BattleMech Technical Readout
Name/Model: Guardian Angel LAM ANG1-LAM
Designer: Orion Starion
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 30
Configuration: Land-Air (Standard) BattleMech
Era/Year: Civil War / 3067
Rules (Current): Advanced (Extinct)
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 4,752,020 C-Bills
Battle Value: 599
Structure: Standard
Power Plant: 180 Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Unknown
Jump Capacity: 180 meters
Cruising Speed: 194.4 kph
Flanking Speed: 291.6 kph
Safe Thrust Speed: 64.8 kph
Max Thrust Speed: 97.2 kph
Armor: Standard
Armament:
1 Small Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Angel series of LAMs were developed by ComStar to fill need for raiders and scouts in
the ComGuard TOE.
The Guardian Angel LAM's role is that of disruption, target acquisition and scouting.
Capabilities:
Equipped with the latest sensors and detection equipment as well as Target Acquisition Gear,
the Guardian Angel in well equipped to find and mark targets for artillery or special
operations. As it's role is not combat the LAM is only lightly armored and it is armed only
with a Small Pulse Laser for use against light vehicles and infantry. It's primary defense
is provided by the Guardian ECM suite that makes the unit difficult to target.
2 tons of aero fuel provides sufficient capacity for the unit to operate at extended ranges
allowing for deep raids and special operations in opposing forces rear areas
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Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 3.00
LAM Conversion Eqpt: 3.00
Engine: 180 Fusion 7.00
Walking MP: 6
Running MP: 9
Jumping MP: 6
AirMech Cruise MP: 18
AirMech Flank MP: 27
Safe Thrust: 6
Max Thrust: 9
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Fuel: 160 1.00
Armor Factor: 48 3.00
Type: Standard
Internal Armor
Structure Value
Head: 3 7
Center Torso: 10 6
Center Torso (rear): 1
R/L Torso: 7 6
R/L Torso (rear): 1
R/L Arm: 5 5
R/L Leg: 7 5
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Small Pulse Laser CT 1 1.00
Beagle Active Probe RT 2 1.50
3 Jump Jets RT 3 1.50
Guardian ECM Suite LT 2 1.50
3 Jump Jets LT 3 1.50
LAM Fuel Tank LT 1 1.00
TAG RA 1 1.00
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