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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 04-Jul-2018 21:57 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Initiative Phase for Round #1
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Mordel Campaign rolls a 9[6+3].
Mordel Campaign - OpFor rolls a 11[8+3].
Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 14295 BV remaining (100.0% of 14295 initially) 0 BV fled
Mordel Campaign rolls a 9[6+3](8[5+3]) (Tactical Genius ability used).
Mordel Campaign - OpFor rolls a 11[8+3].
Map:
Link _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 19-Aug-2018 11:41; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 19-Jul-2018 00:27 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Movement Phase for Round #1
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Map:
Link _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 19-Aug-2018 11:41; edited 5 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 21-Jul-2018 21:53 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Weapon Attack Phase
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Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
Large Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 7 : misses
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 8 : misses
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 5 : misses
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 9 : misses
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 7 : misses _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 21-Jul-2018 21:55 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Heat Phase
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Banshee BNC-3E (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
BattleMaster BLR-1G (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 22 heat, sinks 22 heat and is now at 0 heat.
Wasp WSP-1A (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
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End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 21-Jul-2018 21:56 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Initiative Phase for Round #2
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Mordel Campaign rolls a 6[3+3].
Mordel Campaign - OpFor rolls a 9[6+3].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 14295 BV remaining (100.0% of 14295 initially) 0 BV fled
Mordel Campaign rolls a 6[3+3](7[4+3]) (Tactical Genius ability used).
Mordel Campaign - OpFor rolls a 9[6+3].
Map:
Link _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 19-Aug-2018 11:41; edited 2 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 21-Jul-2018 21:59 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Targeting Phase
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Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s). _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 30-Jul-2018 22:48 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Movement Phase for Round #2
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Map:
Link _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 19-Aug-2018 11:42; edited 4 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 30-Jul-2018 22:49 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Offboard Attack Phase
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Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
Sniper at Hex: 2307 (Artillery); needs 13, rolls 9 : misses and scatters to hex 1908.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
Sniper at Hex: 2307 (Artillery); needs 13, rolls 5 : misses and scatters to hex 3110.
Hex 3111: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
Sniper at Hex: 2307 (Artillery); needs 13, rolls 9 : misses and scatters to hex 2705.
Hex 2706: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
Sniper at Hex: 2307 (Artillery); needs 13, rolls 7 : misses and scatters to hex 1709.
Hex 1709: terrain takes 40 damage.
Hex 1608: terrain takes 20 damage. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 04-Aug-2018 13:36 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Weapon Attack Phase
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Weapons fire for Wyvern WVE-6N (Mordel Campaign)
LRM 10 at Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor); needs 10, rolls 8 : misses
Weapons fire for Vulcan VL-2T (Mordel Campaign)
AC/2 at Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor); needs 11, rolls 8 : misses
Weapons fire for Flea FLE-4 (Mordel Campaign - OpFor)
Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 6 : misses
Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
LRM 5 at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 4 : misses
LRM 5 at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 9 : misses _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 04-Aug-2018 13:39 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Heat Phase
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Banshee BNC-3E (Mordel Campaign) gains 1 heat, sinks 1 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
BattleMaster BLR-1G (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 0 heat, sinks 0 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Wasp WSP-1A (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 8 heat, sinks 8 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 04-Aug-2018 13:41 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Initiative Phase for Round #3
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Mordel Campaign rolls a 6[3+3].
Mordel Campaign - OpFor rolls a 9[6+3].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 14295 BV remaining (100.0% of 14295 initially) 0 BV fled
Mordel Campaign rolls a 6[3+3](9[6+3]) / 10[7+3] / 13[10+3] / 13[10+3] (Tactical Genius ability used).
Mordel Campaign - OpFor rolls a 9[6+3] / 10[7+3] / 13[10+3] / 10[7+3].
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 12-Aug-2018 13:40 Post subject: Re: Operation Trotter - Battle in the Dust Bowl II |
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Movement Phase for Round #3
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Peregrine Attack VTOL (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 3929 to hex 3828 (flanking and turning).
Needs 6 [6 (Base piloting skill) + 0 (flanking and turning)], rolls 8 : succeeds.
Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 4029 to hex 3929 (flanking and turning).
Needs 6 [6 (Base piloting skill) + 0 (flanking and turning)], rolls 10 : succeeds.
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 12-Aug-2018 14:08; edited 3 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 12-Aug-2018 13:50 Post subject: Re: Operation Trotter - Battle in the Dust Bowl II |
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Offboard Attack Phase
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Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
Sniper at Hex: 2313 (Artillery); needs 13, rolls 9 : misses and scatters to hex 2714.
Hex 2714: terrain takes 40 damage.
Hex 2713: terrain takes 20 damage.
Hex 2814: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
Sniper at Hex: 2313 (Artillery); needs 13, rolls 10 : misses and scatters to hex 2310.
Hex 2410: terrain takes 20 damage.
Hex 2209: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
Sniper at Hex: 2313 (Artillery); needs 13, rolls 8 : misses and scatters to hex 2318.
Hex 2319: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
Sniper at Hex: 2313 (Artillery); needs 13, rolls 10 : misses and scatters to hex 2014.
BattleMaster BLR-1G (Mordel Campaign) hit for 10 damage.
BattleMaster BLR-1G (Mordel Campaign) takes 5 damage to RL.
21 Armor remaining.
BattleMaster BLR-1G (Mordel Campaign) takes 5 damage to CT.
35 Armor remaining. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 12-Aug-2018 14:10 Post subject: Re: Operation Trotter - Battle in the Dust Bowl II |
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Please submit your Attack declarations as per the rules found here www.mordel.net/barandgrill.php?redirect=viewtopic&t=11322 by Saturday 8/18/2018 10:00 am PST. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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