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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 21-Jan-2019 14:49 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Initiative Phase for Round #1
-------------------
Mordel Campaign rolls a 9[6+3].
Mordel Campaign - OpFor rolls a 12[8+4].
Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 14289 BV remaining (100.0% of 14289 initially) 0 BV fled
Mordel Campaign rolls a 9[6+3](10[7+3]) (Tactical Genius ability used).
Mordel Campaign - OpFor rolls a 12[8+4].
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 21-Jan-2019 14:57 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Targeting Phase
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Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
Long Tom, will land in 1 turn(s).
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 (Mordel Campaign - OpFor)
Long Tom, will land in 1 turn(s).
Weapons fire for Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor)
Thumper, will land in 1 turn(s).
Weapons fire for Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor)
Thumper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #2 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #6 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s). _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 10-Mar-2019 00:59 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Movement Phase
--------------
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 12-Mar-2019 13:59; edited 2 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 20-Mar-2019 15:14 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Weapon Attack Phase
-------------------
Weapons fire for Banshee BNC-3E (Mordel Campaign)
PPC at Ostsol OTL-4D (Mordel Campaign - OpFor); needs 10, rolls 10 : hits LT
Ostsol OTL-4D (Mordel Campaign - OpFor) takes 10 damage to LT.
12 Armor remaining.
AC/5 at Ostsol OTL-4D (Mordel Campaign - OpFor); needs 10, rolls 8 : misses
Weapons fire for Quickdraw QKD-4G (Mordel Campaign - OpFor)
LRM 10 at Wyvern WVE-6N (Mordel Campaign); needs 8, rolls 6 : misses
Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 7 : misses
Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 7 : misses
Weapons fire for Quickdraw QKD-4G #2 (Mordel Campaign - OpFor)
LRM 10 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 11 : 6 missile(s) hit.
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to LA.
7 Armor remaining.
Wyvern WVE-6N (Mordel Campaign) takes 1 damage to RL.
19 Armor remaining.
Weapons fire for BattleMaster BLR-1G (Mordel Campaign)
PPC at Trebuchet TBT-5S (Mordel Campaign - OpFor); needs 10, rolls 5 : misses
Weapons fire for Ostsol OTL-4D (Mordel Campaign - OpFor)
Large Laser at Wyvern WVE-6N (Mordel Campaign); needs 11, rolls 10 : misses
Large Laser at Wyvern WVE-6N (Mordel Campaign); needs 11, rolls 8 : misses
Weapons fire for Wolverine WVR-6M (Mordel Campaign - OpFor)
Large Laser at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 8 : misses
Weapons fire for Longbow LGB-0W (Mordel Campaign - OpFor)
LRM 20 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 4 : misses
LRM 20 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 11 : 16 missile(s) hit.
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to CT.
13 Armor remaining.
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to RA.
7 Armor remaining.
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to LT.
9 Armor remaining.
Wyvern WVE-6N (Mordel Campaign) takes 1 damage to LA.
6 Armor remaining.
LRM 5 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 3 : misses
LRM 5 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 11 : 3 missile(s) hit.
Wyvern WVE-6N (Mordel Campaign) takes 3 damage to RA.
4 Armor remaining.
Weapons fire for Vulcan VL-2T (Mordel Campaign)
AC/2 at Ostsol OTL-4D (Mordel Campaign - OpFor); needs 10, rolls 7 : misses
Weapons fire for Trebuchet TBT-5S (Mordel Campaign - OpFor)
Medium Laser at BattleMaster BLR-1G (Mordel Campaign); needs 12, rolls 5 : misses
Medium Laser at BattleMaster BLR-1G (Mordel Campaign); needs 12, rolls 7 : misses
Medium Laser at BattleMaster BLR-1G (Mordel Campaign); needs 12, rolls 4 : misses
Weapons fire for Griffin GRF-1N (Mordel Campaign - OpFor)
PPC at Wyvern WVE-6N (Mordel Campaign); needs 11, rolls 8 : misses
LRM 10 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 9 : 8 missile(s) hit.
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to LA.
1 Armor remaining.
Wyvern WVE-6N (Mordel Campaign) takes 3 damage to LA.
Armor destroyed.
5 Internal Structure remaining.
Critical hit on LA. Roll is 9; 1 location.
CRITICAL HIT on Upper Arm.
Weapons fire for Wyvern WVE-6N (Mordel Campaign - OpFor)
LRM 10 at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 9 : misses
Large Laser at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 3 : misses
Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
LRM 15 at Ostsol OTL-4D (Mordel Campaign - OpFor); needs 9, rolls 6 : misses
Large Laser at Ostsol OTL-4D (Mordel Campaign - OpFor); needs 11, rolls 8 : misses
Weapons fire for Mongoose MON-67 (Mordel Campaign - OpFor)
Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 7 : misses
Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 8 : misses
Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 8 : misses
Weapons fire for Wyvern WVE-6N (Mordel Campaign)
LRM 10 at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 8, rolls 8 : 6 missile(s) hit.
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) takes 5 damage to LA.
6 Armor remaining.
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) takes 1 damage to RT.
13 Armor remaining.
Large Laser at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 8, rolls 6 : misses
Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
LRM 5 at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 10 : misses
Wyvern WVE-6N (Mordel Campaign) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 11 : succeeds. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 20-Mar-2019 15:18 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 13 heat, sinks 13 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
BattleMaster BLR-1G (Mordel Campaign) gains 12 heat, sinks 12 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 14 heat, sinks 14 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 13 heat, sinks 12 heat and is now at 1 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Quickdraw QKD-4G (Mordel Campaign - OpFor) gains 11 heat, sinks 11 heat and is now at 0 heat.
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Ostsol OTL-4D (Mordel Campaign - OpFor) gains 17 heat, sinks 16 heat and is now at 1 heat.
Wolverine WVR-6M (Mordel Campaign - OpFor) gains 9 heat, sinks 9 heat and is now at 0 heat.
Longbow LGB-0W (Mordel Campaign - OpFor) gains 17 heat, sinks 13 heat and is now at 4 heat.
Trebuchet TBT-5S (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.
Griffin GRF-1N (Mordel Campaign - OpFor) gains 15 heat, sinks 12 heat and is now at 3 heat.
Wyvern WVE-6N (Mordel Campaign - OpFor) gains 13 heat, sinks 12 heat and is now at 1 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 1 heat, sinks 1 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 1 heat, sinks 1 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 20-Mar-2019 15:19 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Initiative Phase for Round #2
-------------------
Mordel Campaign rolls a 12[9+3] / 11[8+3] / 13[10+3] / 14[11+3].
Mordel Campaign - OpFor rolls a 12[8+4] / 11[7+4] / 13[9+4] / 9[5+4].
Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 14145 BV remaining (98.0% of 14289 initially) 0 BV fled _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 24-Mar-2019 15:56 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Movement Phase
--------------
Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 4839 to hex 4739 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 5 : succeeds.
Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 4646 to hex 4645 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 6 : succeeds.
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 24-Mar-2019 16:59; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 24-Mar-2019 15:57 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Offboard Attack Phase
-------------------
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
Long Tom at Hex: 3441 (Artillery); needs 11, rolls 11 : hits the intended hex 3441.
Mongoose MON-67 (Mordel Campaign - OpFor) hit for 15 damage.
Mongoose MON-67 (Mordel Campaign - OpFor) takes 5 damage to RT.
5 Armor remaining.
Mongoose MON-67 (Mordel Campaign - OpFor) takes 5 damage to RA.
3 Armor remaining.
Mongoose MON-67 (Mordel Campaign - OpFor) takes 5 damage to RT.
0 Armor remaining.
Hex 3342: terrain takes 30 damage.
Vulcan VL-2T (Mordel Campaign) hit (using Right Side table) for 5 damage.
Vulcan VL-2T (Mordel Campaign) takes 5 damage to LT.
3 Armor remaining.
Hex 3240: terrain takes 10 damage.
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 (Mordel Campaign - OpFor)
Long Tom at Hex: 3142 (Artillery); needs 11, rolls 6 : misses and scatters to hex 3644.
Victor VTR-9B (Mordel Campaign) hit for 5 damage.
Victor VTR-9B (Mordel Campaign) takes 5 damage to RT.
15 Armor remaining.
Weapons fire for Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor)
Thumper at Hex: 2940 (Artillery); needs 11, rolls 2 : misses and scatters to hex 2949.
Weapons fire for Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor)
Thumper at Hex: 3240 (Artillery); needs 11, rolls 7 : misses and scatters to hex 3639.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) (Mordel Campaign - OpFor)
Sniper at Hex: 3638 (Artillery); needs 10, rolls 8 : misses and scatters to hex 3636.
Hex 3637: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #2 (Mordel Campaign - OpFor)
Sniper at Hex: 2936 (Artillery); needs 10, rolls 2 : misses and scatters to hex 2944.
Hex 2943: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #6 (Mordel Campaign - OpFor)
Sniper at Hex: 2537 (Artillery); needs 11, rolls 10 : misses and scatters to hex 2637.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
Sniper at Hex: 3436 (Artillery); needs 11, rolls 6 : misses and scatters to hex 2938.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
Sniper at Hex: 3634 (Artillery); needs 10, rolls 10 : hits the intended hex 3634.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
Sniper at Hex: 2633 (Artillery); needs 10, rolls 9 : misses and scatters to hex 2634.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
Sniper at Hex: 3233 (Artillery); needs 10, rolls 4 : misses and scatters to hex 3836. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 14-Apr-2019 12:42 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Weapon Attack Phase
-------------------
Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 7: No ghost targets.
Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 8: ghost targets active.
Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
LRM 5 at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 12, rolls 9 : misses
Large Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 5 : misses
Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 6 : misses
Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 7 : misses
Weapons fire for Quickdraw QKD-4G (Mordel Campaign - OpFor)
LRM 10 at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 4 : misses
Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 8 : hits RT
Banshee BNC-3E (Mordel Campaign) takes 5 damage to RT.
25 Armor remaining.
Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 3 : misses
SRM 4 at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 7 : misses
Weapons fire for Quickdraw QKD-4G #2 (Mordel Campaign - OpFor)
LRM 10 at Banshee BNC-3E (Mordel Campaign); needs 7, rolls 4 : misses
Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 11, rolls 4 : misses
Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 11, rolls 9 : misses
Weapons fire for Vulcan VL-2T (Mordel Campaign)
Medium Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 8, rolls 7 : misses
Flamer at Mongoose MON-67 (Mordel Campaign - OpFor); needs 8, rolls 6 : misses
AC/2 at Mongoose MON-67 (Mordel Campaign - OpFor); needs 12, rolls 9 : misses
Weapons fire for Ostsol OTL-4D (Mordel Campaign - OpFor)
Large Laser at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 8 : hits LT
BattleMaster BLR-1G (Mordel Campaign) takes 8 damage to LT.
20 Armor remaining.
Medium Laser at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 9 : hits RA
BattleMaster BLR-1G (Mordel Campaign) takes 5 damage to RA.
19 Armor remaining.
Medium Laser at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 11 : hits LA
BattleMaster BLR-1G (Mordel Campaign) takes 5 damage to LA.
19 Armor remaining.
Weapons fire for Wolverine WVR-6M (Mordel Campaign - OpFor)
Large Laser at BattleMaster BLR-1G (Mordel Campaign); needs 7, rolls 6 : misses
SRM 6 at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 5 : misses
Medium Laser at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 8 : misses
Weapons fire for Longbow LGB-0W (Mordel Campaign - OpFor)
LRM 20 at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 7 : misses
LRM 20 at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 7 : misses
Weapons fire for Wyvern WVE-6N (Mordel Campaign)
Large Laser at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 6, rolls 10 : hits CT
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) takes 8 damage to CT.
9 Armor remaining.
SRM 6 at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 8, rolls 8 : 4 missile(s) hit.
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) takes 2 damage to LL.
13 Armor remaining.
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) takes 2 damage to CT.
7 Armor remaining.
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) takes 2 damage to RA.
9 Armor remaining.
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) takes 2 damage to LT.
12 Armor remaining.
Weapons fire for Trebuchet TBT-5S (Mordel Campaign - OpFor)
Medium Laser at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 10 : hits RA
BattleMaster BLR-1G (Mordel Campaign) takes 5 damage to RA.
14 Armor remaining.
Medium Laser at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 11 : hits RA
BattleMaster BLR-1G (Mordel Campaign) takes 5 damage to RA.
9 Armor remaining.
Medium Laser at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 6 : misses
SRM 6 at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 8 : 2 missile(s) hit.
BattleMaster BLR-1G (Mordel Campaign) takes 2 damage to RL.
24 Armor remaining.
BattleMaster BLR-1G (Mordel Campaign) takes 2 damage to LL.
24 Armor remaining.
SRM 6 at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 5 : misses
Weapons fire for Griffin GRF-1N (Mordel Campaign - OpFor)
PPC at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 11 : hits RT
BattleMaster BLR-1G (Mordel Campaign) takes 10 damage to RT.
18 Armor remaining.
Weapons fire for Wyvern WVE-6N (Mordel Campaign - OpFor)
LRM 10 at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 5 : misses
Large Laser at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 8 : misses
Weapons fire for Locust LCT-1V (Mordel Campaign - OpFor)
Medium Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 8, rolls 6 : misses
Machine Gun at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 3 : misses
Machine Gun at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 7 : misses
Weapons fire for BattleMaster BLR-1G (Mordel Campaign)
PPC at Trebuchet TBT-5S (Mordel Campaign - OpFor); needs 7, rolls 9 : hits RT
Trebuchet TBT-5S (Mordel Campaign - OpFor) takes 10 damage to RT.
1 Armor remaining.
Medium Laser at Trebuchet TBT-5S (Mordel Campaign - OpFor); needs 9, rolls 5 : misses
Medium Laser at Trebuchet TBT-5S (Mordel Campaign - OpFor); needs 9, rolls 9 : hits LT
Trebuchet TBT-5S (Mordel Campaign - OpFor) takes 5 damage to LT.
6 Armor remaining.
SRM 6 at Trebuchet TBT-5S (Mordel Campaign - OpFor); needs 9, rolls 8 : misses
Machine Gun at Ostsol OTL-4D (Mordel Campaign - OpFor); needs 12, rolls 10 : misses
Machine Gun at Ostsol OTL-4D (Mordel Campaign - OpFor); needs 12, rolls 9 : misses
Weapons fire for Mongoose MON-67 (Mordel Campaign - OpFor)
Medium Laser at Vulcan VL-2T (Mordel Campaign); needs 9, rolls 10 : hits (using Right Side table) CT
Vulcan VL-2T (Mordel Campaign) takes 5 damage to CT.
5 Armor remaining.
Medium Laser at Vulcan VL-2T (Mordel Campaign); needs 9, rolls 7 : misses
Medium Laser at Vulcan VL-2T (Mordel Campaign); needs 9, rolls 9 : hits (using Right Side table) LT
Vulcan VL-2T (Mordel Campaign) takes 5 damage to LT.
Armor destroyed.
8 Internal Structure remaining.
Critical hit on LT. Roll is 8; 1 location.
CRITICAL HIT on Jump Jet.
Small Laser at Vulcan VL-2T (Mordel Campaign); needs 9, rolls 5 : misses
Weapons fire for Flea FLE-4 (Mordel Campaign - OpFor)
Large Laser at Shadow Hawk SHD-2H (Mordel Campaign); needs 9, rolls 9 : hits LL
Shadow Hawk SHD-2H (Mordel Campaign) takes 8 damage to LL.
8 Armor remaining.
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
Long Tom at Hex: 2946 (Artillery); needs 9, rolls 6 : misses and scatters to hex 2645.
BattleMaster BLR-1G (Mordel Campaign) hit for 5 damage.
BattleMaster BLR-1G (Mordel Campaign) takes 5 damage to RT.
13 Armor remaining.
Locust LCT-1V (Mordel Campaign - OpFor) hit for 5 damage.
Locust LCT-1V (Mordel Campaign - OpFor) takes 5 damage to LL.
3 Armor remaining.
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 (Mordel Campaign - OpFor)
Long Tom at Hex: 2946 (Artillery); needs 8, rolls 7 : misses and scatters to hex 2846.
BattleMaster BLR-1G (Mordel Campaign) hit for 15 damage.
BattleMaster BLR-1G (Mordel Campaign) takes 5 damage to LT.
15 Armor remaining.
BattleMaster BLR-1G (Mordel Campaign) takes 5 damage to LL.
19 Armor remaining.
BattleMaster BLR-1G (Mordel Campaign) takes 5 damage to RA.
4 Armor remaining.
Ostsol OTL-4D (Mordel Campaign - OpFor) hit for 5 damage.
Ostsol OTL-4D (Mordel Campaign - OpFor) takes 5 damage to LT.
7 Armor remaining.
Weapons fire for Banshee BNC-3E (Mordel Campaign)
PPC at Quickdraw QKD-4G (Mordel Campaign - OpFor); needs 6, rolls 8 : hits LL
Quickdraw QKD-4G (Mordel Campaign - OpFor) takes 10 damage to LL.
5 Armor remaining.
AC/5 at Quickdraw QKD-4G (Mordel Campaign - OpFor); needs 6, rolls 10 : hits LT
Quickdraw QKD-4G (Mordel Campaign - OpFor) takes 5 damage to LT.
9 Armor remaining.
Weapons fire for Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor)
Thumper at Hex: 2347 (Artillery); needs 8, rolls 7 : misses and scatters to hex 2346.
Hex 2346: terrain takes 30 damage.
Shadow Hawk SHD-2H (Mordel Campaign) hit (using Right Side table) for 5 damage.
Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to RA.
11 Armor remaining.
Weapons fire for Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor)
Thumper at Hex: 3746 (Artillery); needs 8, rolls 5 : misses and scatters to hex 3445.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) (Mordel Campaign - OpFor)
Sniper at Hex: 3746 (Artillery); needs 7, rolls 2 : misses and scatters to hex 4244.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #2 (Mordel Campaign - OpFor)
Sniper at Hex: 2347 (Artillery); needs 7, rolls 9 : hits the intended hex 2347.
Shadow Hawk SHD-2H (Mordel Campaign) hit for 20 damage.
Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to CT.
18 Armor remaining.
Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to RT.
13 Armor remaining.
Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to LL.
3 Armor remaining.
Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to RL (critical).
11 Armor remaining.
Critical hit on RL. Roll is 6; no effect.
Hex 2346: terrain takes 20 damage.
Weapons fire for Victor VTR-9B (Mordel Campaign)
AC/20 at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 11, rolls 3 : misses
Medium Laser at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 11, rolls 8 : misses
Medium Laser at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 11, rolls 5 : misses
SRM 4 at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 11, rolls 4 : misses
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #6 (Mordel Campaign - OpFor)
Sniper at Hex: 2347 (Artillery); needs 8, rolls 9 : hits the intended hex 2347.
Shadow Hawk SHD-2H (Mordel Campaign) hit for 20 damage.
Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to CT.
13 Armor remaining.
Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to RA.
6 Armor remaining.
Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to LA.
11 Armor remaining.
Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to RA.
1 Armor remaining.
Hex 2346: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
Sniper at Hex: 3746 (Artillery); needs 8, rolls 7 : misses and scatters to hex 3646.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
Sniper at Hex: 2347 (Artillery); needs 7, rolls 2 : misses and scatters to hex 2352.
Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
Large Laser at Ostsol OTL-4D (Mordel Campaign - OpFor); needs 9, rolls 7 : misses
Medium Laser at Ostsol OTL-4D (Mordel Campaign - OpFor); needs 9, rolls 9 : hits RT
Ostsol OTL-4D (Mordel Campaign - OpFor) takes 5 damage to RT.
17 Armor remaining.
Medium Laser at Ostsol OTL-4D (Mordel Campaign - OpFor); needs 9, rolls 5 : misses
Medium Laser at Ostsol OTL-4D (Mordel Campaign - OpFor); needs 9, rolls 9 : hits LT
Ostsol OTL-4D (Mordel Campaign - OpFor) takes 5 damage to LT.
2 Armor remaining.
LRM 15 at Ostsol OTL-4D (Mordel Campaign - OpFor); needs 8, rolls 5 : misses
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
Sniper at Hex: 2347 (Artillery); needs 7, rolls 12 : hits the intended hex 2347.
Shadow Hawk SHD-2H (Mordel Campaign) hit for 20 damage.
Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to LT.
13 Armor remaining.
Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to RA.
Armor destroyed.
5 Internal Structure remaining.
Critical hit on RA. Roll is 11; 2 locations.
CRITICAL HIT on Lower Arm.
CRITICAL HIT on Shoulder.
Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to RT.
8 Armor remaining.
Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to CT.
8 Armor remaining.
Hex 2346: terrain takes 20 damage.
Weapons fire for Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor)
SRM 2 at Shadow Hawk SHD-2H (Mordel Campaign); needs 10, rolls 4 : misses
SRM 6 at Shadow Hawk SHD-2H (Mordel Campaign); needs 10, rolls 5 : misses
Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
SRM 2 at Grasshopper GHR-5H (Mordel Campaign); needs 8, rolls 2 : misses
Machine Gun at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 10 : misses
Machine Gun at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 12 : hits (using Left Side table) RA
Grasshopper GHR-5H (Mordel Campaign) takes 2 damage to RA.
20 Armor remaining.
Machine Gun at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 6 : misses
SRM 6 at Grasshopper GHR-5H (Mordel Campaign); needs 8, rolls 12 : 4 missile(s) hit (using Left Side table).
Grasshopper GHR-5H (Mordel Campaign) takes 2 damage to RA.
18 Armor remaining.
Grasshopper GHR-5H (Mordel Campaign) takes 2 damage to LT.
18 Armor remaining.
Grasshopper GHR-5H (Mordel Campaign) takes 2 damage to LA.
20 Armor remaining.
Grasshopper GHR-5H (Mordel Campaign) takes 2 damage to RT.
18 Armor remaining.
LRM 5 at Vulcan VL-2T (Mordel Campaign); needs 11, rolls 8 : misses
Weapons fire for Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor)
SRM 2 at Grasshopper GHR-5H (Mordel Campaign); needs 9, rolls 7 : misses
SRM 2 at Grasshopper GHR-5H (Mordel Campaign); needs 9, rolls 11 : 1 missile(s) hit.
Grasshopper GHR-5H (Mordel Campaign) takes 2 damage to RL.
24 Armor remaining.
SRM 2 at Grasshopper GHR-5H (Mordel Campaign); needs 9, rolls 3 : misses
Weapons fire for Shadow Hawk SHD-2H (Mordel Campaign)
Medium Laser at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 9, rolls 9 : hits (using Right Side table) RR
Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 5 damage to RR.
7 Armor remaining.
AC/5 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 7, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
LRM 5 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 7, rolls 8 : 3 missile(s) hit (using Right Side table).
Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 3 damage to TU.
13 Armor remaining.
SRM 2 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 9, rolls 7 : misses
BattleMaster BLR-1G (Mordel Campaign) must make 1 piloting skill roll(s) (60+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 3 (60+ damage)); needs 8, rolls 5 : falls.
BattleMaster BLR-1G (Mordel Campaign) falls on its right side, suffering 9 damage.
BattleMaster BLR-1G (Mordel Campaign) takes 5 damage to LT (critical).
10 Armor remaining.
Critical hit on LT. Roll is 8; 1 location.
CRITICAL HIT on Machine Gun Ammo (198).
*** Machine Gun Ammo EXPLODES! 396 DAMAGE! ***
>BattleMaster BLR-1G (Mordel Campaign) suffers catastrophic damage, but the autoeject system was engaged.
BattleMaster BLR-1G (Mordel Campaign) must make a piloting skill check (landing in clear terrain).
Needs 9 [5 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 4 : fails.
Pilot of MechWarrior Private Richard Viertel (Mordel Campaign) "Private Richard Viertel" takes 2 damage (2 total hits).
The pilot ejects safely!
*** BattleMaster BLR-1G (Mordel Campaign) DESTROYED by ejection! ***
BattleMaster BLR-1G (Mordel Campaign) takes 396 damage to LT.
SECTION DESTROYED.
LIMB BLOWN OFF Left Arm blown off.
378 damage transfers to CT.
Critical hit on LT. Roll is 7; no effect.
BattleMaster BLR-1G (Mordel Campaign) takes 378 damage to CT.
SECTION DESTROYED.
Critical hit on CT. Roll is 9; 1 location.
CRITICAL HIT on Standard Gyro.
Pilot of BattleMaster BLR-1G (Mordel Campaign) "Private Richard Viertel" has ejected, so no damage is dealt!
BattleMaster BLR-1G (Mordel Campaign) takes 4 damage to RA.
0 Armor remaining.
Pilot of BattleMaster BLR-1G (Mordel Campaign) "Private Richard Viertel" must roll 8 to avoid damage; rolls 6 : fails.
Pilot of BattleMaster BLR-1G (Mordel Campaign) "Private Richard Viertel" has ejected, so no damage is dealt!
Shadow Hawk SHD-2H (Mordel Campaign) must make 1 piloting skill roll(s) (60+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 3 (60+ damage)); needs 8, rolls 8 : succeeds. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 14-Apr-2019 12:59 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 11 heat, sinks 11 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 20 heat, sinks 15 heat and is now at 5 heat.
Vulcan VL-2T (Mordel Campaign) gains 7 heat, sinks 7 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 23 heat, sinks 15 heat and is now at 8 heat.
Wyvern WVE-6N (Mordel Campaign) gains 13 heat, sinks 12 heat and is now at 2 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 9 heat, sinks 9 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 20 heat, sinks 20 heat and is now at 0 heat.
Quickdraw QKD-4G (Mordel Campaign - OpFor) gains 15 heat, sinks 13 heat and is now at 2 heat.
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) gains 12 heat, sinks 12 heat and is now at 0 heat.
Ostsol OTL-4D (Mordel Campaign - OpFor) gains 16 heat, sinks 16 heat and is now at 1 heat.
Wolverine WVR-6M (Mordel Campaign - OpFor) gains 17 heat, sinks 14 heat and is now at 3 heat.
Longbow LGB-0W (Mordel Campaign - OpFor) gains 13 heat, sinks 13 heat and is now at 4 heat.
Trebuchet TBT-5S (Mordel Campaign - OpFor) gains 19 heat, sinks 18 heat and is now at 1 heat.
Griffin GRF-1N (Mordel Campaign - OpFor) gains 12 heat, sinks 12 heat and is now at 3 heat.
Wyvern WVE-6N (Mordel Campaign - OpFor) gains 14 heat, sinks 12 heat and is now at 3 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 12 heat, sinks 10 heat and is now at 2 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 14-Apr-2019 13:00 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Initiative Phase for Round #3
-------------------
Mordel Campaign rolls a 7[5+2].
Mordel Campaign - OpFor rolls a 9[5+4].
Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 12234 BV remaining (85.0% of 14289 initially) 0 BV fled
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 15-Apr-2019 23:09; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 14-Apr-2019 13:02 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Targeting Phase
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Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
Long Tom, will land in 0 turn(s). _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 21-Apr-2019 22:47 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Offboard Attack Phase
-------------------
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
Long Tom at Hex: 4048 (Artillery); needs 11, rolls 9 : misses and scatters to hex 3848.
Hex 3847: terrain takes 30 damage.
Vulcan VL-2T (Mordel Campaign) hit (using Left Side table) for 5 damage.
Vulcan VL-2T (Mordel Campaign) takes 5 damage to LL.
5 Armor remaining.
Movement Phase
--------------
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 28-Apr-2019 20:11; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 21-Apr-2019 22:54 Post subject: Re: Operation Trotter - Battle in the Dust Bowl III |
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Please submit your Attack and Movement declarations as per the rules by Saturday 4/27/2019 10:00 am PST. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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