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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 23-Mar-2019 00:36 Post subject: Weapon Arrays |
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Someone on Facebook asked about MG Arrays, and it got me thinking.
Why not expand this tech to other weapons?
Laser Arrays? Missile Arrays?
Take say 4 MLs and Array them together. One attack roll, roll on the cluster table, roll for hit location, and apply the appropriate dmg in X dmg pt clusters.
For the Missile Array I would due, 1 ton/1 crit as well one attack roll, 1 cluster roll for launcher hits, 1 cluster roll table based launcher hits (lrm/5x3=15 column), and then apply missile hits as normal rules. I'd limit the # of launchers to 4 for LRM 5/10 and 2 for LRM 15/20; at first, I figured Crit limits would limit the # of launchers but a Clan Mech could mount 4 LRM/15 and an Array in torso without a limit.
What about about a primitive array? Uses 0t/1crit but can never be turned off. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6085 Location: United States
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Posted: 23-Mar-2019 09:25 Post subject: Re: Weapon Arrays |
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Vagabond wrote: | Someone on Facebook asked about MG Arrays, and it got me thinking.
Why not expand this tech to other weapons?
Laser Arrays? Missile Arrays? |
If it can be done with machine guns, there is absolutely no practical reason you couldn't do it with other weapons. I think the downside of missing is greater with bigger weapon types though. Because a miss and you miss with all of them, as opposed to getting 4 individual rolls. _________________ Mordel Blacknight - Site Administrator
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 25-Mar-2019 18:42 Post subject: Re: Weapon Arrays |
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Mordel wrote: | Vagabond wrote: | Someone on Facebook asked about MG Arrays, and it got me thinking.
Why not expand this tech to other weapons?
Laser Arrays? Missile Arrays? |
If it can be done with machine guns, there is absolutely no practical reason you couldn't do it with other weapons. I think the downside of missing is greater with bigger weapon types though. Because a miss and you miss with all of them, as opposed to getting 4 individual rolls. |
The issue that comes to my mind that if you hit an array, you destroy it. So an array of 4 Med Lasers takes one hit and that knocks out the whole array, all 4 MLs. _________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 26-Mar-2019 14:10 Post subject: Re: Weapon Arrays |
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You already get a weapons array. The Targeting Computer. I think there is a reason why they didn't do the arrays without the to-hit penalty for anything else than MGs that need a little boost in performance. _________________ The dragon NEVER sleeps!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 27-Mar-2019 01:29 Post subject: Re: Weapon Arrays |
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Sleeping Dragon wrote: | You already get a weapons array. The Targeting Computer. I think there is a reason why they didn't do the arrays without the to-hit penalty for anything else than MGs that need a little boost in performance. |
But that's only if you target a location and pass the success/fail check, which btw is one of the stupidest updates in BT. After passing a +3 to-hit, I then need to pass the aimed shot check to actually hit that location; I almost never do an aimed shot with a TC now. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 27-Mar-2019 09:53 Post subject: Re: Weapon Arrays |
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Yes, but perhaps that's what was deemed ballanced to prevent multiple fiddly guns from taking the place of the big toys in concentrated damage department. _________________ The dragon NEVER sleeps!
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mateofevm ComStar Private, First Class
Joined: 11-Apr-2020 17:26 Posts: 27 Location: United States
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Posted: 11-Apr-2020 17:41 Post subject: Re: Weapon Arrays |
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Hi Vagabond, thank you so much for starting this topic about about Weapon Arrays!
Have you tried the linked weapons rules from Tactical Operations?
Perhaps Prototype Weapon Arrays could have no tonnage, but a critical slot, and be turned off/on; and perhaps Primitive Weapon Arrays could have tonnages equal to their respective electric circuits connected Weapons tonnages multiplied by 0.01% and be integral with said Weapons, like power amplifiers are for energy weapons, so no critical slot(s) for the Array electric circuits, and each also can be turned on/off during End Phase(s) ?
What do you each think?
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1466 Location: Germany
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Posted: 13-Apr-2020 08:37 Post subject: Re: Weapon Arrays |
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Sir Henry wrote: |
The issue that comes to my mind that if you hit an array, you destroy it. So an array of 4 Med Lasers takes one hit and that knocks out the whole array, all 4 MLs. |
If you hit an individual weapon in the array only this weapon is destroyed and the array funktions like before but with one weapon less (if you hit a medium laser in a quad-array, like your example, you'll have a triple-array afterwards).
If the array-slot itself is hit all weapons in the array return to individual firing.
See Total Warefare, P. 137 _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Bill_Wilson Clan Coyote Warrior
Joined: 02-Aug-2021 12:38 Posts: 6 Location: United States
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Posted: 03-Aug-2021 13:04 Post subject: Weapon Arrays |
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Hello Vagabond, hello Mordel, hello Sir Henry, hello Sleeping Dragon, hello mateofevm, hello Rudel Gurken,
I agree that because MGs can be connected to a Weapon Array, so should other electric powered weapons. I disagree with having to design primitive and/or prototype versions of a Weapon Array, and I disagree with not being able to turn one or more Weapon Arrays off. Early 21st Century electric switches and integrated circuits with wires can be used as Weapon Arrays. One problem with Weapon Array is if all the weapons of that Array hit a location, then they could critically damage said location leaving components critically damaged to the point of not being salvageable. I don't oppose Weapon Arrays. I somewhat dislike like Tactical Operations rules for Linked Weapons because TechManual says something somewhat like Sensors provide the computer with lots of data; and so in the control room (cockpit) , a Unit or Structure theoretically could have many or perhaps numerous groups of weapons that could be instantly and somewhat automatically linked (and instantly somewhat or completely automatically unlinked) via computer’s program and sensors and/or switches that could have clear plastic covers with LED illuminations. _________________ My name is Bill Wilson and I have purchased a copy of HMAero from Rick Raisley.
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