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Design Contest
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Karagin
Imperial Karagin Army
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PostPosted: 30-Oct-2017 19:05    Post subject: Design Contest Reply to topic Reply with quote

Let's see what you folks come up with:

Talk the Hollander and make it into a LAM, one catch it has to keep it's main weapon.
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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
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PostPosted: 31-Oct-2017 08:17    Post subject: Design Contest Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Hollander LAM BZK-L3
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            35
Configuration:      Land-Air (Standard) BattleMech
Era/Year:           Jihad / 3069
Rules (Current):    Advanced (Extinct)
Rules (Era):        Advanced
Rules (Year):       Experimental
Total Cost:         3,951,518 C-Bills
Battle Value:       1,174

Structure:            Standard
Power Plant:          105 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Unknown
    Jump Capacity:    90 meters
Cruising Speed:       97.2 kph  
Flanking Speed:       151.2 kph 
Safe Thrust Speed:    32.4 kph  
Max Thrust Speed:     54 kph    
Armor:                Standard
Armament:             
    1 Gauss Rifle
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    BZK-L3 Hollander LAM is a diploma work of Dipl. Ing. Julius Schmidt submitted as a study on
    blending of current technologies with extinct equipment to Coventry Technological Institute
    of Engineering. Built as a proof of a concept the Hollander LAM sacrifices raw land mobility
    for full LAM capabilities that would allow it to relocate rapidly via Land-Air Mech mode,
    allowing it to take previously unreachable sniping positions and pull back faster than ever
    and even return quickly to refill it's limited ammo bin. Schmidt argued that Hollander II
    chassis would probably handle the heavy LAM equipment better, but the chassis of the
    standard BZK-F3, built from sturdier materials, is still capable of supporting the LAM
    landing gear and avionics. In addition to weaker reactor the BZK-L3 has to use smaller
    cockpit to make room for additional equipment and the 'Mech would have to use imported clan
    gauss rifle as local models are too heavy for the chassis until Lyran industry will be able
    to replicate the much more refined capacitors used on clan models. The hardest part of the
    project was actually to make something as un-aerodynamic as the Hollander fly. The solution
    is a off-centre fuselage with gauss rifle located just off the centre of mass to the right
    with the remaining equipment balancing it further left. Whole weapon and cockpit are linked
    with each other making the pilot to aim with cockpit toward the target no matter which LAM
    mode  is the 'Mech using. It somewhat limits weapon traverse, but the 'Mech can compensate
    with torso rotation. Firing the weapon and probably most other things would be quite
    uncomfortable for the pilot due to the cockpit being firmly joined with the chassis, but
    Hollander has never been intended for production or combat anyway, so the drawbacks were
    deemed acceptable.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.50                     
LAM Conversion Eqpt:                                                   4.00                     
Engine:                                     105 Fusion                 3.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
    AirMech Cruise MP:                          9                                               
    AirMech Flank MP:                           14                                              
    Safe Thrust:                                3                                               
    Max Thrust:                                 5                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                      Small                    2.00                     
Fuel:                                           80                     0.00                     
Armor Factor:                                   71                     4.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      11             10       
    Center Torso (rear):                               3       
    R/L Torso:                          8              8       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6              6       
    R/L Leg:                            8              8       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Gauss Rifle (C)                                           RT                6         12.00             
Gauss Rifle (Ammo 16) (C)                                 RT                2          2.00             
2 Jump Jets                                               LT                2          1.00             

		

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[Last edited by Sleeping Dragon on 31-Oct-2017 10:27; edited 1 time in total]
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Karagin
Imperial Karagin Army
Imperial General
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Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 31-Oct-2017 09:21    Post subject: Design Contest Reply to topic Reply with quote

Seems like you had this already planned out. I love the fluff!
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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Mordel
Mordel.Net
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Joined: 03-Feb-2002 00:00
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PostPosted: 31-Oct-2017 09:30    Post subject: Re: Design Contest Reply to topic Reply with quote

Karagin wrote:
Seems like you had this already planned out. I love the fluff!


No, he probably came up with it on the "fly"!! Very Happy
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 31-Oct-2017 10:25    Post subject: Re: Design Contest Reply to topic Reply with quote

On the fly. That's a pretty good assesment of the situation actually. As you can see it flies like a brick anyway, so not really well laid out design Wink
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
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Location: Czech Republic
PostPosted: 31-Oct-2017 11:24    Post subject: Re: Design Contest Reply to topic Reply with quote

Karagin wrote:
Seems like you had this already planned out. I love the fluff!


Thank you. Well, I didn't have it prepared at all, but tampering with existing designs and trying to teach something new to the old dog is one of my favourite CBT passtimes. If you need something else remodelled according to weird specs then I'm all ears Very Happy
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


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PostPosted: 31-Oct-2017 15:31    Post subject: Design Contest Reply to topic Reply with quote

Just a plain variant with the same capabilities as the previous, but using otherwise standard componnets. I wanted to see what it would cost me to make the Hollander fly without any additional tech. So... it's exactly 5 tons. You get a flying dutch... err Hollander for mere 5 tons. That's a bargain!

TRO:
                 BattleMech Technical Readout

Name/Model:         Hollander BZK-L40
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            40
Configuration:      Land-Air (Standard) BattleMech
Era/Year:           Clan Invasion / 3054
Rules (Current):    Advanced (Extinct)
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         4,433,030 C-Bills
Battle Value:       1,272

Structure:            Standard
Power Plant:          120 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Unknown
    Jump Capacity:    90 meters
Cruising Speed:       97.2 kph  
Flanking Speed:       151.2 kph 
Safe Thrust Speed:    32.4 kph  
Max Thrust Speed:     54 kph    
Armor:                Standard
Armament:             
    1 Gauss Rifle
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.00                     
LAM Conversion Eqpt:                                                   4.00                     
Engine:                                     120 Fusion                 4.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
    AirMech Cruise MP:                          9                                               
    AirMech Flank MP:                           14                                              
    Safe Thrust:                                3                                               
    Max Thrust:                                 5                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Fuel:                                           80                     0.00                     
Armor Factor:                                   72                     4.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             10       
    Center Torso (rear):                               3       
    R/L Torso:                         10              8       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6              6       
    R/L Leg:                           10              8       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Gauss Rifle                                               RT                7         15.00             
Gauss Rifle (Ammo 16)                                     RT                2          2.00             
3 Jump Jets                                               LT                3          1.50             
		

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Sir Henry
Team Bansai
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PostPosted: 05-Nov-2017 21:11    Post subject: Design Contest Reply to topic Reply with quote

The Idea of a flying penis...

Is for the birds...
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Sir Henry

A Dragon in the disguise of a bunny, is still a Dragon.
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Vagabond
Mercenary
Mr. Referee
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Joined: 04-Feb-2002 00:00
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PostPosted: 05-Nov-2017 21:41    Post subject: Design Contest Reply to topic Reply with quote

i will post soon.
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
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PostPosted: 06-Nov-2017 03:01    Post subject: Design Contest Reply to topic Reply with quote

Bats actually. Flying birds mostly just press their cloakas together.
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Vagabond
Mercenary
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PostPosted: 06-Nov-2017 14:16    Post subject: Design Contest Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Hollander LAM BZK-F3-LAM
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            45
Configuration:      Land-Air (Standard) BattleMech
Era/Year:           Jihad / 3085
Rules (Current):    Advanced (Extinct)
Rules (Era):        Advanced
Rules (Year):       Advanced (Extinct)
Total Cost:         5,402,845 C-Bills
Battle Value:       1,516

Structure:            Standard
Power Plant:          180 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Unknown
    Jump Capacity:    120 meters
Cruising Speed:       129.6 kph 
Flanking Speed:       194.4 kph 
Safe Thrust Speed:    43.2 kph  
Max Thrust Speed:     64.8 kph  
Armor:                Standard
Armament:             
    1 Gauss Rifle
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.50                     
LAM Conversion Eqpt:                                                   5.00                     
Engine:                                     180 Fusion                 7.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
    AirMech Cruise MP:                          12                                              
    AirMech Flank MP:                           18                                              
    Safe Thrust:                                4                                               
    Max Thrust:                                 6                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Fuel:                                           80                     0.00                     
Armor Factor:                                   72                     4.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14              9       
    Center Torso (rear):                               2       
    R/L Torso:                         11              8       
    R/L Torso (rear):                                  2       
    R/L Arm:                            7              8       
    R/L Leg:                           11              8       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Gauss Rifle (Ammo 8)                                      CT                1          1.00             
Gauss Rifle                                               RT                7         15.00             
Gauss Rifle (Ammo 8)                                      RT                1          1.00             
2 Jump Jets                                               RT                2          1.00             
2 Jump Jets                                               LT                2          1.00             
		

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 13-Nov-2017 23:11; edited 1 time in total]
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Vagabond
Mercenary
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PostPosted: 06-Nov-2017 14:22    Post subject: Design Contest Reply to topic Reply with quote

Because I can.

TRO:
                 BattleMech Technical Readout

Name/Model:         Hollander LAM BZK-F3M-LAM
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            45
Configuration:      Land-Air (Standard) BattleMech
Era/Year:           Jihad / 3085
Rules (Current):    Advanced (Extinct)
Rules (Era):        Advanced
Rules (Year):       Advanced (Extinct)
Total Cost:         5,593,158 C-Bills
Battle Value:       1,351

Structure:            Standard
Power Plant:          180 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Unknown
    Jump Capacity:    120 meters
Cruising Speed:       129.6 kph 
Flanking Speed:       194.4 kph 
Safe Thrust Speed:    43.2 kph  
Max Thrust Speed:     64.8 kph  
Armor:                Standard
Armament:             
    1 Light Gauss Rifle
    2 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.50                     
LAM Conversion Eqpt:                                                   5.00                     
Engine:                                     180 Fusion                 7.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
    AirMech Cruise MP:                          12                                              
    AirMech Flank MP:                           18                                              
    Safe Thrust:                                4                                               
    Max Thrust:                                 6                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Fuel:                                           80                     0.00                     
Armor Factor:                                  104                     6.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             14       
    Center Torso (rear):                               3       
    R/L Torso:                         11             12       
    R/L Torso (rear):                                  3       
    R/L Arm:                            7             12       
    R/L Leg:                           11             12       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               RT                2          1.00             
Light Gauss Rifle                                         RT                5         12.00             
Light Gauss Rifle (Ammo 16)                               RT                1          1.00             
2 Jump Jets                                               LT                2          1.00             
2 Medium Lasers                                           LT                2          2.00             
		

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Stinger
The Knights of Chaos
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PostPosted: 10-Nov-2017 20:32    Post subject: Design Contest Reply to topic Reply with quote

TRO: Hollander BZK-F/A PROTO
                 BattleMech Technical Readout

Name/Model:         Hollander BZK-F/A PROTO
Designer:           Stinger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            50
Configuration:      Land-Air (Standard) BattleMech
Era/Year:           Republic / 3130
Rules (Current):    Advanced (Extinct)
Rules (Era):        Advanced (Extinct)
Rules (Year):       Advanced (Extinct)
Total Cost:         7,668,500 C-Bills
Battle Value:       1,976

Structure:            Composite
Power Plant:          250 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Unknown
    Jump Capacity:    150 meters
Cruising Speed:       162 kph   
Flanking Speed:       248.4 kph 
Safe Thrust Speed:    54 kph    
Max Thrust Speed:     86.4 kph  
Armor:                Standard
Armament:             
    1 Gauss Rifle
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Over the years there have been several attempts to convert conventional designs to Land-Air
    mechs. The Hollander has become the latest test platform to make the transition. Initially
    the team tried to keep it the same weight as it's land bound inspiration. But it soon became
    apparent that if they were going to create a viable unit they would need to tweak things.
    They started with the weapon. The design underwent several configurations but the argument
    always came back that it wasn't a Hollander with out the big Gauss.

Capabilities:
    The design team decided early on that price wasn't going to be an option. They want the
    design to be the best it can possible be but after a early prototype disintegrated in mid
    air the team decided it had to up the weight of the unit to 50 tons. This forced the design
    team to look for a way to balance weight, they decided that opting for the stockpile of Clan
    grade Gauss rifles. This allows the unit to mount a decent amount of armor but also keep a
    decent amount of ammunition for its only weapon. That allowed for three tons of ammunition
    for the gun. Simulation runs with a smaller engine proved to be disastrous for the small
    under armored design. Attempts to make the design faster quickly ended in chassis that were
    twisting and breaking under the added weight.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Composite                  2.50                     
LAM Conversion Eqpt:                                                   5.00                     
Engine:                                     250 Fusion                12.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
    AirMech Cruise MP:                          15                                              
    AirMech Flank MP:                           23                                              
    Safe Thrust:                                5                                               
    Max Thrust:                                 8                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Fuel:                                           80                     0.00                     
Armor Factor:                                  120                     7.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             16       
    Center Torso (rear):                               3       
    R/L Torso:                         12             15       
    R/L Torso (rear):                                  3       
    R/L Arm:                            8             14       
    R/L Leg:                           12             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Gauss Rifle (C)                                           RT                6         12.00             
Jump Jet                                                  RT                1          0.50             
Gauss Rifle (Ammo 24) (C)                                 LT                3          3.00             
Jump Jet                                                  LT                1          0.50             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             
		

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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Stinger
The Knights of Chaos
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PostPosted: 10-Nov-2017 20:34    Post subject: Design Contest Reply to topic Reply with quote

Surprisinly not easy to move on a tablet.
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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Sir Henry
Team Bansai
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PostPosted: 12-Nov-2017 18:23    Post subject: Design Contest Reply to topic Reply with quote

I was wondering why the first ones are so slow... Or armored like a rifleman...
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Sir Henry

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