Mordel's Bar & Grill
Operation Trotter - Battle in the Dust Bowl II
 Pages (4): « [1] 2 3 4 »
Post new topic   This topic is locked: you cannot edit posts or make replies.    Mordel's Bar & Grill Forum Index » 4th Succession War Campaign
View previous topic :: View next topic  
Author Message
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 04-Jul-2018 21:34    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Operation Trotter - Battle in the Dust Bowl II

An enemy force has been encountered amassing in the desert and you have maneuver to engage. The enemy force maneuvers to meet you and press a battle.

Attackers Deployed:
Command Lance
Attack Lance
Light Lance

Defenders:
Unknown Lance

Special Conditions:
None

Objective: Stand Up Fight
The scenario ends when all the units on one side have been destroyed or retreated off the map. The surviving side at the end of the scenario wins.

Map:


Friendly Units:

Command Lance
Banshee BNC-3E: http://www.mordel.net/members/vagabond/Units/Banshee%20BNC-3E.html
Victor VTR-9B: http://www.mordel.net/members/vagabond/Units/Victor%20VTR-9B.html
BattleMaster BLR-1G: http://www.mordel.net/members/vagabond/Units/BattleMaster%20BLR-1G.html
Vulcan VL-2T: http://www.mordel.net/members/vagabond/Units/Vulcan%20VL-2T.html

Run and Gun
Thunderbolt TDR-5S: http://www.mordel.net/members/vagabond/Units/Thunderbolt%20TDR-5S.html
Wyvern WVE-6N: http://www.mordel.net/members/vagabond/Units/Wyvern%20WVE-6N.html
Shadow Hawk SHD-2H: http://www.mordel.net/members/vagabond/Units/Shadow%20Hawk%20SHD-2H.html
Grasshopper GHR-5H: http://www.mordel.net/members/vagabond/Units/Grasshopper%20GHR-5H.html

Light Lance
Wasp WSP-1A: http://www.mordel.net/members/vagabond/Units/Wasp%20WSP-1A.html
Firestarter FS9-H: http://www.mordel.net/members/vagabond/Units/Firestarter%20FS9-H.html
Phoenix Hawk PXH-1H: http://www.mordel.net/members/vagabond/Units/Phoenix%20Hawk%20PXH-1.html
Valkyrie VLK-QA: http://www.mordel.net/members/vagabond/Units/Valkyrie%20VLK-QA.html
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 25-Nov-2018 14:30; edited 2 times in total]
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 04-Jul-2018 21:57    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Initiative Phase for Round #1
-------------------
Mordel Campaign rolls a 9[6+3].
Mordel Campaign - OpFor rolls a 11[8+3].

Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 14295 BV remaining (100.0% of 14295 initially) 0 BV fled

Mordel Campaign rolls a 9[6+3](8[5+3]) (Tactical Genius ability used).
Mordel Campaign - OpFor rolls a 11[8+3].

Map:
Link
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 19-Aug-2018 11:41; edited 1 time in total]
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 19-Jul-2018 00:27    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Movement Phase for Round #1
-------------------



Map:
Link
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 19-Aug-2018 11:41; edited 5 times in total]
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 21-Jul-2018 21:53    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
    Large Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 7 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 8 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 5 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 9 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 7 : misses
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 21-Jul-2018 21:55    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
BattleMaster BLR-1G (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 22 heat, sinks 22 heat and is now at 0 heat.
Wasp WSP-1A (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 21-Jul-2018 21:56    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Initiative Phase for Round #2
-------------------
Mordel Campaign rolls a 6[3+3].
Mordel Campaign - OpFor rolls a 9[6+3].

Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 14295 BV remaining (100.0% of 14295 initially) 0 BV fled

Mordel Campaign rolls a 6[3+3](7[4+3]) (Tactical Genius ability used).
Mordel Campaign - OpFor rolls a 9[6+3].

Map:
Link
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 19-Aug-2018 11:41; edited 2 times in total]
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 21-Jul-2018 21:59    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Targeting Phase
-------------------
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 30-Jul-2018 22:48    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Movement Phase for Round #2
-------------------



Map:
Link
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 19-Aug-2018 11:42; edited 4 times in total]
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 30-Jul-2018 22:49    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Offboard Attack Phase
-------------------
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
    Sniper at Hex: 2307 (Artillery); needs 13, rolls 9 : misses and scatters to hex 1908.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
    Sniper at Hex: 2307 (Artillery); needs 13, rolls 5 : misses and scatters to hex 3110.
        Hex 3111: terrain takes 20 damage.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
    Sniper at Hex: 2307 (Artillery); needs 13, rolls 9 : misses and scatters to hex 2705.
        Hex 2706: terrain takes 20 damage.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
    Sniper at Hex: 2307 (Artillery); needs 13, rolls 7 : misses and scatters to hex 1709.
        Hex 1709: terrain takes 40 damage.
        Hex 1608: terrain takes 20 damage.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 04-Aug-2018 13:36    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for Wyvern WVE-6N (Mordel Campaign)
    LRM 10 at Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor); needs 10, rolls 8 : misses


Weapons fire for Vulcan VL-2T (Mordel Campaign)
    AC/2 at Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor); needs 11, rolls 8 : misses


Weapons fire for Flea FLE-4 (Mordel Campaign - OpFor)
    Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 6 : misses


Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
    LRM 5 at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 4 : misses

    LRM 5 at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 9 : misses
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 04-Aug-2018 13:39    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 1 heat, sinks 1 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
BattleMaster BLR-1G (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 0 heat, sinks 0 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Wasp WSP-1A (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 8 heat, sinks 8 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 04-Aug-2018 13:41    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Initiative Phase for Round #3
-------------------
Mordel Campaign rolls a 6[3+3].
Mordel Campaign - OpFor rolls a 9[6+3].

Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 14295 BV remaining (100.0% of 14295 initially) 0 BV fled

Mordel Campaign rolls a 6[3+3](9[6+3]) / 10[7+3] / 13[10+3] / 13[10+3] (Tactical Genius ability used).
Mordel Campaign - OpFor rolls a 9[6+3] / 10[7+3] / 13[10+3] / 10[7+3].

Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 12-Aug-2018 13:40    Post subject: Re: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Movement Phase for Round #3
-------------------

Peregrine Attack VTOL (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 3929 to hex 3828 (flanking and turning).
Needs 6 [6 (Base piloting skill) + 0 (flanking and turning)], rolls 8 : succeeds.

Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 4029 to hex 3929 (flanking and turning).
Needs 6 [6 (Base piloting skill) + 0 (flanking and turning)], rolls 10 : succeeds.



Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 12-Aug-2018 14:08; edited 3 times in total]
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 12-Aug-2018 13:50    Post subject: Re: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Offboard Attack Phase
-------------------
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
    Sniper at Hex: 2313 (Artillery); needs 13, rolls 9 : misses and scatters to hex 2714.
        Hex 2714: terrain takes 40 damage.
        Hex 2713: terrain takes 20 damage.
        Hex 2814: terrain takes 20 damage.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
    Sniper at Hex: 2313 (Artillery); needs 13, rolls 10 : misses and scatters to hex 2310.
        Hex 2410: terrain takes 20 damage.
        Hex 2209: terrain takes 20 damage.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
    Sniper at Hex: 2313 (Artillery); needs 13, rolls 8 : misses and scatters to hex 2318.
        Hex 2319: terrain takes 20 damage.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
    Sniper at Hex: 2313 (Artillery); needs 13, rolls 10 : misses and scatters to hex 2014.
BattleMaster BLR-1G (Mordel Campaign) hit for 10 damage.
        BattleMaster BLR-1G (Mordel Campaign) takes 5 damage to RL.
            21 Armor remaining.
        BattleMaster BLR-1G (Mordel Campaign) takes 5 damage to CT.
            35 Armor remaining.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 12-Aug-2018 14:10    Post subject: Re: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Please submit your Attack declarations as per the rules found here www.mordel.net/barandgrill.php?redirect=viewtopic&t=11322 by Saturday 8/18/2018 10:00 am PST.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Display posts from previous:
Post new topic   This topic is locked: you cannot edit posts or make replies.    Mordel's Bar & Grill Forum Index » 4th Succession War Campaign All times are GMT-05:00
 Pages (4): « [1] 2 3 4 »

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum