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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 13-Apr-2018 00:36 Post subject: Matar MKII |
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TRO: Matar MKII | BattleMech Technical Readout
Name/Model: Matar MKII
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 110
Configuration: Superheavy Biped BattleMech
Era/Year: Jihad / 3081
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 33,930,400 C-Bills
Battle Value: 2,439
Structure: Endo Steel
Power Plant: 220 XL
Walking Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Heavy Ferro-Fibrous
Armament:
1 ER Large Laser
2 Flamers
1 Medium Pulse Laser
2 Gauss Rifles
2 Large Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
As Aleksander Kerensky's forces were tightening the noose around the Amaris Empire, weapons
development became increasingly frantic in hopes of finding a "miracle weapon" to turn the
tides of the war. The most well known of these is the Matar, commonly referred to as
"Amaris' Folly", an attempt to create a BattleMech able to withstand an entire company.
Carrying devastating firepower and counters to all perceived threats, the Matar was
unfortunately doomed to never see production when its leg actuators proved incapable of
moving the massive machine. After Amaris' execution of the design staff for "treasonous
incompetence", the project was cancelled only to be reborn as a prototype during the Jihad
as the Matar MkII.
Capabilities:
With an intended role as a prototype rebirth of the Matar, the Matar MkII was likewise built
around long range firepower, toting a pair of Gauss Rifles in the side torsos supplemented
by a dorsal-mounted ER Large Laser. To deal with faster units the Matar MkII mounts the same
pair of Large Pulse Lasers in each arm. A simple pivot of the torso would enable the pilot
to even hit targets directly behind him with one of the arm lasers, both capable of dealing
crippling hits to lighter assets. When coupled with the rear-mounted Medium Pulse Laser,
there was no true "safe angle" from which to attack a Matar or Matar MkII. In duplication
the Matar MkII carries a pair of Flamers to "handle" opposing infantry. Unlike its ancient
predecessor, the Matar MkII make use of advances in technology to mount heavy ferro-fiberous
whose extra bulk present less of a concern to the larger frame as well as CASE II to protect
the unit from issues with the Gauss capacitors.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 11.00
Engine: 220 XL 5.00
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks (Double): 14 [28] 4.00
Gyro: Superheavy 6.00
Cockpit: Superheavy 4.00
Armor Factor: 334 17.00
Type: Heavy Ferro-Fibrous
Internal Armor
Structure Value
Head: 4 12
Center Torso: 33 53
Center Torso (rear): 13
R/L Torso: 23 37
R/L Torso (rear): 9
R/L Arm: 18 36
R/L Leg: 23 46
================================================================================================
Weapons and Ammo Location Critical Tonnage
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Angel ECM Suite H 1 2.00
ER Large Laser CT 1 5.00
2 Flamers CT 2 2.00
Gauss Rifle (Ammo 16) CT 1 2.00
Medium Pulse Laser CT (R) 1 2.00
CASE II RT 1 1.00
Gauss Rifle RT 4 15.00
Gauss Rifle (Ammo 16) RT 1 2.00
CASE II LT 1 1.00
Gauss Rifle LT 4 15.00
Gauss Rifle (Ammo 16) LT 1 2.00
Large Pulse Laser RA 1 7.00
Large Pulse Laser LA 1 7.00
| _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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ATN082268 Clan Snow Raven Point Commander
Joined: 26-Jul-2013 05:51 Posts: 26
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Posted: 13-Apr-2018 08:34 Post subject: Matar MKII |
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I like it The anti-personnel flamers are useful. What would it look like if the speed were increased to 3/5, possibly with jump jets?
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 14-Apr-2018 14:54 Post subject: Re: Matar MKII |
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ATN082268 wrote: | I like it The anti-personnel flamers are useful. What would it look like if the speed were increased to 3/5, possibly with jump jets? |
Not my design per say but based on the www.sarna.net/wiki/Matar_(BattleMech).
It cannot get to 3/5 with the current weapons load and weight.
see: mordel.net/barandgrill.php?redirect=viewtopic&t=12186
As for JJs, super heavies cannot use JJs. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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