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Alisa Wolfstein Lyran Alliance Warrant Officer 1st Class
Joined: 27-Aug-2017 15:11 Posts: 305 Location: United Kingdom
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Posted: 10-Feb-2018 09:22 Post subject: Warhammer X (The Hypernova) WHM-X-2K3 |
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TRO: | BattleMech Technical Readout
Name/Model: Warhammer X (The Hypernova) WHM-X-2K3
Designer: Alisa Wolfstein
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 140
Configuration: Superheavy Biped BattleMech
Era/Year: Republic / 3130
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 33,177,920 C-Bills
Battle Value: 3,630
Structure: Endo Steel
Power Plant: 280 Fusion
Walking Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
6 Streak SRM 6s (C)
8 ER Large Lasers (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Fluff is coming soon.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 14.00
Engine: 280 Fusion 16.00
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks (Double): 26 [52] (C) 16.00
Gyro: Superheavy 6.00
Cockpit: Superheavy 4.00
Armor Factor: 420 22.00
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 4 12
Center Torso: 42 68
Center Torso (rear): 16
R/L Torso: 29 47
R/L Torso (rear): 11
R/L Arm: 23 46
R/L Leg: 29 58
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Targeting Computer (C) CT 7 7.00
CASE II (C) RT 1 0.50
3 Streak SRM 6s (C) RT 3 9.00
Streak SRM 6 (Ammo 30) (C) RT 2 2.00
CASE II (C) LT 1 0.50
3 Streak SRM 6s (C) LT 3 9.00
Streak SRM 6 (Ammo 30) (C) LT 2 2.00
4 ER Large Lasers (C) RA 4 16.00
4 ER Large Lasers (C) LA 4 16.00
| _________________ Times change.
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Alisa Wolfstein Lyran Alliance Warrant Officer 1st Class
Joined: 27-Aug-2017 15:11 Posts: 305 Location: United Kingdom
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Posted: 10-Feb-2018 09:23 Post subject: Warhammer X (The Hypernova) WHM-X-2K3 |
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TRO: | BattleMech Technical Readout
Name/Model: Warhammer X (The Hypernova) WHM-X-2K3
Designer: Alisa Wolfstein
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 140
Configuration: Superheavy Biped BattleMech
Era/Year: Republic / 3130
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 33,177,920 C-Bills
Battle Value: 3,630
Structure: Endo Steel
Power Plant: 280 Fusion
Walking Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
6 Streak SRM 6s (C)
8 ER Large Lasers (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Fluff is coming soon.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 14.00
Engine: 280 Fusion 16.00
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks (Double): 26 [52] (C) 16.00
Gyro: Superheavy 6.00
Cockpit: Superheavy 4.00
Armor Factor: 420 22.00
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 4 12
Center Torso: 42 68
Center Torso (rear): 16
R/L Torso: 29 47
R/L Torso (rear): 11
R/L Arm: 23 46
R/L Leg: 29 58
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Targeting Computer (C) CT 7 7.00
CASE II (C) RT 1 0.50
3 Streak SRM 6s (C) RT 3 9.00
Streak SRM 6 (Ammo 30) (C) RT 2 2.00
CASE II (C) LT 1 0.50
3 Streak SRM 6s (C) LT 3 9.00
Streak SRM 6 (Ammo 30) (C) LT 2 2.00
4 ER Large Lasers (C) RA 4 16.00
4 ER Large Lasers (C) LA 4 16.00
| _________________ Times change.
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5798 Location: United States
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Posted: 10-Feb-2018 17:35 Post subject: Warhammer X (The Hypernova) WHM-X-2K3 |
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Needs a Radical Heat Sink. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Sarpeadon Clan Snow Raven Point Commander
Joined: 15-Jun-2018 04:20 Posts: 12 Location: United States
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Posted: 22-Jun-2018 07:40 Post subject: Warhammer X (The Hypernova) WHM-X-2K3 |
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So this appears to be a bipedal bunker - an upgraded urbie?
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Kylo Kruis Lyran Alliance Senior Sergeant Major
Joined: 19-Sep-2017 15:46 Posts: 218 Location: United Kingdom
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Posted: 22-Jun-2018 15:16 Post subject: Re: Warhammer X (The Hypernova) WHM-X-2K3 |
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Sarpeadon wrote: | So this appears to be a bipedal bunker - an upgraded urbie? |
Yeah...
JUST A SLIGHT WEIGHT DIFFERENCE! _________________
In War there is no prize for Runner-Up - Kylo Kruis, Commander in Chief, Desert Chaos Mercenary Expeditionary Forces
You can't polish a turd - Ancient Addage
But you can roll it in glitter - Chinese Philosopher, Hoo Flung Dung
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 22-Jun-2018 19:41 Post subject: Warhammer X (The Hypernova) WHM-X-2K3 |
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Walking Pillbox... _________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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Kylo Kruis Lyran Alliance Senior Sergeant Major
Joined: 19-Sep-2017 15:46 Posts: 218 Location: United Kingdom
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Posted: 23-Jun-2018 07:28 Post subject: Re: Warhammer X (The Hypernova) WHM-X-2K3 |
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Vagabond wrote: | Needs a Radical Heat Sink. |
Also, what is the point of having those 8 ER large lasers if you're never going to fire them all.
You fire all of the lasers. You generate 44 heat over what you can dissipate. You shut down. Your ammunition explodes. All of your rear armour dissapears. Your SSRM 6s are now pointless.
Despite this, you look very cool in the process and destroy whatever you wanted to.
I have calculated that the most lasers you could fire at once is 5 and even then you overheat by 8 if you're standing still. Why don't you remove 3 lasers and add a TC instead to make the design even more deadly. _________________
In War there is no prize for Runner-Up - Kylo Kruis, Commander in Chief, Desert Chaos Mercenary Expeditionary Forces
You can't polish a turd - Ancient Addage
But you can roll it in glitter - Chinese Philosopher, Hoo Flung Dung
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Alisa Wolfstein Lyran Alliance Warrant Officer 1st Class
Joined: 27-Aug-2017 15:11 Posts: 305 Location: United Kingdom
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Posted: 23-Jun-2018 12:48 Post subject: Re: Warhammer X (The Hypernova) WHM-X-2K3 |
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wrote: | Also, what is the point of having those 8 ER large lasers if you're never going to fire them all.
You fire all of the lasers. You generate 44 heat over what you can dissipate. You shut down. Your ammunition explodes. All of your rear armour dissapears. Your SSRM 6s are now pointless.
Despite this, you look very cool in the process and destroy whatever you wanted to.
I have calculated that the most lasers you could fire at once is 5 and even then you overheat by 8 if you're standing still. Why don't you remove 3 lasers and add a TC instead to make the design even more deadly. |
You only fire one arm at a time! It also makes its firepower much more durable/ sustainable. _________________ Times change.
[Last edited by Alisa Wolfstein on 23-Jun-2018 15:10; edited 1 time in total]
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Kylo Kruis Lyran Alliance Senior Sergeant Major
Joined: 19-Sep-2017 15:46 Posts: 218 Location: United Kingdom
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Posted: 23-Jun-2018 13:01 Post subject: Re: Warhammer X (The Hypernova) WHM-X-2K3 |
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Then why do you need 8 lasers?
Is it just to give better firepower in broader firing arcs?
I still think that 5 or 6 lasers with a TC and some more heat sinks would be better. _________________
In War there is no prize for Runner-Up - Kylo Kruis, Commander in Chief, Desert Chaos Mercenary Expeditionary Forces
You can't polish a turd - Ancient Addage
But you can roll it in glitter - Chinese Philosopher, Hoo Flung Dung
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 23-Jun-2018 19:13 Post subject: Re: Warhammer X (The Hypernova) WHM-X-2K3 |
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Why don't you need 8 Lasers.
Kylo Kruis wrote: | Then why do you need 8 lasers?
Is it just to give better firepower in broader firing arcs?
I still think that 5 or 6 lasers with a TC and some more heat sinks would be better. | _________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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Kylo Kruis Lyran Alliance Senior Sergeant Major
Joined: 19-Sep-2017 15:46 Posts: 218 Location: United Kingdom
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Posted: 24-Jun-2018 04:58 Post subject: Re: Warhammer X (The Hypernova) WHM-X-2K3 |
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Sir Henry wrote: | Why don't you need 8 Lasers. |
Because you can never fire them all at once. The only reason I can think of is, as four lasers are mounted in each arm, you can achieve a greater arc of fire.
What I would do with the design, as I have said before, is remove 1 laser from each arm (+ 8 tons) add a clan spec. targeting computer (- 6 tons) and then add two more DHS.
I don't quite understand what Alisa meant when she said that "it makes firepower much more durable/ sustainable". If I did, maybe I would be able to comprehend her reasoning.
To me, 6 lasers firing all at once at a specific location (then spending the next turn cooling down) whilst being protected by the entourage this 'Mech would certainly have is better than only being able to fire 5 (while still overheating) at once at random locations. _________________
In War there is no prize for Runner-Up - Kylo Kruis, Commander in Chief, Desert Chaos Mercenary Expeditionary Forces
You can't polish a turd - Ancient Addage
But you can roll it in glitter - Chinese Philosopher, Hoo Flung Dung
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Alisa Wolfstein Lyran Alliance Warrant Officer 1st Class
Joined: 27-Aug-2017 15:11 Posts: 305 Location: United Kingdom
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Posted: 24-Jun-2018 10:16 Post subject: Re: Warhammer X (The Hypernova) WHM-X-2K3 |
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Kylo Kruis wrote: | Sir Henry wrote: | Why don't you need 8 Lasers. |
Because you can never fire them all at once. The only reason I can think of is, as four lasers are mounted in each arm, you can achieve a greater arc of fire.
What I would do with the design, as I have said before, is remove 1 laser from each arm (+ 8 tons) add a clan spec. targeting computer (- 6 tons) and then add two more DHS.
I don't quite understand what Alisa meant when she said that "it makes firepower much more durable/ sustainable". If I did, maybe I would be able to comprehend her reasoning.
To me, 6 lasers firing all at once at a specific location (then spending the next turn cooling down) whilst being protected by the entourage this 'Mech would certainly have is better than only being able to fire 5 (while still overheating) at once at random locations. |
The arms are the weakest part of the Battlemech (besides rear torso armour) so rather than having four ER Lrg Lasers in one arm, I put 4 in both so that you still have four lasers, even if you lose an arm! Also, it looks super cool shooting quadruple large lasers from a single location! (I considered the asthetics whilst designing this 'Mech) _________________ Times change.
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 24-Jun-2018 12:00 Post subject: Re: Warhammer X (The Hypernova) WHM-X-2K3 |
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Kylo Kruis wrote: | Sir Henry wrote: | Why don't you need 8 Lasers. |
Because you can never fire them all at once. The only reason I can think of is, as four lasers are mounted in each arm, you can achieve a greater arc of fire.
What I would do with the design, as I have said before, is remove 1 laser from each arm (+ 8 tons) add a clan spec. targeting computer (- 6 tons) and then add two more DHS.
I don't quite understand what Alisa meant when she said that "it makes firepower much more durable/ sustainable". If I did, maybe I would be able to comprehend her reasoning.
To me, 6 lasers firing all at once at a specific location (then spending the next turn cooling down) whilst being protected by the entourage this 'Mech would certainly have is better than only being able to fire 5 (while still overheating) at once at random locations. |
How would you fire 6 lasers at one specific location? _________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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Kylo Kruis Lyran Alliance Senior Sergeant Major
Joined: 19-Sep-2017 15:46 Posts: 218 Location: United Kingdom
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Posted: 24-Jun-2018 15:17 Post subject: Re: Warhammer X (The Hypernova) WHM-X-2K3 |
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Sir Henry wrote: | How would you fire 6 lasers at one specific location? |
With the TC I mentioned previously. _________________
In War there is no prize for Runner-Up - Kylo Kruis, Commander in Chief, Desert Chaos Mercenary Expeditionary Forces
You can't polish a turd - Ancient Addage
But you can roll it in glitter - Chinese Philosopher, Hoo Flung Dung
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Kylo Kruis Lyran Alliance Senior Sergeant Major
Joined: 19-Sep-2017 15:46 Posts: 218 Location: United Kingdom
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Posted: 24-Jun-2018 15:29 Post subject: Warhammer X (The Hypernova) WHM-X-2K3 |
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Also, I wnted to see how a variant of this 'Mech whould work, but when I searched up 'Warhammer', the Hypernova did not appear. Is there any reason for this? _________________
In War there is no prize for Runner-Up - Kylo Kruis, Commander in Chief, Desert Chaos Mercenary Expeditionary Forces
You can't polish a turd - Ancient Addage
But you can roll it in glitter - Chinese Philosopher, Hoo Flung Dung
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