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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 19-Aug-2018 11:27 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Weapon Attack Phase
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Weapons fire for Wyvern WVE-6N (Mordel Campaign)
Large Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 11, rolls 10 : misses
LRM 10 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 9, rolls 10 : 3 missile(s) hit (w/ -2 malus).
Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 3 damage to FR.
22 Armor remaining.
Weapons fire for Flea FLE-4 (Mordel Campaign - OpFor)
Large Laser at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 10 : misses
Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
LRM 5 at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 7 : misses
LRM 5 at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 11 : misses
Weapons fire for Vulcan VL-2T (Mordel Campaign)
AC/2 at Peregrine Attack VTOL (Standard) (Mordel Campaign - OpFor); needs 11, rolls 12 : 1 shot(s) hit (w/ +1 bonus).
Peregrine Attack VTOL (Standard) (Mordel Campaign - OpFor) takes 2 damage to LS.
0 Armor remaining.
Weapons fire for Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor)
SRM 4 at Wasp WSP-1A (Mordel Campaign); needs 12, rolls 8 : misses
Weapons fire for BattleMaster BLR-1G (Mordel Campaign)
PPC at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 10 : misses _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 19-Aug-2018 11:28 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Heat Phase
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Banshee BNC-3E (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
BattleMaster BLR-1G (Mordel Campaign) gains 12 heat, sinks 12 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 12 heat, sinks 12 heat and is now at 0 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Wasp WSP-1A (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 0 heat, sinks 0 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 8 heat, sinks 8 heat and is now at 0 heat.
Control Rolls
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End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 19-Aug-2018 11:29 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Initiative Phase for Round #4
-------------------
Mordel Campaign rolls a 11[8+3].
Mordel Campaign - OpFor rolls a 13[10+3].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 14265 BV remaining (99.0% of 14295 initially) 0 BV fled
Mordel Campaign rolls a 11[8+3](10[7+3]) (Tactical Genius ability used).
Mordel Campaign - OpFor rolls a 13[10+3].
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 19-Aug-2018 11:36; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 19-Aug-2018 11:31 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Targeting Phase
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Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s). _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 22-Aug-2018 23:36 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Movement Phase for Round #4
-------------------
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 22-Aug-2018 23:41; edited 3 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 22-Aug-2018 23:40 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Offboard Attack Phase
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Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
Sniper at Hex: 2317 (Artillery); needs 13, rolls 5 : misses and scatters to hex 3113.
Hex 3113: terrain takes 40 damage.
Hex 3013: terrain takes 20 damage.
Hex 3012: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
Sniper at Hex: 2317 (Artillery); needs 13, rolls 10 : misses and scatters to hex 2616.
Hex 2615: terrain takes 20 damage.
Hex 2516: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
Sniper at Hex: 2317 (Artillery); needs 13, rolls 10 : misses and scatters to hex 2618.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
Sniper at Hex: 2317 (Artillery); needs 13, rolls 6 : misses and scatters to hex 3020.
Phoenix Hawk PXH-1 (Mordel Campaign) hit (using Right Side table) for 10 damage.
Phoenix Hawk PXH-1 (Mordel Campaign) takes 5 damage to CT.
18 Armor remaining.
Phoenix Hawk PXH-1 (Mordel Campaign) takes 5 damage to LT.
13 Armor remaining.
Hex 2921: terrain takes 20 damage. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 22-Aug-2018 23:46 Post subject: Re: Operation Trotter - Battle in the Dust Bowl II |
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Please submit your Attack declarations as per the rules found here www.mordel.net/barandgrill.php?redirect=viewtopic&t=11322 by Saturday 8/25/2018 10:00 am PST. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 29-Aug-2018 23:19 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Weapon Attack Phase
-------------------
Weapons fire for BattleMaster BLR-1G (Mordel Campaign)
PPC at Peregrine Attack VTOL (Standard) (Mordel Campaign - OpFor); needs 10, rolls 7 : misses
Weapons fire for Vulcan VL-2T (Mordel Campaign)
AC/2 at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 8 : misses
Weapons fire for Flea FLE-4 (Mordel Campaign - OpFor)
Large Laser at Victor VTR-9B (Mordel Campaign); needs 12, rolls 8 : misses
Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
Large Laser at Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor); needs 9, rolls 10 : hits MEN
Direct fire weapon against infantry, damage reduced from 8 to 2
Infantry platoon caught in the open!!! Damage doubled.
Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor) takes 4 damage to MEN.
16 men alive
LRM 15 at Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor); needs 7, rolls 7 : 15 missile(s) hits MEN
Missile weapon against infantry, damage reduced from 15 to 6
Infantry platoon caught in the open!!! Damage doubled.
Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor) takes 12 damage to MEN.
4 men alive
Weapons fire for Wyvern WVE-6N (Mordel Campaign)
Large Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 11, rolls 9 : misses
LRM 10 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 9, rolls 6 : misses
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
Sniper at Hex: 3126 (Artillery); needs 10, rolls 5 : misses and scatters to hex 3628.
Hex 3629: terrain takes 20 damage.
Hex 3529: terrain takes 20 damage.
Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
Large Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 7 : misses
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 7 : misses
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 9 : misses
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 10 : misses
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 10 : misses
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
Sniper at Hex: 3126 (Artillery); needs 10, rolls 5 : misses and scatters to hex 3624.
Hex 3624: terrain takes 40 damage.
Hex 3623: terrain takes 20 damage.
Hex 3724: terrain takes 20 damage.
Weapons fire for Wasp WSP-1A (Mordel Campaign)
Medium Laser at Peregrine Attack VTOL (Standard) (Mordel Campaign - OpFor); needs 10, rolls 10 : hits (using Right Side table) RS
Peregrine Attack VTOL (Standard) (Mordel Campaign - OpFor) takes 5 damage to RS.
Armor destroyed.
SECTION DESTROYED.
*** Peregrine Attack VTOL (Standard) (Mordel Campaign - OpFor) DESTROYED by damage! ***
Critical hit on RS. Roll is 7; Stabilizer destroyed!
Weapons fire for Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor)
LRM 5 at Victor VTR-9B (Mordel Campaign); needs 10, rolls 4 : misses
LRM 5 at Victor VTR-9B (Mordel Campaign); needs 10, rolls 9 : misses
Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
LRM 5 at Vulcan VL-2T (Mordel Campaign); needs 9, rolls 10 : 3 missile(s) hit.
Vulcan VL-2T (Mordel Campaign) takes 3 damage to LT.
5 Armor remaining.
LRM 5 at Vulcan VL-2T (Mordel Campaign); needs 9, rolls 9 : 4 missile(s) hit.
Vulcan VL-2T (Mordel Campaign) takes 4 damage to LT.
1 Armor remaining.
Weapons fire for Firestarter FS9-H (Mordel Campaign)
Medium Laser at Peregrine Attack VTOL (Standard) (Mordel Campaign - OpFor); needs 12, rolls 5 : misses
Weapons fire for Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor)
LRM 10 at Victor VTR-9B (Mordel Campaign); needs 10, rolls 8 : misses
Weapons fire for Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor)
LRM 10 at Victor VTR-9B (Mordel Campaign); needs 10, rolls 9 : misses
Weapons fire for Peregrine Attack VTOL (Standard) (Mordel Campaign - OpFor)
SRM 4 at Wasp WSP-1A (Mordel Campaign); needs 8, rolls 4 : misses
SRM 4 at Banshee BNC-3E (Mordel Campaign); needs 9, rolls 5 : misses
Weapons fire for Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor)
SRM 4 at Wasp WSP-1A (Mordel Campaign); needs 7, rolls 7 : 3 missile(s) hit (using Rear table).
Wasp WSP-1A (Mordel Campaign) takes 2 damage to LA.
2 Armor remaining.
Wasp WSP-1A (Mordel Campaign) takes 2 damage to RA.
2 Armor remaining.
Wasp WSP-1A (Mordel Campaign) takes 2 damage to CTR.
2 Armor remaining.
SRM 4 at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 9 : 2 missile(s) hit.
Banshee BNC-3E (Mordel Campaign) takes 2 damage to LA.
19 Armor remaining.
Banshee BNC-3E (Mordel Campaign) takes 2 damage to RT.
28 Armor remaining.
Weapons fire for Valkyrie VLK-QA (Mordel Campaign)
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 11 : misses
Physical Attack Phase
-------------------
Physical attacks for Wasp WSP-1A (Mordel Campaign)
Punch (Left Arm) at Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor); needs 12, rolls 6 : misses. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 29-Aug-2018 23:24; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 29-Aug-2018 23:22 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
BattleMaster BLR-1G (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 8 heat, sinks 8 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 14 heat, sinks 14 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 12 heat, sinks 12 heat and is now at 0 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 22 heat, sinks 22 heat and is now at 0 heat.
Wasp WSP-1A (Mordel Campaign) gains 8 heat, sinks 8 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 9 heat, sinks 9 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 2 heat, sinks 2 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 2 heat, sinks 2 heat and is now at 0 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 29-Aug-2018 23:26 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Initiative Phase for Round #5
-------------------
Mordel Campaign rolls a 8[5+3].
Mordel Campaign - OpFor rolls a 10[7+3].
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 14169 BV remaining (99.0% of 14295 initially) 0 BV fled
Mordel Campaign rolls a 8[5+3](10[7+3]) / 10[7+3] (Tactical Genius ability used).
Mordel Campaign - OpFor rolls a 10[7+3] / 12[9+3].
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 29-Aug-2018 23:33 Post subject: Re: Operation Trotter - Battle in the Dust Bowl II |
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Please submit your Movement declarations as per the rules found here www.mordel.net/barandgrill.php?redirect=viewtopic&t=11322 by Wednesday 9/5/2018 10:00 am PST. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 08-Sep-2018 12:11 Post subject: Re: Operation Trotter - Battle in the Dust Bowl II |
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Movement Phase for Round #5
-------------------
Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2417 to hex 2318 (flanking and turning).
Needs 6 [6 (Base piloting skill) + 0 (flanking and turning)], rolls 7 : succeeds.
Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2119 to hex 2120 (flanking and turning).
Needs 6 [6 (Base piloting skill) + 0 (flanking and turning)], rolls 9 : succeeds.
Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2120 to hex 2220 (flanking and turning).
Needs 6 [6 (Base piloting skill) + 0 (flanking and turning)], rolls 6 : succeeds.
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 08-Sep-2018 12:49; edited 2 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 08-Sep-2018 12:15 Post subject: Re: Operation Trotter - Battle in the Dust Bowl II |
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Offboard Attack Phase
-------------------
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
Sniper at Hex: 2420 (Artillery); needs 13, rolls 4 : misses and scatters to hex 2429.
Hex 2329: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
Sniper at Hex: 2420 (Artillery); needs 13, rolls 6 : misses and scatters to hex 2413. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 19-Sep-2018 19:32 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Weapon Attack Phase
-------------------
Weapons fire for Banshee BNC-3E (Mordel Campaign)
PPC at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 10, rolls 12 : hits (using Left Side table) RR
Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) takes 10 damage to RR.
14 Armor remaining.
AC/5 at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 10, rolls 2 : misses
Weapons fire for Locust LCT-1V (Mordel Campaign - OpFor)
Medium Laser at Phoenix Hawk PXH-1 (Mordel Campaign); needs 12, rolls 11 : misses
Weapons fire for Vulcan VL-2T (Mordel Campaign)
Medium Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 10, rolls 4 : misses
Flamer at Mongoose MON-67 (Mordel Campaign - OpFor); needs 12, rolls 6 : misses
Weapons fire for Mongoose MON-67 (Mordel Campaign - OpFor)
Medium Laser at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 7 : misses
Medium Laser at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 8 : misses
Medium Laser at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 3 : misses
Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
Large Laser at Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor); needs 12, rolls 4 : misses
Weapons fire for Flea FLE-4 (Mordel Campaign - OpFor)
Large Laser at Phoenix Hawk PXH-1 (Mordel Campaign); needs 11, rolls 9 : misses
Weapons fire for Shadow Hawk SHD-2H (Mordel Campaign)
LRM 5 at Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor); needs 12, rolls 7 : misses
AC/5 at Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 8 : misses
Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
Large Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 5 : misses
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 3 : misses
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 6 : misses
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 6 : misses
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 3 : misses
LRM 5 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 10, rolls 4 : misses
Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
SRM 2 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 11, rolls 4 : misses
SRM 6 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 11, rolls 5 : misses
LRM 5 at Valkyrie VLK-QA (Mordel Campaign); needs 10, rolls 12 : 4 missile(s) hit.
Valkyrie VLK-QA (Mordel Campaign) takes 4 damage to RT (critical).
8 Armor remaining.
Critical hit on RT. Roll is 8; 1 location.
CRITICAL HIT on Heat Sink.
LRM 5 at Valkyrie VLK-QA (Mordel Campaign); needs 10, rolls 7 : misses
Weapons fire for Wasp WSP-1A (Mordel Campaign)
Medium Laser at Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 7 : misses
SRM 2 at Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 7 : misses
Weapons fire for Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor)
LRM 10 at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 9 : misses
SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 11, rolls 7 : misses
SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 11, rolls 4 : misses
SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 11, rolls 8 : misses
Weapons fire for Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor)
LRM 10 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 11, rolls 8 : misses
SRM 2 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 12, rolls 8 : misses
SRM 2 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 12, rolls 11 : misses
SRM 2 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 12, rolls 7 : misses
Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
Large Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 10, rolls 6 : misses
Banshee BNC-3E (Mordel Campaign) takes 3 damage to CT.
37 Armor remaining.
Weapons fire for Valkyrie VLK-QA (Mordel Campaign)
LRM 10 at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 10, rolls 9 : misses
Weapons fire for Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor)
SRM 4 at Banshee BNC-3E (Mordel Campaign); needs 7, rolls 9 : 2 missile(s) hit (using Rear table).
Banshee BNC-3E (Mordel Campaign) takes 2 damage to CTR.
15 Armor remaining.
Banshee BNC-3E (Mordel Campaign) takes 2 damage to LL.
24 Armor remaining.
Weapons fire for Wyvern WVE-6N (Mordel Campaign)
Large Laser at Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor); needs 12, rolls 7 : misses
LRM 10 at Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 12 : 6 missile(s) hit (using Left Side table).
Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to FR.
Armor destroyed.
SECTION DESTROYED.
*** Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor) DESTROYED by damage! ***
Critical hit on FR. Roll is 6; Copilot injured!
Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor) takes 1 damage to LS.
1 Armor remaining.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
Sniper at Hex: 2223 (Artillery); needs 10, rolls 8 : misses and scatters to hex 2424.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
Sniper at Hex: 2223 (Artillery); needs 10, rolls 6 : misses and scatters to hex 1822.
Hex 1821: terrain takes 20 damage.
Weapons fire for BattleMaster BLR-1G (Mordel Campaign)
PPC at Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 11 : hits (using Rear table) RO
Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor) takes 1 damage to RO.
0 Armor remaining.
Rotor damaged!
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
Sniper at Hex: 2223 (Artillery); needs 11, rolls 2 : misses and scatters to hex 3127.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
Sniper at Hex: 2223 (Artillery); needs 11, rolls 6 : misses and scatters to hex 2721. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 19-Sep-2018 19:42 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Heat Phase
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Banshee BNC-3E (Mordel Campaign) gains 13 heat, sinks 13 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
BattleMaster BLR-1G (Mordel Campaign) gains 12 heat, sinks 12 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 8 heat, sinks 8 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 9 heat, sinks 9 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 14 heat, sinks 12 heat and is now at 2 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 24 heat, sinks 22 heat and is now at 2 heat.
Wasp WSP-1A (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 11 heat, sinks 10 heat and is now at 1 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.
Control Rolls
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End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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