slower than 5-8-5 and everything jumps.

Lance 2 Fire lance - Classically they like to fill this lance with LRMs, but I hate LRMs so I usually go with long range weapons, classic rules 4-6-0 is norm, but I like 4-6-4 to keep mobility

Lance 3 Heavies - I personally like jump heavies like Victors, or Highlanders, Cats etc.., but this lance can be the big uglies.. battlemasters.. Marauders.. Stalkers.. etc..

That way anyone can pilot the general type they want, and the company as a whole can both engage quickly and get the hell out of dodge if they need to..
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Pinhead
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PostPosted: 08-Jun-2017 21:36    Post subject: Re: Type of company? Reply to topic Reply with quote

Mordel wrote:
Never been a big fan of assaults because there's very little strategy needed when playing them.


That's why you generally lose when you play them...
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Mordel
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PostPosted: 08-Jun-2017 23:53    Post subject: Re: Type of company? Reply to topic Reply with quote

Pinhead wrote:
Mordel wrote:
Never been a big fan of assaults because there's very little strategy needed when playing them.


That's why you generally lose when you play them...


Ouch! That stung...
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Xeroth
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PostPosted: 09-Jun-2017 10:35    Post subject: Type of company? Reply to topic Reply with quote

I dont know about lights. I like fast attack mediums. But it will depend on how we acquire and what we can get to start. Id like the command lance to be the big bad uglies. And i love highlanders 95 tons and can jump.
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Stinger07
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PostPosted: 09-Jun-2017 13:15    Post subject: Type of company? Reply to topic Reply with quote

I'm a fan of a mixed company as Pinhead suggested.

It also leads to a more varied game tactically, and gives the lights a little more to do than just die...

Also, it lets some people take heavier rides if they so choose.
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Xeroth
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PostPosted: 09-Jun-2017 13:30    Post subject: Type of company? Reply to topic Reply with quote

It depends on the light. Some are useful and some are just junk.
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jymset
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PostPosted: 09-Jun-2017 14:42    Post subject: Type of company? Reply to topic Reply with quote

Also really depends on the setting that Vagabond decides on. 3rd SW... with Clanners? Scratch

Honestly would love to take an Assassin out for a spin, but given that this will be a campaign setting, I'd definitely attempt to do "more than just die."
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Mordel
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PostPosted: 09-Jun-2017 15:08    Post subject: Re: Type of company? Reply to topic Reply with quote

jymset wrote:
Also really depends on the setting that Vagabond decides on. 3rd SW... with Clanners? Scratch

Honestly would love to take an Assassin out for a spin, but given that this will be a campaign setting, I'd definitely attempt to do "more than just die."


Yeah, this is gonna be totally different then my games. y games are just "run it into the ground" games, where salvage means nothing. Here, retreat is gonna be a perfectly acceptable option!
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Xeroth
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PostPosted: 09-Jun-2017 15:36    Post subject: Re: Type of company? Reply to topic Reply with quote

The assassin is not that bad as long as he has good support around him and he can keep moving.
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Xeroth
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PostPosted: 09-Jun-2017 15:41    Post subject: Type of company? Reply to topic Reply with quote

So since we have nine players. Do i have four people who want to be the lights.
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Ronin
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PostPosted: 09-Jun-2017 16:05    Post subject: Type of company? Reply to topic Reply with quote

I'll run a light.
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Mordel
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PostPosted: 09-Jun-2017 18:25    Post subject: Re: Type of company? Reply to topic Reply with quote

Xeroth wrote:
So since we have nine players. Do i have four people who want to be the lights.


I'll be a light, but should we wait for more direction from the GM? Or are you just feeling out what people want to ride right now?
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