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Xeroth ComStar Master Sergeant
Joined: 06-Jun-2017 09:10 Posts: 193 Location: United States
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Posted: 30-Oct-2017 12:56 Post subject: Railyard |
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I think our next target should be the railyard. That should draw out the planetary defenses. Any thoughts or suggests LCOs? _________________ Today is a good day to die!!
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Stinger07 The Quickscell Company Head Engineer
Joined: 11-Mar-2015 09:52 Posts: 265 Location: United States
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Posted: 30-Oct-2017 13:15 Post subject: Railyard |
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Sir, if I may.
We have completed the terms of our contract. There are no bonus terms to our contract for completing multiple objectives. We've blown the base as per our contract, so initiating a second assault will only deplete our reserves with no financial gain.
I think it's time to consult the Liason officer and see what the heck is going on.
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Stinger07 The Quickscell Company Head Engineer
Joined: 11-Mar-2015 09:52 Posts: 265 Location: United States
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Posted: 30-Oct-2017 13:17 Post subject: Railyard |
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Vagabond wrote: | Finalized Contract.
Steiner: Objective Raid
Target: Marik - Griffith
http://www.sarna.net/wiki/Griffith
Offer: $152,966,422 ($13,906,038 / mo)
Length w/ Travel: 11 months
Command: House
Salvage: 100%
Support: Battle/40%
Transport: 100%
Primary Target:
1. Disrupt Local Defenses by achieving one or more secondary objectives.
Secondary Target:
1. Supply Depot
2. Rail Yard
3. Main Planetary Sensor Station
4. Maintenance Yard
5. Destroy a Company worth of planetary defenders
6. Aerospace Base
7. Fuel Depot
Defenders:
Fourteenth Marik Militia (Regiment/Green/Reliable) - Reserves |
[Last edited by Stinger07 on 30-Oct-2017 13:18; edited 1 time in total]
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Stinger07 The Quickscell Company Head Engineer
Joined: 11-Mar-2015 09:52 Posts: 265 Location: United States
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Posted: 30-Oct-2017 13:17 Post subject: Railyard |
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Vagabond wrote: | Ronin wrote: | Any bonuses for achieving multiple objectives? |
Bonuses, no. But you will have a Lyran Officer calling many of the shots on strategy. Failure to obey a command could be grounds for penalties or breach of contract.
So instead of bonuses, you have incentives. |
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Xeroth ComStar Master Sergeant
Joined: 06-Jun-2017 09:10 Posts: 193 Location: United States
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Posted: 30-Oct-2017 14:09 Post subject: Railyard |
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I would contact our LC officer and see if they feel if our mission was satisfactory and see if he has any secondary orders. _________________ Today is a good day to die!!
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jedidino Clan Wolf Star Commander
Joined: 29-Apr-2017 03:15 Posts: 82 Location: United States
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Posted: 02-Nov-2017 01:03 Post subject: Railyard |
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At the very least, I would say having the chance at 100% salvage would be a great reason to continue on!
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Xeroth ComStar Master Sergeant
Joined: 06-Jun-2017 09:10 Posts: 193 Location: United States
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Posted: 02-Nov-2017 10:36 Post subject: Railyard |
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I agree we do have a few rides that could be swapped out for better ones. _________________ Today is a good day to die!!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 06-Nov-2017 19:21 Post subject: Railyard |
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Target- Railyard.
Distance - 1 day @ 4 mp
Defenders - Unknown
Ok, I will need 5 formation orders: Command, Run and Gun, Light, Aero, and Support.
Orders: each 8 hr long.
Attack - Enemy force detected and formation is attempting to engage.
Scout - Attempt to detect undetected enemy forces.
Defend - Ready for battle but holding your ground.
Repair - Spend time repairing units.
Move - Force is advancing on an area but is not actively looking for a fight. May be used to attempt to disengage or avoid a fight.
Fast Move - Force is advancing at flank speed (1.5x) on an area and is not prepared for a fight. May be used to attempt to disengage or avoid a fight. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Xeroth ComStar Master Sergeant
Joined: 06-Jun-2017 09:10 Posts: 193 Location: United States
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Posted: 06-Nov-2017 20:17 Post subject: Railyard |
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Send aero to scout the area. During that time command will guard. While we spend 8 hours making repairs. Anyone else have a suggestion. The floor is open. _________________ Today is a good day to die!!
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Pinhead The Bloody Clans
Joined: 25-Feb-2002 00:00 Posts: 1258 Location: United States
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Posted: 06-Nov-2017 20:54 Post subject: Railyard |
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Fenstermaker stands at attention outside of Xeroth's tent, waiting for an audience.
Once inside, he clears his throat, "Sir, if I may be so bold, but when I look at the targets, I would put them in this order of importance.
4) Spaceport - 1 day SW - Stops possible reinforcements from showing up, but that should take a bit.
1 ) Supply Depot - 1 day SW - Capturing this will lessen their ability to resupply their ammo dependent units, and screw up their logistics.
2) Maintenance Yard - 3 day SE - Grabbing this in conjunction with the supply depot will screw their resupply.
3) Rail Yard - 1 day S - Possibly screws their movement
5) Main Planetary Sensor Station - 2 day N - Always a good thing to have control over..
Fuel Depot - 1 day W
Seaport - 1 day W
I'd like to see if I can get my recon lance detached to check out the supply depot while we are looking at the railyard. _________________ "My Blood is not mine to give, it belongs to my Brothers"
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Xeroth ComStar Master Sergeant
Joined: 06-Jun-2017 09:10 Posts: 193 Location: United States
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Posted: 06-Nov-2017 22:01 Post subject: Railyard |
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Fenstermaker i like your idea. Is your scout lance ready to go. _________________ Today is a good day to die!!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 06-Nov-2017 22:48 Post subject: Re: Railyard |
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Xeroth wrote: | Send aero to scout the area. During that time command will guard. While we spend 8 hours making repairs. Anyone else have a suggestion. The floor is open. |
Aero is in need of repairs. Enemy has 3 known Standard Aircraft that are operational. Consider that your pilot may very well have to fight. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Pinhead The Bloody Clans
Joined: 25-Feb-2002 00:00 Posts: 1258 Location: United States
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Posted: 06-Nov-2017 23:55 Post subject: Railyard |
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We were born ready sir.
If the Aero is not ready though, we should probably scout the target. _________________ "My Blood is not mine to give, it belongs to my Brothers"
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 07-Nov-2017 00:08 Post subject: Re: Railyard |
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Pinhead wrote: | We were born ready sir.
If the Aero is not ready though, we should probably scout the target. |
mordel.net/barandgrill.php?redirect=viewtopic&t=12020 _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Xeroth ComStar Master Sergeant
Joined: 06-Jun-2017 09:10 Posts: 193 Location: United States
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Posted: 07-Nov-2017 01:34 Post subject: Re: Railyard |
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If they are in need of repairs. We shall repait first then scout. _________________ Today is a good day to die!!
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