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Rules Changes
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Vagabond
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Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 13-Jul-2017 23:05    Post subject: Rules Changes Reply to topic Reply with quote

I am placing the rule changes here for my convince. Place responses here: mordel.net/barandgrill.php?redirect=viewtopic&t=11696


Code:
Contrary to CampOps, Astechs will all be considered Green xp level instead of the xp level of the tech they are assigned too. Per CampOps, every time I add a Tech I am supposed to add 6 Astechs of matching xp. Do to how the system handles it, I add 1 Tech and 6 Astech and then have to manually edit all 6 Astechs to match.

So for simplicity, Astechs are stuck at Green xp and are paid 400 credits per pay cycle.

In addition, I am going to let MekHQ randomly determine the xp levels for newly hired non-player personnel under most circumstances.

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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 16-Sep-2017 17:00    Post subject: Rules Changes Reply to topic Reply with quote

Boss man updated his rules, here are the changes that will effect use:

For those of you who have played my games previously, I've tweaked a couple rules and will be doing a couple things differently starting with this game. Some of these you may not even notice are different. Here's a summary:

    *: For units which end in the same hex, the player with the higher initiative will have 24 hours to declare what they want to do. The rules indicate what the options are. In the event this happens, I'll reach out to you via message, Facebook, email, etc., to try to resolve it. I was already do this the last game, but I had never updated the rules page. Now it's official!
    *: The deadline for sending me your movement/firing declarations is being changed to 10am. I always had it at 10pm and not once did I turn it around that same night. So, this is really just a formality.

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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 04-Dec-2017 00:03    Post subject: Rules Changes Reply to topic Reply with quote

Since I am utilizing Megamek for tracking combat, I have decided to implement the following changes:

Removed Individual Init
Added TacOps Double Blind
Added TacOps Sensor Rules
Added No Double Blind Messages
Added TacOps Starting Fires

Things will now need to be spotted before they can be fired upon.
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 24-Feb-2019 11:45    Post subject: Rules Changes Reply to topic Reply with quote

1. Removed individual initiative.

2. LCO/CO are now backup for their Lance Members/Company and may be asked to submit orders for missing players.

3. Tactics skill values have been halved. As all PC's have Tactics points and unless I hand edit EVERY NPC, the NPCs will have only a few pts if any thus practically insuring that the players moved last.

4. Moves may now be submitted as: walk/run/jump/sprint/evade TARGET HEX# FACING. Ex. Run 0125F3.

5. I will be offering new options for attack orders. Target easiest and target easiest first.
* Attack easiest is an order you can send me written as 'Target Easiest + Weapons'; this attack will the attack the easiest target for each weapon listed taking into account multi-target mod. Ex. SHawk Player: Target Easiest AC/5, ML, LRM. Each weapon will the target the easiest to-hit.
* Attack easiest first is an order you can send me written as 'Target Easiest First + Weapons'; this attack will the attack the easiest target for the FIRST weapon listed with all other weapons targeting the same target. Ex. SHawk Player: Target Easiest First AC/5, ML, LRM. The AC/5 will target the easiest to-hit with each other weapon targeting the same target.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 24-Feb-2019 11:48    Post subject: Rules Changes Reply to topic Reply with quote

Repairs/Maintenance: I have temporarily removed the Era Mod for repairs. It will be revisited post contract.
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one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 24-Feb-2019 11:52    Post subject: Rules Changes Reply to topic Reply with quote

Order Submission change: Players will now submit for current turns attacks/physicals and the next turns move. Any conflicts or meaningful changes will trigger a request for updated orders.
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