|
|
Mordel's Bar & Grill |
|
|
» |
View previous topic :: View next topic |
Author |
Message |
Castro Kell Hounds Sergeant
Joined: 01-May-2018 08:00 Posts: 86
|
Posted: 25-Aug-2018 17:28 Post subject: Krueger Prime |
|
|
TRO: | BattleMech Technical Readout
Name/Model: Krueger Prime
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Republic / 3130
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 11,618,000 C-Bills
Battle Value: 2,717
Structure: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 ER Small Pulse Lasers
2 ER Large Pulse Lasers
6 ER Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
With the Jihad burning in the past, and the time of the Republic in fruition - Clan Jade
Falcon began to dabble again with newer mech designs. While other Clans were developing
battlemechs to go along with newer technology - Jade Falcon took a step back. Wanting a mech
that can go years without resupply and repair, scientists began designs on what would now be
known as the Krueger.
Development was constantly marred by inner politicking or clan financial struggles, to the
point where many thought the mech itself would never see the light of day. Only until Clan
Jade Falcon began realizing that a fully laser operated mech would not only be more cost
efficient, but also easier to maintain in some of their periphery stations - did they begin
to put their full effort into turning the Krueger from a simple concept into a realistic
design.
Capabilities:
Weighing a sturdy 100 tons and sporting almost maximum levels of armour - this mech further
supplements it?s survivability with a small, almost torso, based cockpit. However, most
shocking is the removal of the stereotypical clan XL engine in favor of a heavier, but more
centralized, fusion engine. With chassis all set out, scientists then set out for the their
main goal: a mech that requires no ammunition.
Taking inspiration from designs like the Supernova - the mech boasts three ER Medium Pulse
Lasers in each arm and two centralized ER Small Pulse Lasers near the small, almost torso
based, cockpit. Keeping with the theme, and needing a weapon that can hit at a longer range,
the Krueger sports two ER Large Pulse Lasers in the lower sections of the left and right
torso. Typical to clan philosophy of designing a mech whose systems work together in harmony
- the Krueger also contains a clan Targeting Computer to make sure the Pulse Lasers are even
more accurate.
In order to make sure the mech and pilot do not suffer through the massive amounts of heat
the Krueger puts out - Clan scientists were able to fit twenty four Double Heat Sinks into
the mech - including one in cockpit.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 24 [48] 14.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Armor Factor: 299 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 52
Center Torso (rear): 10
R/L Torso: 21 36
R/L Torso (rear): 6
R/L Arm: 17 34
R/L Leg: 21 38
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 ER Small Pulse Lasers CT 2 3.00
ER Large Pulse Laser RT 3 6.00
ER Large Pulse Laser LT 3 6.00
Targeting Computer LT 6 6.00
3 ER Medium Pulse Lasers RA 6 6.00
3 ER Medium Pulse Lasers LA 6 6.00
|
|
|
Back to top |
|
Castro Kell Hounds Sergeant
Joined: 01-May-2018 08:00 Posts: 86
|
Posted: 25-Aug-2018 17:53 Post subject: Krueger Prime |
|
|
TRO: | BattleMech Technical Readout
Name/Model: Krueger Prime
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Configuration: Biped OmniMech
Era/Year: Republic / 3130
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 14,372,500 C-Bills
Battle Value: 2,426
Structure: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 ER Small Pulse Lasers
2 ER Large Pulse Lasers
6 ER Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
With the Jihad burning in the past, and the time of the Republic in fruition - Clan Jade
Falcon began to dabble again with newer mech designs. While other Clans were developing
battlemechs to go along with newer technology - Jade Falcon took a step back. Wanting a mech
that can go years without resupply and repair, scientists began designs on what would now be
known as the Krueger.
Development was constantly marred by inner politicking or clan financial struggles, to the
point where many thought the mech itself would never see the light of day. Only until Clan
Jade Falcon began realizing that a fully laser operated mech would not only be more cost
efficient, but also easier to maintain in some of their periphery stations - did they begin
to put their full effort into turning the Krueger from a simple concept into a realistic
design.
Capabilities:
Weighing a sturdy 100 tons and sporting almost maximum levels of armour - this mech further
supplements it?s survivability with a small, almost torso, based cockpit. However, most
shocking is the removal of the stereotypical clan XL engine in favor of a heavier, but more
centralized, fusion engine. With chassis all set out, scientists then set out for the their
main goal: a mech that requires no ammunition.
Taking inspiration from designs like the Supernova - the mech boasts three ER Medium Pulse
Lasers in each arm and two centralized ER Small Pulse Lasers near the small, almost torso
based, cockpit. Keeping with the theme, and needing a weapon that can hit at a longer range,
the Krueger sports two ER Large Pulse Lasers in the lower sections of the left and right
torso. Typical to clan philosophy of designing a mech whose systems work together in harmony
- the Krueger also contains a clan Targeting Computer to make sure the Pulse Lasers are even
more accurate.
In order to make sure the mech and pilot do not suffer through the massive amounts of heat
the Krueger puts out - Clan scientists were able to fit twenty four Double Heat Sinks into
the mech - including one in cockpit.
Deployment:
While this battlemech should have seen deployment - it?s production near the end of the Era
of the Republic sadly left most of them in them in their production facilities. This fact,
coupled with the downing of the HPG networks and the onset of what is now known as the Dark
Age - left the Krueger collecting dust rather than battle scars.
Variants:
While a newer mech - three variants of the mech were produced: The prime, A and B. The A
variant dumps the Large Pulse Lasers and Small Pulse Lasers for two Clan ER PPC?s and a
Laser AMS. Variant B replaces both Medium Pulse Laser batteries in each arm for two ER Large
Pulse Lasers in each arm - turning the Krueger into a very capable sniping mech
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 24 [48] 14.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Armor Factor: 299 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 52
Center Torso (rear): 10
R/L Torso: 21 36
R/L Torso (rear): 6
R/L Arm: 17 34
R/L Leg: 21 38
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 ER Small Pulse Lasers CT 2 3.00
ER Large Pulse Laser RT 3 6.00
ER Large Pulse Laser LT 3 6.00
3 ER Medium Pulse Lasers RA 6 6.00
3 ER Medium Pulse Lasers LA 6 6.00
|
|
|
Back to top |
|
Castro Kell Hounds Sergeant
Joined: 01-May-2018 08:00 Posts: 86
|
Posted: 25-Aug-2018 18:20 Post subject: Krueger Prime |
|
|
TRO: | BattleMech Technical Readout
Name/Model: Krueger Prime
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Configuration: Biped OmniMech
Era/Year: Republic / 3130
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 14,522,500 C-Bills
Battle Value: 2,717
Structure: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 ER Small Pulse Lasers
2 ER Large Pulse Lasers
6 ER Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
With the Jihad burning in the past, and the time of the Republic in fruition - Clan Jade
Falcon began to dabble again with newer mech designs. While other Clans were developing
battlemechs to go along with newer technology - Jade Falcon took a step back. Wanting a mech
that can go years without resupply and repair, scientists began designs on what would now be
known as the Krueger.
Development was constantly marred by inner politicking or clan financial struggles, to the
point where many thought the mech itself would never see the light of day. Only until Clan
Jade Falcon began realizing that a fully laser operated mech would not only be more cost
efficient, but also easier to maintain in some of their periphery stations - did they begin
to put their full effort into turning the Krueger from a simple concept into a realistic
design.
Capabilities:
Weighing a sturdy 100 tons and sporting almost maximum levels of armour - this mech further
supplements it?s survivability with a small, almost torso, based cockpit. However, most
shocking is the removal of the stereotypical clan XL engine in favor of a heavier, but more
centralized, fusion engine. With chassis all set out, scientists then set out for the their
main goal: a mech that requires no ammunition.
Taking inspiration from designs like the Supernova - the mech boasts three ER Medium Pulse
Lasers in each arm and two centralized ER Small Pulse Lasers near the small, almost torso
based, cockpit. Keeping with the theme, and needing a weapon that can hit at a longer range,
the Krueger sports two ER Large Pulse Lasers in the lower sections of the left and right
torso. Typical to clan philosophy of designing a mech whose systems work together in harmony
- the Krueger also contains a clan Targeting Computer to make sure the Pulse Lasers are even
more accurate.
In order to make sure the mech and pilot do not suffer through the massive amounts of heat
the Krueger puts out - Clan scientists were able to fit twenty four Double Heat Sinks into
the mech - including one in cockpit.
Deployment:
While this battlemech should have seen deployment - it?s production near the end of the Era
of the Republic sadly left most of them in them in their production facilities. This fact,
coupled with the downing of the HPG networks and the onset of what is now known as the Dark
Age - left the Krueger collecting dust rather than battle scars.
Variants:
While a newer mech - three variants of the mech were produced: The prime, A and B. The A
variant dumps the Large Pulse Lasers and Small Pulse Lasers for two Clan ER PPC?s and a
Laser AMS. Variant B replaces both Medium Pulse Laser batteries in each arm for two ER Large
Pulse Lasers in each arm - turning the Krueger into a very capable sniping mech
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 24 [48] 14.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Armor Factor: 299 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 52
Center Torso (rear): 10
R/L Torso: 21 36
R/L Torso (rear): 6
R/L Arm: 17 34
R/L Leg: 21 38
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 ER Small Pulse Lasers CT 2 3.00
ER Large Pulse Laser RT 3 6.00
ER Large Pulse Laser LT 3 6.00
Targeting Computer LT 6 6.00
3 ER Medium Pulse Lasers RA 6 6.00
3 ER Medium Pulse Lasers LA 6 6.00
|
|
|
Back to top |
|
Castro Kell Hounds Sergeant
Joined: 01-May-2018 08:00 Posts: 86
|
Posted: 25-Aug-2018 19:52 Post subject: Krueger Prime |
|
|
TRO: | BattleMech Technical Readout
Name/Model: Krueger Prime
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Configuration: Biped OmniMech
Era/Year: Republic / 3130
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 14,522,500 C-Bills
Battle Value: 2,717
Structure: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 ER Small Pulse Lasers
2 ER Large Pulse Lasers
6 ER Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
With the Jihad burning in the past, and the time of the Republic in fruition - Clan Jade
Falcon began to dabble again with newer mech designs. While other Clans were developing
battlemechs to go along with newer technology - Jade Falcon took a step back. Wanting a mech
that can go years without resupply and repair, scientists began designs on what would now be
known as the Krueger.
Development was constantly marred by inner politicking or clan financial struggles, to the
point where many thought the mech itself would never see the light of day. Only until Clan
Jade Falcon began realizing that a fully laser operated mech would not only be more cost
efficient, but also easier to maintain in some of their periphery stations - did they begin
to put their full effort into turning the Krueger from a simple concept into a realistic
design.
Capabilities:
Weighing a sturdy 100 tons and sporting almost maximum levels of armour - this mech further
supplements it?s survivability with a small, almost torso, based cockpit. However, most
shocking is the removal of the stereotypical clan XL engine in favor of a heavier, but more
centralized, fusion engine. With chassis all set out, scientists then set out for the their
main goal: a mech that requires no ammunition.
Taking inspiration from designs like the Supernova - the mech boasts three ER Medium Pulse
Lasers in each arm and two centralized ER Small Pulse Lasers near the small, almost torso
based, cockpit. Keeping with the theme, and needing a weapon that can hit at a longer range,
the Krueger sports two ER Large Pulse Lasers in the lower sections of the left and right
torso. Typical to clan philosophy of designing a mech whose systems work together in harmony
- the Krueger also contains a clan Targeting Computer to make sure the Pulse Lasers are even
more accurate.
In order to make sure the mech and pilot do not suffer through the massive amounts of heat
the Krueger puts out - Clan scientists were able to fit twenty four Double Heat Sinks into
the mech - including one in cockpit.
Deployment:
While this battlemech should have seen deployment - it?s production near the end of the Era
of the Republic sadly left most of them in them in their production facilities. This fact,
coupled with the downing of the HPG networks and the onset of what is now known as the Dark
Age - left the Krueger collecting dust rather than battle scars.
Variants:
While a newer mech - three variants of the mech were produced: The prime, A and B. The A
variant dumps the Large Pulse Lasers for two Clan ER PPC?s and a Laser AMS. This allows the
Krueger to maintain a long range shots while also providing some anti-missile protection.
Variant B removes both ER Small Pulse Lasers, and, replaces all six Medium Pulse Laser
batteries in each arm for two ER Large Pulse Lasers in each arm - turning the Krueger into a
very capable sniping mech at the risk of extreme over heating
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 24 [48] 14.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Armor Factor: 299 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 52
Center Torso (rear): 10
R/L Torso: 21 36
R/L Torso (rear): 6
R/L Arm: 17 34
R/L Leg: 21 38
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 ER Small Pulse Lasers CT 2 3.00
ER Large Pulse Laser RT 3 6.00
ER Large Pulse Laser LT 3 6.00
Targeting Computer LT 6 6.00
3 ER Medium Pulse Lasers RA 6 6.00
3 ER Medium Pulse Lasers LA 6 6.00
|
|
|
Back to top |
|
|
|
» |
All times are GMT-05:00 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|
|
|
|
|