BattleMech Technical Readout
Name/Model: Seraph LAM SER1-LAM
Designer: Orion Starion
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 40
Configuration: Land-Air (Standard) BattleMech
Era/Year: Civil War / 3067
Rules (Current): Advanced (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 5,917,118 C-Bills
Battle Value: 869
Structure: Standard
Power Plant: 240 Fusion
Walking Speed: 64.8 kph [54 kph]
Maximum Speed: 97.2 kph [86.4 kph]
Jump Jets: Unknown
Jump Capacity: 180 meters
Cruising Speed: 194.4 kph
Flanking Speed: 291.6 kph
Safe Thrust Speed: 64.8 kph
Max Thrust Speed: 97.2 kph
Armor: Standard
Armament:
1 Small Laser
1 Flamer
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Unlike other LAMs in the Angel series the Seraph is not meant for raiding or scouting. It is
a unique close support bodyguard that relies primarily on it's speed and ability to deliver
precise piercing charge attacks with it Lance.
With it's small cockpit the Seraph is not suited for long deployments or offensive
operations.
Capabilities:
With only moderate armor for it's size the Seraph must rely on it's agility and speed to
brings it's weapons to bear.
The Flamer and Small Laser guarantee a quick end to vehicles and infantry but the primary
weapon of the unit is it's heavy Lance. Designed to be used in combination with the Small
Shield to make devastating charge attacks with greatly reduced return damage.
The LAM also includes an integral bomb bay that may be equipped with an array of different
bomb or single fire Arrow IV missile types.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.00
LAM Conversion Eqpt: 4.00
Engine: 240 Fusion 11.50
Walking MP: 6 [5]
Running MP: 9 [8]
Jumping MP: 6
AirMech Cruise MP: 18
AirMech Flank MP: 27
Safe Thrust: 6
Max Thrust: 9
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Fuel: 80 0.00
Armor Factor: 96 6.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 12
Center Torso (rear): 3
R/L Torso: 10 12
R/L Torso (rear): 2
R/L Arm: 6 11
R/L Leg: 10 11
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Small Laser H 1 0.50
Flamer CT 1 1.00
3 Jump Jets RT 3 1.50
3 Jump Jets LT 3 1.50
LAM Bomb Bay [Empty] LT 1 1.00
Lance RA 2 2.00
Small Shield LA 3 2.00
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"A country cannot simultaneously prepare and prevent war." - Albert Einstein