Mordel's Bar & Grill
Operation Trotter - Railyard Scouting
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Vagabond
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PostPosted: 03-Dec-2017 17:16    Post subject: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Operation Trotter - Railyard Scouting

A recon raid on the enemy railyard.

Attackers Deployed:
Light Lance

Defenders:
Unknown

Objective:
Recon all enemy forces.

Map:


Friendly Units:
Wasp WSP-1A
ItemTypeBaseCurr
Movement6/9/6 -
EngineStandard120 -
Heat SinkSingle10 -
GyroStandard -
InternalStandard33 -
ArmorStandard48(69) -
LocationBase IntCurr IntBase ArmCurr Arm
Head 3344
Center Torso 6664
Rear 44
Right Torso 5561
Rear 22
Left Torso 5566
Rear 22
Right Arm 3344
Left Arm 3342
Right Leg 4455
Left Leg 4455
WeaponLocHeat
SRM/2LL2
Medium LaserRA3
AmmoLocBShotsCShots
SRM/2 InfernoLT5045
Carrying Capacity
One BA-magclamp squad


Firestarter FS9-H
ItemTypeBaseCurr
Movement 6/9/6 -
Engine Standard 210 -
Heat Sink Single 10 -
Gyro Standard -
Internal Standard 58 -
Armor Standard 88(119) -
LocationBase IntCurr IntBase ArmCurr Arm
Head 3399
Center Torso 11111313
Rear 66
Right Torso 881111
Rear 55
Left Torso 881111
Rear 55
Right Arm 6666
Left Arm 6666
Right Leg 8888
Left Leg 8888
WeaponLocHeat
Medium Laser LA2
Flamer LA3
Medium Laser RA3
Flamer RA3
Machine Gun LT0
Machine Gun RT0
Flamer CT3
Flamer CT(R)3
AmmoLocBShotsCShots
Machine GunRT200200
Carrying Capacity
One BA-magclamp squad


Phoenix Hawk PXH-1
ItemTypeBaseCurr
Movement 6/9/6 -
Engine Standard 270 -
Heat Sink Single 10 -
Gyro Standard -
Internal Standard 75 -
Armor Standard 128(153) Min
LocationBase IntCurr IntBase ArmCurr Arm
Head 3 3 6 6
Center Torso 14 14 23 19
Rear 5 5
Right Torso 11 11 18 14
Rear 4 2
Left Torso 11 11 18 16
Rear 4 2
Right Arm 7 7 10 1
Left Arm 7 7 10 4
Right Leg 11 11 15 15
Left Leg 11 11 15 11
WeaponLocHeat
Large Laser RA8
Medium Laser RA3
Machine Gun RA0
Medium Laser LA3
Machine Gun LA0
AmmoLocBShotsCShots
Machine GunRT200198
Carrying Capacity
One BA-magclamp squad


Valkyrie VLK-QA
ItemTypeBaseCurr
Movement 5/8/5 -
Engine Standard 150 -
Heat Sink Single 11 -
Gyro Standard -
Internal Standard 51 -
Armor Standard 96(105) Mod
LocationBase IntCurr IntBase ArmCurr Arm
Head 3 3 8 8
Center Torso 10 10 14 4
Rear 4 4
Right Torso 7 7 12 8
Rear 2 2
Left Torso 7 7 12 6
Rear 2 2
Right Arm 5 5 9 7
Left Arm 5 5 9 9
Right Leg 7 7 12 8
Left Leg 7 7 12 3
WeaponLocHeat
Medium Laser RA3
LRM/10 LT4
AmmoLocBShotsCShots
LRM/10RT1211
Carrying Capacity
One BA-magclamp squad

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 03-Mar-2018 19:09; edited 8 times in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 03-Dec-2017 23:50    Post subject: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Initiative Phase for Round #1
-------------------
Mordel Campaign rolls a 6[5+1].
Mordel Campaign - OpFor rolls a 10[7+3].

Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 3016 BV remaining (100.0% of 3016 initially) 0 BV fled

Map:
Link
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 17-Dec-2017 11:23; edited 1 time in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 04-Dec-2017 00:05    Post subject: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Movement Phase for Round #1
-------------------

Turn 1 Opfor Movement
#NameStartActionEndMove Mod
1. ??? XXXXFX ??? XXXXFX -


Map:
Link
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 17-Dec-2017 11:24; edited 3 times in total]
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Vagabond
Mercenary
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Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 06-Dec-2017 22:28    Post subject: Re: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Heat Phase
-------------------
Wasp WSP-1A (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 13-Dec-2017 23:16; edited 1 time in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 13-Dec-2017 23:05    Post subject: Re: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Initiative Phase for Round #2
-------------------
Mordel Campaign rolls a 8[7+1].
Mordel Campaign - OpFor rolls a 7[4+3].

Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 3016 BV remaining (100.0% of 3016 initially) 0 BV fled

Map:
Link
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 27-Dec-2017 22:38; edited 2 times in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 13-Dec-2017 23:11    Post subject: Re: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Movement Phase for Round #2
-------------------

Turn 2 Opfor Movement
#NameStartActionEndMove Mod
1. Saracen (Standard) XXXXFX Cruised 6 1221F1 +2




Map:
Link

Please submit your Movement declarations as per the rules found here www.mordel.net/barandgrill.php?redirect=viewtopic&t=11322 by Saturday 12/16/2017 10:00 am PST.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 27-Dec-2017 22:38; edited 1 time in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 17-Dec-2017 11:23    Post subject: Re: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor)
    LRM 10 at Firestarter FS9-H (Mordel Campaign); needs 10, rolls 3 : misses


Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
    Large Laser at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 10, rolls 5 : misses
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 21-Dec-2017 22:01; edited 1 time in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 21-Dec-2017 21:58    Post subject: Re: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Heat Phase
-------------------
Wasp WSP-1A (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 21-Dec-2017 21:59    Post subject: Re: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Initiative Phase for Round #3
-------------------
Mordel Campaign rolls a 4[3+1].
Mordel Campaign - OpFor rolls a 5[2+3].

Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 3016 BV remaining (100.0% of 3016 initially) 0 BV fled

Map:
Link
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 31-Dec-2017 00:22; edited 2 times in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 21-Dec-2017 22:00    Post subject: Re: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Movement Phase for Round #3
-------------------

Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 3312 to hex 3211 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 10 : succeeds.


Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 1519 to hex 1518 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 9 : succeeds.


Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 1516 to hex 1415 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 8 : succeeds.


Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 1220 to hex 1320 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 8 : succeeds.


Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 1519 to hex 1518 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 5 : succeeds.


Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 1516 to hex 1415 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 6 : succeeds.


Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 3412 to hex 3312 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 8 : succeeds.


Turn 3 Opfor Movement
#NameStartActionEndMove Mod
1.Maxim (Standard) XXXXFX Flank 9 1214F6 +3
2.Maxim (Standard)#2 XXXXFX Flank 10 2407F6 +3
3.Saracen (Standard) 1221F1 Flank 9 1315F6 +3
4.Saracen (Standard)#2 XXXXFX Flank 10 2508F6 +3


Map:
Link
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 31-Dec-2017 00:23; edited 3 times in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 23-Dec-2017 14:46    Post subject: Re: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for Wasp WSP-1A (Mordel Campaign)
    SRM 2 at Hex: 1325 (Ignite); needs 3, rolls 7 : 1 inferno missile(s) hit.

        Hex 1325: terrain takes 4 damage.
        Needs 0 [0 (inferno)] to ignite, rolls 11
        Fire started in hex 1325.


Weapons fire for Firestarter FS9-H (Mordel Campaign)
    Flamer at Hex: 1024 (Ignite); needs 5, rolls 12 : hits!
        Needs 4 [4 (Flamer)] to ignite, rolls 8
        Fire started in hex 1024.

    Flamer at Hex: 1024 (Ignite); needs 5, rolls 3 : misses


Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
    Large Laser at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 13, rolls 9 : misses
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 27-Dec-2017 22:37; edited 1 time in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 27-Dec-2017 22:29    Post subject: Re: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Heat Phase
-------------------
Wasp WSP-1A (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 8 heat, sinks 8 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Fire at 1024 was started this round.
Light smoke fills 1125.
Light smoke fills 1025.
Light smoke fills 1124.
Fire at 1325 was started this round.
Light smoke fills 1425.
Light smoke fills 1326.
Light smoke fills 1424.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 27-Dec-2017 22:29    Post subject: Re: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Initiative Phase for Round #4
-------------------
Mordel Campaign rolls a 8[7+1].
Mordel Campaign - OpFor rolls a 9[6+3].

Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 3016 BV remaining (100.0% of 3016 initially) 0 BV fled

Map:
Link
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 07-Jan-2018 15:59; edited 2 times in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 27-Dec-2017 22:36    Post subject: Re: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Movement Phase for Round #4
-------------------

Wasp WSP-1A (Mordel Campaign) must make a piloting skill check while moving in hex 0826 (running & turning on pavement).
Needs 4 [4 (Base piloting skill) + 0 (running & turning on pavement)], rolls 9 : succeeds.


Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2407 to hex 2308 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 10 : succeeds.


Firestarter FS9-H (Mordel Campaign) must make a piloting skill check while moving in hex 0926 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 9 : succeeds.


Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 0816 to hex 0817 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 7 : succeeds.


Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 1214 to hex 1115 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 9 : succeeds.


Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 0816 to hex 0817 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 4 : fails.

Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) sideslips 1 hexes
    Skids into hex 0717.
    Skid ends.

ENEMY POWER UP, DETECTED!

Turn 4 Opfor Movement
#NameStartActionEndMove Mod
1.Maxim (Standard) 1214F6 Flank 9 0823F4 +3
2.Maxim (Standard)#2 2407F6 Flank 9 1313F5 +3
3.Saracen (Standard) 1315F6 Skid 6 0717F4 +2
4.Saracen (Standard)#2 2508F6 Flank 9 1412F5 +3
5.Mechanized Wheeled Platoon (MG) XXXXFX Moved 3 1729 +1
6.Mechanized Wheeled Platoon (LRM) XXXXFX Moved 3 1933 +1
7.Mechanized Wheeled Platoon (SRM) XXXXFX Moved 3 1934 +1
8.Locust LCT-1V XXXXFX Shutdown 2733F2 -4
9.Mongoose MON-67 XXXXFX Shutdown 2832F2 -4
10.Flea FLE-4 XXXXFX Shutdown 2932F2 -4
11.Train Engine XXXXFX Shutdown 2433F5 -4


Map:
Link

EDIT: Sorry that the OpFor movement sheet was omitted.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 07-Jan-2018 15:59; edited 5 times in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 30-Dec-2017 01:19    Post subject: Re: Operation Trotter - Railyard Scouting Reply to topic Reply with quote

Please submit your Attack declarations as per the rules found here www.mordel.net/barandgrill.php?redirect=viewtopic&t=11322 by Wednesday 1/3/2018 10:00 am PST.

Weapon Attack Phase
-------------------

Weapons fire for Wasp WSP-1A (Mordel Campaign)
    Medium Laser at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 8, rolls 5 : misses

    SRM 2 at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 8, rolls 10 : 2 inferno missile(s) hit

        Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor) takes 6 damage to MEN.
            18 men alive


Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
    LRM 5 at Valkyrie VLK-QA (Mordel Campaign); needs 12, rolls 10 : misses

        Checking for accidental fire; needs 3 or below, rolls 12 : no fire..

    LRM 5 at Valkyrie VLK-QA (Mordel Campaign); needs 12, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
        Needs 11 [9 (LRM 5) + 2 (accidental)] to ignite, rolls 4


Weapons fire for Firestarter FS9-H (Mordel Campaign)
    Medium Laser at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 8, rolls 7 : misses

    Flamer at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 12, rolls 3 : misses

    Flamer at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 12, rolls 11 : misses



Weapons fire for Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor)
    SRM 2 at Valkyrie VLK-QA (Mordel Campaign); needs 9, rolls 7 : misses

    Machine Gun at Valkyrie VLK-QA (Mordel Campaign); needs 9, rolls 3 : misses
        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    Machine Gun at Valkyrie VLK-QA (Mordel Campaign); needs 9, rolls 7 : misses
        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

    Machine Gun at Valkyrie VLK-QA (Mordel Campaign); needs 9, rolls 12 : hits LT
        Valkyrie VLK-QA (Mordel Campaign) takes 2 damage to LT.
            10 Armor remaining.

    SRM 6 at Valkyrie VLK-QA (Mordel Campaign); needs 9, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
        Needs 11 [9 (SRM 6) + 2 (accidental)] to ignite, rolls 6


Weapons fire for Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor)
    LRM 10 at Valkyrie VLK-QA (Mordel Campaign); needs 10, rolls 8 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

    SRM 2 at Valkyrie VLK-QA (Mordel Campaign); needs 11, rolls 6 : misses

    SRM 2 at Valkyrie VLK-QA (Mordel Campaign); needs 11, rolls 7 : misses

    SRM 2 at Valkyrie VLK-QA (Mordel Campaign); needs 11, rolls 6 : misses


Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
    Large Laser at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 7, rolls 7 : hits MEN
        Direct fire weapon against infantry, damage reduced from 8 to 2
        Infantry platoon caught in the open!!! Damage doubled.
        Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor) takes 4 damage to MEN.
            14 men alive


Weapons fire for Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor)
    LRM 10 at Valkyrie VLK-QA (Mordel Campaign); needs 12, rolls 9 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

Weapons fire for Mechanized Wheeled Platoon (LRM) (Mordel Campaign - OpFor)
    LRM Launcher (FarShot) at Wasp WSP-1A (Mordel Campaign); needs 11, rolls 3 : misses


Weapons fire for Valkyrie VLK-QA (Mordel Campaign)
    Medium Laser at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 10, rolls 8 : misses


Weapons fire for Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor)
    Machine Gun (Portable) at Firestarter FS9-H (Mordel Campaign); needs 11, rolls 5 : misses


Physical Attack Phase
-------------------

Physical attacks for Valkyrie VLK-QA (Mordel Campaign)
    Kick (Left leg) at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 9, rolls 6 : misses.

Valkyrie VLK-QA (Mordel Campaign) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 10 : succeeds.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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