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Casanova class warship
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Stinger
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PostPosted: 17-Nov-2017 23:21    Post subject: Casanova class warship Reply to topic Reply with quote

    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Casanova   ---custom--- 
Tech:              Inner Sphere / 2750
Vessel Type:       WarShip
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              350,000 tons
K-F Drive System:  (Unknown)
Length:            750 meters
Sail Diameter:     967 meters
Power Plant:       Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Lamellor Ferro-carbide
Armament:          
    2 Heavy NPPC
    6 Killer Whale
   68 ER PPC
   68 Large Pulse Laser
    1 Beagle Active Probe
    1 Guardian ECM
   32 NL35
   56 Medium Pulse Laser
   14 Barracuda
------------------------------------------------------------------------------
Class/Model/Name:  Casanova   ---custom--- 
Mass:              350,000 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                       63,000.00
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 8)                158,375.00
Lithium Fusion Battery                                               3,500.00
Jump Sail: (Integrity = 3)                                              48.00
Structural Integrity: 80                                            28,000.00
Total Heat Sinks:    2,200 Double                                    1,801.00
Fuel & Fuel Pumps:                                                   1,122.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                875.00
Fire Control Computers:                                              3,480.00
Food & Water:  (111 days supply)                                       364.00
Hyperpulse Generator:                                                   50.00
Armor Type:  Lamellor Ferro-carbide  (496 total armor pts)             448.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 94
   Fore-Left/Right:                   82/82
   Aft-Left/Right:                    82/82
   Aft:                                  74

Cargo:
   Bay 1:  Fighters (6) with 2 doors                                   900.00
           Small Craft (3) with 1 door                                 600.00
           Cargo (1) with 2 doors                                    5,000.00
   Bay 2:  Fighters (6) with 2 doors                                   900.00
           Cargo (1) with 2 doors                                    5,000.00
           Sensors/Spy Gear (1) with 2 doors                           300.00
   Bay 3:  Fighters (6) with 2 doors                                   900.00
           Cargo (1) with 2 doors                                    5,000.00
           Small Craft (3) with 1 door                                 600.00

DropShip Capacity:  7 Docking Hardpoints                             7,000.00
Grav Decks #1 - 2:  (90-meter diameter)                                100.00
Grav Deck #3:  (80-meter diameter)                                      50.00
Grav Decks #4 - 5:  (90-meter diameter)                                100.00
Life Boats:  60 (7 tons each)                                          420.00
Escape Pods:  60 (7 tons each)                                         420.00

Crew and Passengers:
     80 Officers (42 minimum)                                          800.00
    100 Crew (35 minimum)                                              700.00
    110 Gunners (87 minimum)                                           770.00
     50 1st Class Passengers                                           500.00
    100 2nd Class Passengers                                           700.00
    100 Marines                                                        500.00
     50 Marine Battle Armor Troopers/Elementals                        350.00
     66 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Heavy NPPC               Nose        30     30     30     30  450  6,000.00
2 Killer Whale(20 msls)    Nose         8      8      8      8   40  1,300.00
4 ER PPC                   Nose     4(40)  4(40)  4(40)     --   60     28.00
4 Large Pulse Laser        Nose     4(36)  4(36)     --     --   40     28.00
1 Beagle Active Probe      Nose        --     --     --     --    0      1.50
  1 Guardian ECM                                                  0      1.50
4 NL35                     FL/R        14     14     14     --  416  5,600.00
2 Killer Whale(30 msls)    FL/R         8      8      8      8   80  3,600.00
8 ER PPC                   FL/R     8(80)  8(80)  8(80)     --  240    112.00
8 Large Pulse Laser        FL/R   14(144)  7(72)     --     --  160    112.00
  12 Medium Pulse Laser                                          96     48.00
6 NL35                     L/RBS       21     21     21     --  624  8,400.00
4 Barracuda(40 msls)       L/RBS        8      8      8      8   80  3,120.00
12 ER PPC                  L/RBS  12(120)12(120)12(120)     --  360    168.00
12 Large Pulse Laser       L/RBS  18(180)11(108)     --     --  240    168.00
  12 Medium Pulse Laser                                          96     48.00
2 Barracuda(20 msls)       AL/R         4      4      4      4   40  1,560.00
4 NL35                     AL/R        14     14     14     --  416  5,600.00
8 ER PPC                   AL/R     8(80)  8(80)  8(80)     --  240    112.00
8 Large Pulse Laser        AL/R    10(96)  7(72)     --     --  160    112.00
  4 Medium Pulse Laser                                           32     16.00
2 Barracuda(20 msls)       Aft          4      4      4      4   20    780.00
4 NL35                     Aft         14     14     14     --  208  2,800.00
8 ER PPC                   Aft      8(80)  8(80)  8(80)     --  120     56.00
8 Large Pulse Laser        Aft      7(72)  7(72)     --     --   80     56.00
1 Lot Spare Parts (5.00%)                                           17,500.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 4,298     350,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        23,478,552,800 C-Bills
Battle Value:      71,488
Cost per BV:       328,426.49
Weapon Value:      47,602 (Ratio = .67)
Damage Factors:    SRV = 3,373;  MRV = 2,854;  LRV = 1,644;  ERV = 622
Maintenance:       Maintenance Point Value (MPV) = 378,039
                   (121,053 Structure, 174,638 Life Support, 82,348 Weapons)
                   Support Points (SP) = 399,480  (106% of MPV)
BattleForce2:      Not applicable

_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Vagabond
Mercenary
Mr. Referee
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Joined: 04-Feb-2002 00:00
Posts: 5799
Location: United States
PostPosted: 18-Nov-2017 00:52    Post subject: Casanova class warship Reply to topic Reply with quote

I made it easier to read.

My feed back:
1. split your standard scale weapons into 1, 2, or 4 groupings. Makes them better vs aero fighters.
2. Move ALL of your AAA weapons to the nose, broadsides, and aft.
3. Move MOST of your capital weapons to the Front/Rear sides.

You are already grouping you non-missile Cap-weapons in 4 gun clusters so you can optimize with bracketing fire. But moving the guns will reduce your fire control costs by a good margin.

And I would dump the Beagle and ECM. On large scale craft, they offer NO bonus.
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Stinger
The Knights of Chaos
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General


Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 19-Nov-2017 12:30    Post subject: Casanova class warship Reply to topic Reply with quote

Cool. And thank you. It's been so long since I've posted from any heavy metal program I couldn't remember how for a bit. 😁
_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5799
Location: United States
PostPosted: 19-Nov-2017 14:05    Post subject: Casanova class warship Reply to topic Reply with quote

                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Casanova --Vagabond Rebuild--
Tech:              Inner Sphere / 2750
Vessel Type:       WarShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              350,000 tons
K-F Drive System:  (Unknown)
Length:            750 meters
Sail Diameter:     967 meters
Power Plant:       Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Lamellor Ferro-carbide
Armament:          
    2 Heavy NPPC
   14 Barracuda
   68 ER PPC
   68 Large Pulse Laser
   56 Medium Pulse Laser
   32 NL35
    6 Killer Whale
------------------------------------------------------------------------------
Class/Model/Name:  Casanova --Vagabond Rebuild--
Mass:              350,000 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                       63,000.00
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 8)                158,375.00
Lithium Fusion Battery                                               3,500.00
Jump Sail (Detachable): (Integrity = 3)                                 48.00
Structural Integrity: 80                                            28,000.00
Total Heat Sinks:    2,149 Double                                    1,750.00
Fuel & Fuel Pumps:                                                   4,959.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                875.00
Fire Control Computers:                                              1,948.00
Food & Water:  (123 days supply)                                       403.00
Hyperpulse Generator:                                                   50.00
Armor Type:  Lamellor Ferro-carbide  (608 total armor pts)             560.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                113
   Fore-Left/Right:                  101/101
   Aft-Left/Right:                   101/101
   Aft:                                  91

Cargo:
   Bay 1:  Fighters (6) with 2 doors                                   900.00
           Small Craft (3) with 1 door                                 600.00
           Cargo (1) with 1 door                                       900.00
   Bay 2:  Fighters (6) with 2 doors                                   900.00
           Small Craft (3) with 1 door                                 600.00
           Cargo (1) with 1 door                                       900.00
   Bay 3:  Fighters (6) with 2 doors                                   900.00
           Sensors/Spy Gear (1) with 2 doors                           300.00
           Cargo (1) with 1 door                                       600.00
   Bay 4:  Cargo (1) with 4 doors                                    7,598.00

DropShip Capacity:  7 Docking Hardpoints                             7,000.00
Grav Decks #1 - 2:  (90-meter diameter)                                100.00
Grav Decks #3 - 4:  (90-meter diameter)                                100.00
Grav Deck #5:  (80-meter diameter)                                      50.00
Life Boats:  60 (7 tons each)                                          420.00
Escape Pods:  60 (7 tons each)                                         420.00

Crew and Passengers:
     80 Officers (42 minimum)                                          800.00
    100 Crew (35 minimum)                                              700.00
    110 Gunners (86 minimum)                                           770.00
     50 1st Class Passengers                                           500.00
    100 2nd Class Passengers                                           700.00
    100 Marines                                                        500.00
     50 Marine Battle Armor Troopers/Elementals                        350.00
     66 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Heavy NPPC               Nose        30     30     30     30  450  6,000.00
2 Barracuda(30 msls)       Nose         4      4      4      4   20  1,080.00
2 Barracuda(30 msls)       Nose         4      4      4      4   20  1,080.00
4 ER PPC                   Nose     4(40)  4(40)  4(40)     --   60     28.00
4 ER PPC                   Nose     4(40)  4(40)  4(40)     --   60     28.00
4 ER PPC                   Nose     4(40)  4(40)  4(40)     --   60     28.00
4 ER PPC                   Nose     4(40)  4(40)  4(40)     --   60     28.00
4 Large Pulse Laser        Nose     4(36)  4(36)     --     --   40     28.00
4 Large Pulse Laser        Nose     4(36)  4(36)     --     --   40     28.00
4 Large Pulse Laser        Nose     4(36)  4(36)     --     --   40     28.00
4 Large Pulse Laser        Nose     4(36)  4(36)     --     --   40     28.00
4 Medium Pulse Laser       Nose     2(24)     --     --     --   16      8.00
4 Medium Pulse Laser       Nose     2(24)     --     --     --   16      8.00
4 Medium Pulse Laser       Nose     2(24)     --     --     --   16      8.00
4 Medium Pulse Laser       Nose     2(24)     --     --     --   16      8.00
4 NL35                     FL/R        14     14     14     --  416  5,600.00
4 NL35                     FL/R        14     14     14     --  416  5,600.00
2 Killer Whale(30 msls)    FL/R         8      8      8      8   80  3,600.00
2 Barracuda(30 msls)       L/RBS        4      4      4      4   40  2,160.00
2 Barracuda(30 msls)       L/RBS        4      4      4      4   40  2,160.00
4 ER PPC                   L/RBS    4(40)  4(40)  4(40)     --  120     56.00
4 ER PPC                   L/RBS    4(40)  4(40)  4(40)     --  120     56.00
4 ER PPC                   L/RBS    4(40)  4(40)  4(40)     --  120     56.00
4 ER PPC                   L/RBS    4(40)  4(40)  4(40)     --  120     56.00
2 ER PPC                   L/RBS    2(20)  2(20)  2(20)     --   60     28.00
4 Large Pulse Laser        L/RBS    4(36)  4(36)     --     --   80     56.00
4 Large Pulse Laser        L/RBS    4(36)  4(36)     --     --   80     56.00
4 Large Pulse Laser        L/RBS    4(36)  4(36)     --     --   80     56.00
4 Large Pulse Laser        L/RBS    4(36)  4(36)     --     --   80     56.00
2 Large Pulse Laser        L/RBS    2(18)  2(18)     --     --   40     28.00
4 Medium Pulse Laser       L/RBS    2(24)     --     --     --   32     16.00
4 Medium Pulse Laser       L/RBS    2(24)     --     --     --   32     16.00
4 Medium Pulse Laser       L/RBS    2(24)     --     --     --   32     16.00
4 NL35                     AL/R        14     14     14     --  416  5,600.00
3 NL35                     AL/R        11     11     11     --  312  4,200.00
1 Killer Whale(15 msls)    AL/R         4      4      4      4   40  1,800.00
2 NL35                     Aft          7      7      7     --  104  1,400.00
2 Barracuda(30 msls)       Aft          4      4      4      4   20  1,080.00
4 ER PPC                   Aft      4(40)  4(40)  4(40)     --   60     28.00
4 ER PPC                   Aft      4(40)  4(40)  4(40)     --   60     28.00
4 ER PPC                   Aft      4(40)  4(40)  4(40)     --   60     28.00
4 ER PPC                   Aft      4(40)  4(40)  4(40)     --   60     28.00
4 Large Pulse Laser        Aft      4(36)  4(36)     --     --   40     28.00
4 Large Pulse Laser        Aft      4(36)  4(36)     --     --   40     28.00
4 Large Pulse Laser        Aft      4(36)  4(36)     --     --   40     28.00
4 Large Pulse Laser        Aft      4(36)  4(36)     --     --   40     28.00
4 Medium Pulse Laser       Aft      2(24)     --     --     --   16      8.00
4 Medium Pulse Laser       Aft      2(24)     --     --     --   16      8.00
4 Medium Pulse Laser       Aft      2(24)     --     --     --   16      8.00
4 Medium Pulse Laser       Aft      2(24)     --     --     --   16      8.00
1 Lot Spare Parts (5.00%)                                           17,500.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 4,298     350,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        23,502,597,288 C-Bills
Battle Value:      76,574
Cost per BV:       306,926.6
Weapon Value:      55,290 (Ratio = .72)
Damage Factors:    SRV = 3,373;  MRV = 2,854;  LRV = 1,644;  ERV = 622
Maintenance:       Maintenance Point Value (MPV) = 377,481
                   (121,115 Structure, 174,638 Life Support, 81,728 Weapons)
                   Support Points (SP) = 399,480  (106% of MPV)
BattleForce2:      Not applicable



So I moved the weapons, reorganized the cargo as I prefer it in my builds, added some missile ammo, upped the armor, upped the fuel stores to 123 days at 1g, and food stores to 123 days.

The front/boardsides/aft arcs form a 360 degree non-overlapping field of fire. By putting the AAA fire in those arcs you get full coverage with no blind spots. By putting your main guns in the front-side/aft-side arcs, you get over lap on broadside shots but not to front or rear and thus the handful of main guns in the front/rear arcs to cover the blind spots; in most engagements, the enemy is not going to bed directly ahead/behind so the side arcs are supper effective. This freed up over 1,000 tons from the fire control computers as the calculations use the heaviest guns first.

As for the cargo, you have 17k tons of spare parts, 18k of cargo is excessive imho. Its a warship, not a cargo vessel. So I reduced the cargo bays in each launch bay to = 100 tons * (# aero + # small). This represents the fuel/ammunition bunker in each bay. If you need more, pull from the general supplies. Next, most of your surplus cargo will go towards ammo and spare fuel anyway, so I upped the barracuda ammo to 15 shots per and upped the fuel to 123 1g days vs 27 1g days.

That's about it.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Stinger
The Knights of Chaos
General
General


Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 19-Nov-2017 17:07    Post subject: Casanova class warship Reply to topic Reply with quote

Wow. That's awesome 😊. Just started playing around with aerospace again. Working on a couple of basic I.S. Jump ship designs. Will post them here soon.
_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5799
Location: United States
PostPosted: 19-Nov-2017 21:34    Post subject: Casanova class warship Reply to topic Reply with quote

Yah, aero is fun.. Jumpships are super boring to design.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Stinger
The Knights of Chaos
General
General


Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 20-Nov-2017 10:22    Post subject: Casanova class warship Reply to topic Reply with quote

Agreed. That is what has been intriguing to me though. Something about them is really challenging to get right. And if you have fluff that makes work then that helps.
_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
Back to top View profile Send site message Send e-mail
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