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Zeus-X ZEU-X2
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PostPosted: 08-Sep-2017 14:52    Post subject: Zeus-X ZEU-X2 Reply to topic Reply with quote

TRO: Zeus-X ZEU-X2
                 BattleMech Technical Readout

Name/Model:         Zeus-X ZEU-X2
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3145 Unabridged
                    Record Sheets: MechWarrior Dark Age I
                    Technical Readout: 3145 Lyran Commonwealth
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            80
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3069
Rules (Current):    Advanced
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         87,385,800 C-Bills
Battle Value:       1,909

Structure:            Composite
Power Plant:          400 XXL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Patchwork
Armament:             
    2 Medium X-Pulse Lasers
    1 MRM 20
    1 ER PPC
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Composite                  4.00                     
Engine (Armored):                            400 XXL                  17.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         18 [36]                   8.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  231                    14.50                     
    Type:                                   Patchwork                                           

                                     Internal         Armor     
                                     Structure        Value     
    Head:                                3              9       
    Center Torso:                       25             38       
    Center Torso (rear):                               12       
    R/L Torso:                          17             26       
    R/L Torso (rear):                                   8       
    R/L Arm:             Reactive       13             22       
    R/L Leg:             Reactive       17             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium X-Pulse Laser                                      CT                1          2.00             
CASE II                                                   RT                1          1.00             
MRM 20 (Ammo 12)                                          RT                1          1.00             
Medium X-Pulse Laser                                      LT                1          2.00             
MRM 20                                                    RA                3          7.00             
ER PPC                                                    LA                3          7.00             
		

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Vagabond
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PostPosted: 09-Sep-2017 11:23    Post subject: Zeus-X ZEU-X2 Reply to topic Reply with quote

dislike. I fine prototype, but no production unit.
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Sleeping Dragon
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PostPosted: 11-Sep-2017 05:36    Post subject: Zeus-X ZEU-X2 Reply to topic Reply with quote

The terrible, terrible job of fiting stats on artwork. Dreaded undertaking that has already given us Warhammers, Marauders and Wasps, but also Riflemen and Longbows. Sometimes it's wort it, sometimes it's not, but it's always a headache Very Happy
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PostPosted: 11-Sep-2017 23:20    Post subject: Re: Zeus-X ZEU-X2 Reply to topic Reply with quote

Sleeping Dragon wrote:
The terrible, terrible job of fiting stats on artwork. Dreaded undertaking that has already given us Warhammers, Marauders and Wasps, but also Riflemen and Longbows. Sometimes it's wort it, sometimes it's not, but it's always a headache Very Happy


Drop the XXL for an LFE or XL as well as slow it down to 4/6 would be the biggest step.

I just dislike the XXL.
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PostPosted: 11-Sep-2017 23:25    Post subject: Re: Zeus-X ZEU-X2 Reply to topic Reply with quote

example

Zeus ZEU-X2

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3132
Cost: 21,873,000 C-Bills
Battle Value: 1,795

Chassis: Unknown Composite Structure
Power Plant: Unknown 320 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Patchwork
Armament:
    1  LRM-20
    1  Large Laser
    1  LB 5-X AC
    2  Medium X-Pulse Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
Internal Structure: Composite Structure          122 points                4.00
Engine:             (A) XL Fusion Engine         320                      17.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0 
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Patchwork                    AV - 231                 16.50
    CASE II Locations: 1 LT, 1 RT                                          2.00

                                                      Internal       Armor      
                                                      Structure      Factor     
                   Head              (Standard Armor)    3            9         
           Center Torso              (Standard Armor)    25           38        
    Center Torso (rear)                                               12        
             Left Torso              (Standard Armor)    17           26        
      Left Torso (rear)                                               8         
            Right Torso              (Standard Armor)    17           26        
     Right Torso (rear)                                               8         
               Left Arm              (Reactive Armor)    13           22        
              Right Arm              (Reactive Armor)    13           22        
               Left Leg              (Reactive Armor)    17           30        
              Right Leg              (Reactive Armor)    17           30        

================================================================================
Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
LRM-20                                       RA        6         5        10.00
LB 5-X AC                                    LA        1         5         8.00
Large Laser                                  LT        8         2         5.00
Medium X-Pulse Laser                         CT        6         1         2.00
(R) Medium X-Pulse Laser                     CT        6         1         2.00
@LRM-20 (12)                                 RA        -         2         2.00
@LB 5-X (Cluster) (20)                       LA        -         1         1.00
@LB 5-X (Slug) (20)                          LA        -         1         1.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 18
4          3       3       2       0      4     0   Structure:  2
Special Abilities: CASEII, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1


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Sleeping Dragon
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PostPosted: 12-Sep-2017 00:36    Post subject: Re: Zeus-X ZEU-X2 Reply to topic Reply with quote

Nobody really likes XXL. Although on the Maximum Tech cover there's more to think about for example the armour. Where's the point in having just standard armour on torso and head? Did't they use hardened or impact resistant? And what about the winglets? They don't really have to be connected with aerodynamics, they could be an antenna array, which would make sense on a 'mech with command console. Are some of the cables part of the 'Mech? Radical Heat Dissipation? Gotta crak open the Maximum tech and see what's in side again to make my own shot at the design.
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PostPosted: 12-Sep-2017 00:39    Post subject: Re: Zeus-X ZEU-X2 Reply to topic Reply with quote

Not enough missile tubes, no command console, etc. But not that bad.
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PostPosted: 12-Sep-2017 10:11    Post subject: Re: Zeus-X ZEU-X2 Reply to topic Reply with quote

Why the hate for XXL? In all honestly, if you're going to go XL, and you have enough money, might as well go XXL because you lose almost nothing. Sure, more engine criticals that can be hit, but if your opponent is dancing around in the torso anyways, you're close to done, even with an XL.
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Sleeping Dragon
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PostPosted: 12-Sep-2017 11:06    Post subject: Re: Zeus-X ZEU-X2 Reply to topic Reply with quote

They are far, far more expensive than XL. Stupid expensive. Platinum-plated golden toilet brush with diamond monofibers stupid. And they produce heat as well. The returns of investment are terrible for XXL engine. Let me just replace a few classic machine's engines with their counterparts and see what I'll get.

3G Stnger 1,662,240
With XL 2,238,240 (+ 2 tons)
With XXL 5,310,240 (+ 2.5 tons)

Terrible returns. I can have 34 % cost increase to get 10 % of weight freed, or 219 % cost increase to get 12.5 % No thanks.

6R Wolverine 4,778,857
With XL 9,467,607 (+ 7.5 tons)
With XXL 34,474,273 (+ 10 tons)

Okay, I can get nearly two 6Rs (98% cost increase) for one with XL, but I get 13.6 % more payload. XXL can get me 18,1 % weight saving for what? Mere +621 % of the original price. That's a bargin, no?

3E Banshee 9,522,078
With XL 23,601,078 (+ 20.5 tons)
With XXL 98,689,077 (+ 27 tons)

Do I even have run the numbers for this?

The only point where some use of XXL might actually be of some use are speed specials, but even there the cost is prohibitive enough to give any non-Stainer quartemaster a fit(and probably even most Stainer as well). The point is that XXL engine equipped machines don't outperform the XL engine equipped machines nearly as much as XL equipped do to standard and the cost kills them for regular use.

200-D Hussar 2,790,840
With XL 4,896,840 (+ 7 tons)
With XXL 16,128,840 (+ 9.5 tons)
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PostPosted: 12-Sep-2017 11:28    Post subject: Re: Zeus-X ZEU-X2 Reply to topic Reply with quote

Sleeping Dragon wrote:
They are far, far more expensive than XL. Stupid expensive. Platinum-plated golden toilet brush with diamond monofibers stupid.


Hence my stipulation that money not be an issue. I agree they are stupid expensive, but short of cost factors (and added heat which is easily enough negated), XXLs are a perfectly viable build option. You've shown you gain a little extra tonnage, YAY!! Smile
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Sleeping Dragon
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PostPosted: 12-Sep-2017 12:39    Post subject: Re: Zeus-X ZEU-X2 Reply to topic Reply with quote

I just put some emphasis on the cost factor, because the cost is really not in the same state with if you have money for XL you can get XXL jsut as well. If you didn't imply that then I apologize, but it looked like that.

Aside from that it's sure technically feasible, although you're also losing a lot of crits in side torsos but the same can be said for ES and EC structures with which you'd most probably compensate for the added weight of standard XL. Without the engine crit vulnerability of course and the bonus of being able to spread them around. The heat is mostly okay-ish, but you probably don't want to have the XXL on a jumping 'Mech. Dealing with that kind of heat buildup already starts to limit your options severely.
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Ruger
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PostPosted: 12-Sep-2017 19:23    Post subject: Re: Zeus-X ZEU-X2 Reply to topic Reply with quote

It also depends on what you do with it. For instance, the Gunsmith's XXL gives you a 'Mech with maxed reflective armor, that can move up to 20 hexes a round, and 4 medium X-Pulses to play with...not too bad for a 25 tonner...a Vulpes gives you a 'Mech that can move up to 10 hexes a round, has maxed out stealth armor, 2 clan tech ER large lasers and a IS RAC-5 with enough ammo to use it for a little while, and enough heat sinks to stay relatively cool while using all these weapons...

What some may question would be the Savage Wolf (the Mad Cat IV)...it masses the same as the original Timber Wolf, has the same number of fixed heat sinks, moves the same pace, and if you don't look too close, it appears to have switched out a half ton of armor for an additional half ton of pod space...so why does it mount an XXL engine? However, if you look closer at the armor, you find that it actually carries four more tons of armor than the original OmniMech...and that armor is ferro-lamellor!

In many ways, a XXL can be worth it...but it does take some doing sometimes...and it may still be questionable as to the actual worth of it.

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Sleeping Dragon
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PostPosted: 13-Sep-2017 02:47    Post subject: Re: Zeus-X ZEU-X2 Reply to topic Reply with quote

Gunsmith is at least the kind of speed demon I was talking about, but I really don't think that under most circumstances you can beat three of these with two "standard" Gunsmiths.

                 BattleMech Technical Readout

Name/Model:         Gunsmith CH11-NH
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3131
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         9,019,400 C-Bills
Battle Value:       1,441

Structure:            Endo Steel
Power Plant:          300 XL
Walking Speed:        108 kph   
Maximum Speed:        162 kph   [216 kph] 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Laser Reflective
Armament:             
    4 Medium X-Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 10                                              
    Running MP:                              15 [20]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                   88                     5.50                     
    Type:                                Laser Reflective                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             12       
    Center Torso (rear):                               3       
    R/L Torso:                          7             10       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5             8       
    R/L Leg:                            7             12       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
MASC                                                      LT                2          2.00             
2 Medium X-Pulse Lasers                                   RA                2          4.00             
2 Medium X-Pulse Lasers                                   LA                2          4.00             

Note: Equipped with Full-Head Ejection System


Vulpes is a terrible use of XXL engine. Here is the same 'Mech built with IS XL and clan ES that's some 30 millions cheaper (of course I could have used clan XL for greater survivability when I have access to clan tech, but I wanted to use standard components. Still it's the mech with better heat management, but otherwise the same capabilities, readily available spare parts... and I can buy THREE for the cost of one VLP-1D):

P.S. it's stealth stil renders half of it's sniping weapons useless, which kinda sucks provided that you want to use the Stealth armour to your advantage, i.e. at range, so it still isn't particularly great.

                 BattleMech Technical Readout

Name/Model:         Vulpes VLP-1ES
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            60
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3133
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         14,223,360 C-Bills
Battle Value:       2,225

Structure:            Endo Steel
Power Plant:          300 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [108 kph] 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Stealth
Armament:             
    1 Rotary AC/5
    2 ER Large Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               3.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 5                                               
    Running MP:                               8 [10]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  200                    12.50                     
    Type:                                    Stealth                                            

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             30       
    Center Torso (rear):                               9       
    R/L Torso:                         14             22       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           14             28       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Guardian ECM Suite                                        CT                2          1.50             
Rotary AC/5                                               RT                6         10.00             
CASE                                                      LT                1          0.50             
MASC                                                      LT                3          3.00             
Rotary AC/5 (Ammo 40)                                     LT                2          2.00             
ER Large Laser (C)                                        RA                1          4.00             
ER Large Laser (C)                                        LA                1          4.00             


Savage Wolf is getting somewhere, but only after it depleted other weight saving methods and the cost is still prohibitive. Quantity (I mean standard clan omnis) will beat this kind of quality most of the time outside of carefully monitored trial combat (you can have three Timber Wolves and a Vulture Mk.IV for one Savage Wolf). Most of the cannon designs with XXL are really unnecessarily wasteful.
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Sleeping Dragon
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PostPosted: 07-Jan-2023 13:18    Post subject: Zeus-X ZEU-X2 Reply to topic Reply with quote

TRO: Zeus-X ZEU-X2
                 BattleMech Technical Readout

Name/Model:         Zeus-X ZEU-X2
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3145 Unabridged
                    Technical Readout: 3145 Lyran Commonwealth
                    Record Sheets: MechWarrior Dark Age I
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            80
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3069
Rules (Current):    Advanced
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         87,385,800 C-Bills
Battle Value:       1,909

Chassis:              Composite
Power Plant:          400 XXL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Patchwork with CASE II
Armament:             
    1 ER PPC
    1 MRM 20
    2 Medium X-Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Composite                  4.00                     
Engine (Armored):                            400 XXL                  17.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         18 [36]                   8.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  231                    14.50                     
    Type:                                   Patchwork                                           

                                     Internal         Armor     
                                     Structure        Value     
    Head:                                3              9       
    Center Torso:                       25             38       
    Center Torso (rear):                               12       
    R/L Torso:                          17             26       
    R/L Torso (rear):                                   8       
    R/L Arm:             Reactive       13             22       
    R/L Leg:             Reactive       17             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium X-Pulse Laser                                      CT                1          2.00             
CASE II                                                   RT                1          1.00             
MRM 20 (Ammo 12)                                          RT                1          1.00             
Medium X-Pulse Laser                                      LT                1          2.00             
MRM 20                                                    RA                3          7.00             
ER PPC                                                    LA                3          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM,  SZ: 4,  TMM: 2,  MV: 10"
Damage: (S) 4 / (M) 4 / (L) 1,  OV: 0
Armor (A): 8,  Structure (S): 2
Specials: ARM, CASEII
		

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