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Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2114
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Posted: 05-Jul-2018 18:56 Post subject: Marauder MAD-3S |
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TRO: Marauder MAD-3S | BattleMech Technical Readout
Name/Model: Marauder MAD-3S
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Early Succession Wars / 2819
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 6,266,750 C-Bills
Battle Value: 1,603
Structure: Standard
Power Plant: 225 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Standard
Armament:
1 Autocannon/5
2 Medium Lasers
2 PPCs
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Marauder has a long proud history as a warrior's and a commander's 'Mech throughout the
Succession Wars. One model that has been forgotten about over the centuries of fighting is
the relatively rare 3S version (and the even rarer 2S from which it was downgraded). This
model was once built at Defiance Industries on Hesperus, but that line was destroyed during
one of the many battles fought for the 'Mech manufacturer, with all examples destroyed by
the end of the 3rd Succession War.
Capabilities:
Although slower than a standard 3R model Marauder, the 3S version increases overall mobility
by adding jump jets to the design. The ability to clear 90 meter gaps was thought to provide
more options than a few kilometers more an hour ground speed. The only issue is that the
jump jets tended to be a bit temperamental at times, and were difficult to repair due to
some rare components. Fortunately, the weight freed up in the decreased engine mass allowed
for the armor to maximized on the frame, meaning that an opponent had to chew through even
more armor to get to the jets.
Offensively, the Marauder's firepower didn't change between the 3R and the 3S models, but
the latter does have an additional ton of autocannon ammunition (often used for flak ammo),
and the 'Mech could make better use of what firepower it did have thanks to the addition of
two more heat sinks. Its abilities as a command 'Mech were also improved due to the use of
the Tek Battlecom system.
(note: in addition to the standard Marauder quirks, this model has the Improved
Communications positive quirk and the Nonstandard Parts negative quirk.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.50
Engine: 225 Fusion 10.00
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Single): 18 8.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 231 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 36
Center Torso (rear): 10
R/L Torso: 16 24
R/L Torso (rear): 8
R/L Arm: 12 24
R/L Leg: 16 32
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 1.00
Autocannon/5 RT 4 8.00
Jump Jet RT 1 1.00
Autocannon/5 (Ammo 40) LT 2 2.00
Jump Jet LT 1 1.00
Medium Laser RA 1 1.00
PPC RA 3 7.00
Medium Laser LA 1 1.00
PPC LA 3 7.00
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 05-Jul-2018 21:17 Post subject: Marauder MAD-3S |
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Quirks as in undocumented features??? _________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 05-Jul-2018 22:49 Post subject: Marauder MAD-3S |
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Quirks as in things to add flavor to the mechs and make it so you have some reason why that mech that came out in 2740 is no longer in production like say a Locust is still around... _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 06-Jul-2018 08:25 Post subject: Marauder MAD-3S |
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I prefer mobility over speed... _________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2114
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Posted: 06-Jul-2018 18:36 Post subject: Re: Marauder MAD-3S |
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Sir Henry wrote: | I prefer mobility over speed... |
I take it then that yours is a statement in support of the design?
Also, as to the quirks, they are in addition to the ones that area already listed for the Marauder in the BattleMech Manual...
Ruger
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