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Rusher (Charger Done Right)
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Stonebreaker
Draconis Combine
Heishi
Heishi


Joined: 09-Apr-2019 13:46
Posts: 10
Location: United States
PostPosted: 10-Apr-2019 16:34    Post subject: Rusher (Charger Done Right) Reply to topic Reply with quote

TRO: Rusher (Charger Done Right)
                 BattleMech Technical Readout

Name/Model:         Rusher (Charger Done Right)
Designer:           Stonebreaker
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            45
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,710,115 C-Bills
Battle Value:       1,027

Structure:            Standard
Power Plant:          225 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Unknown
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    3 Medium Lasers
    2 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Same speed and armor as the 80-ton Charger, with the addition of Jump Jets and a weapons
    upgrade.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.50                     
Engine:                                     225 Fusion                10.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Single):                            18                     8.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  153                    10.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             23       
    Center Torso (rear):                               5       
    R/L Torso:                         11             18       
    R/L Torso (rear):                                  4       
    R/L Arm:                            7             14       
    R/L Leg:                           11             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
2 Jump Jets                                               RT                2          1.00             
2 Jump Jets                                               LT                2          1.00             
Medium Laser                                              RA                1          1.00             
Small Laser                                               RA                1          0.50             
Medium Laser                                              LA                1          1.00             
Small Laser                                               LA                1          0.50             
		
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 11-Apr-2019 01:05    Post subject: Rusher (Charger Done Right) Reply to topic Reply with quote

Err... no. Charger is supposed to be about big physical attacks. Not about armour and certainly not about weapons. Just a charge, kicks and punches. That's why it's so weird. I'm not saying that it's a particularly good concept, but that's what it is and making it lighter is not making it better at this.
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