Joined: 03-Feb-2002 00:00 Posts: 6085 Location: United States
Posted: 26-Dec-2018 13:04 Post subject: The Race - TURN 23 MOVEMENT
Movement for turn 23 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.
Deadline for Turn 23 Firing is Saturday, December 29th at 10am Eastern.
Turn 23 Movement
#
Name
Start
Action
Check
Roll
Effect/Damage
End
6.
chihawk
1228F4
Skid Check (1229)
3(p) - 1(1 hex)
= 2
10
0831F6
Run 5 Hexes
10.
Mekslayer
0517F1
Skid Check (0515)
4(p) - 1(2 hexes)
= 3
8
0716F4
Run 4 Hexes
5.
Horhiro
0619F1
Walk 4 Hexes
0816F2
Turn 23 Line of Sight
#
Name
Target
Range
Terrain
Modifier*
Damage Arc
6.
chihawk
No targets within line of sight are available
10.
Mekslayer
Horhiro
1
+1
Left
5.
Horhiro
Mekslayer
1
+1
Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions
Race_T23M.jpg
Description:
Turn 23 Movement
Filesize:
1.87 MB
Viewed:
529 Time(s)
_________________ Mordel Blacknight - Site Administrator
Joined: 03-Feb-2002 00:00 Posts: 6085 Location: United States
Posted: 03-Jan-2019 11:47 Post subject: The Race - TURN 23 FIRING
Results for turn 23 firing as well as the turn 24 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.
The deadline for Turn 24 Movement is Sunday, January 6th at 10am Eastern.
Turn 23 Weapon Attack
#
Name
Target
Weapon
To-Hit
Roll
Effect/Damage
5.
Horhiro
Mekslayer
ER PPC
3(g) + 1(walk) + 1(tm) - 1(tc)
= 4
11
Right Torso {Structure - 1}
Possible Critical - 6
RIGHT TORSO DESTROYED
Center Torso {Armor - 2; Structure - 12}
Possible Critical - 9 {Gyro}
10.
Mekslayer
Horhiro
Large Pulse Laser
3(g) + 2(run) + 1(tm) + 1(heat) - 2(pulse)
= 5
5
Left Front Leg {Armor - 5}
ER Medium Laser
3(g) + 2(run) + 1(tm) + 1(heat)
= 7
9
Left Front Leg {Armor - 0.5, Structure - 4}
Possible Critical - 9 {Upper Leg Actuator}
MML 3 (SRM)
3(g) + 2(run) + 1(tm) + 1(heat)
= 7
7
Cluster Hits Table - 6 {2 Hit}
Left Rear Leg {Armor - 1}
Head {Armor - 1}
6.
chihawk
No fire
Turn 23 Consciousness (Weapon Attack)
#
Name
Check
Roll
Effect
5.
Horhiro
1st pilot damage
= 3
11
Turn 23 Piloting (Weapon Attack)
#
Name
Check
Roll
Effect
10.
Mekslayer
4(p) + 3(gyro)
= 7
10
5.
Horhiro
5(p) + 1(ula) + 1(cockpit) + 1(armor) - 2(quad)
= 6
11
Turn 23 Physical Attack
#
Name
Target
Type
To-Hit
Roll
Effect/Damage
10.
Mekslayer
Horhiro
Kick
4(p) + 2(run) - 2(kick)
= 4
8
Left Front Leg {Structure - 9}
LEFT FRONT LEG DESTROYED
Left Torso {Armor - 1}
Turn 23 Consciousness (Physical Attack)
#
Name
Check
Roll
Effect
There were no consciousness checks to resolve as a result of the physical attack phase
Turn 23 Piloting (Physical Attack)
#
Name
Check
Roll
Effect
5.
Horhiro
Automatic (Leg Destroyed)
Falls Facing 4
Floating Critical
Right Torso {Armor - 3}
Possible Critical - 6 [8(roll) - 2(hardened)]
Avoid pilot damage at 5+
5
Turn 23 Heat
#
Name
Heat
Check
Roll
Effect/Damage
6.
chihawk
2(run) - 14(hs)
= 0
10.
Mekslayer
17(w) + 2(run) + 10(eng) + 8(pre) - 20(hs)
= 17
Shutdown, avoid on 4+
6
5.
Horhiro
15(w) + 1(walk) - 22(hs)
= 0
Turn 23 Consciousness (End)
#
Name
Check
Roll
Effect
There were no consciousness checks to resolve during the end phase
Turn 23 Scoring
#
Name
Points
Kills
6.
chihawk
0.00
0.00
10.
Mekslayer
0.00
0.00
5.
Horhiro
0.00
0.00
Turn 24 Initiative Order
#
Name
Roll
10.
Mekslayer
4
5.
Horhiro
5
6.
chihawk
7
Race_T23W.jpg
Description:
Turn 23 Firing
Filesize:
2.4 MB
Viewed:
520 Time(s)
_________________ Mordel Blacknight - Site Administrator
Joined: 03-Feb-2002 00:00 Posts: 6085 Location: United States
Posted: 07-Jan-2019 18:28 Post subject: The Race - TURN 24 MOVEMENT
Movement for turn 24 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.
Deadline for Turn 24 Firing is Thursday, January 10th at 10am Eastern.
Turn 24 Movement
#
Name
Start
Action
Check
Roll
Effect/Damage
End
10.
Mekslayer
0716F4
Movement not declared
0816F3
Walk 1 Hex (Minimum move applied)
5.
Horhiro
0816F4 (Prone)
Stand Up
5(p)
= 5
11
1115F2
Run 3 Hexes
6.
chihawk
0831F6
Run 6 Hexes
0228F1
Turn 24 Line of Sight
#
Name
Target
Range
Terrain
Modifier*
Damage Arc
10.
Mekslayer
Horhiro
3
+1
Rear
5.
Horhiro
Mekslayer
3
0
Front
6.
chihawk
No targets within line of sight are available
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions
Race_T24M.jpg
Description:
Turn 24 Movement
Filesize:
1.87 MB
Viewed:
511 Time(s)
_________________ Mordel Blacknight - Site Administrator
Joined: 03-Feb-2002 00:00 Posts: 6085 Location: United States
Posted: 09-Jan-2019 16:11 Post subject: The Race - TURN 24 FIRING
Results for turn 24 firing as well as the turn 25 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.
The deadline for Turn 25 Movement is Saturday, January 12th at 10am Eastern.
Turn 24 Weapon Attack
#
Name
Target
Weapon
To-Hit
Roll
Effect/Damage
6.
chihawk
No fire
5.
Horhiro
Mekslayer
ER PPC
3(g) + 2(run) - 1(tc)
= 4
10
Center Torso {Structure - 6}
CENTER TORSO DESTROYED
MEKSLAYER HAS BEEN ELIMINATED
10.
Mekslayer
No fire
Turn 24 Consciousness (Weapon Attack)
#
Name
Check
Roll
Effect
There were no consciousness checks to resolve as a result of the weapon attack phase
Turn 24 Piloting (Weapon Attack)
#
Name
Check
Roll
Effect
There were no piloting checks to resolve as a result of the weapon attack phase
Turn 24 Physical Attack
#
Name
Target
Type
To-Hit
Roll
Effect/Damage
There were no physical attacks this turn
Turn 24 Consciousness (Physical Attack)
#
Name
Check
Roll
Effect
There were no consciousness checks to resolve as a result of the physical attack phase
Turn 24 Piloting (Physical Attack)
#
Name
Check
Roll
Effect
There were no piloting checks to resolve as a result of the physical attack phase
Turn 24 Heat
#
Name
Heat
5.
Horhiro
15(w) + 2(run) - 22(hs)
= 0
6.
chihawk
2(run) - 14(hs)
= 0
Turn 24 Consciousness (End)
#
Name
Check
Roll
Effect
There were no consciousness checks to resolve during the end phase
Turn 24 Scoring
#
Name
Points
Kills
10.
Mekslayer
0.00
0.00
5.
Horhiro
0.00
1.00
6.
chihawk
0.00
0.00
Turn 25 Initiative Order
#
Name
Roll
5.
Horhiro
7
6.
chihawk
11
Race_T24W.jpg
Description:
Turn 24 Firing
Filesize:
1.87 MB
Viewed:
493 Time(s)
_________________ Mordel Blacknight - Site Administrator
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