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Operation Trotter - Battle in the Dust Bowl III
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Vagabond
Mercenary
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Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 21-Jan-2019 14:47    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Operation Trotter - Battle in the Dust Bowl III

An enemy force has been encountered amassing in the desert and you have maneuvered to engage. The enemy force maneuvers to meet you and press a battle.

Attackers Deployed:
Command Lance
Attack Lance
Light Lance (deploying late)

Defenders:
Unknown Force

Special Conditions:
None

Objective: Hold the Line
The scenario ends when all the units on one side have been destroyed or retreated off the map. If the defenders destroy a number of opposing units equal to or greater than the number of defending units that started the scenario, the defending player wins. In all other cases, the player whose forces survive or control the map at the scenario’s end wins.

Map:


Friendly Units:

Command Lance
Banshee BNC-3E: http://www.mordel.net/members/vagabond/Units/Banshee%20BNC-3E.html
Victor VTR-9B: http://www.mordel.net/members/vagabond/Units/Victor%20VTR-9B.html
BattleMaster BLR-1G: http://www.mordel.net/members/vagabond/Units/BattleMaster%20BLR-1G.html
Vulcan VL-2T: http://www.mordel.net/members/vagabond/Units/Vulcan%20VL-2T.html

Run and Gun
Thunderbolt TDR-5S: http://www.mordel.net/members/vagabond/Units/Thunderbolt%20TDR-5S.html
Wyvern WVE-6N: http://www.mordel.net/members/vagabond/Units/Wyvern%20WVE-6N.html
Shadow Hawk SHD-2H: http://www.mordel.net/members/vagabond/Units/Shadow%20Hawk%20SHD-2H.html
Grasshopper GHR-5H: http://www.mordel.net/members/vagabond/Units/Grasshopper%20GHR-5H.html

Light Lance
Wasp WSP-1A: http://www.mordel.net/members/vagabond/Units/Wasp%20WSP-1A.html
Firestarter FS9-H: http://www.mordel.net/members/vagabond/Units/Firestarter%20FS9-H.html
Phoenix Hawk PXH-1H: http://www.mordel.net/members/vagabond/Units/Phoenix%20Hawk%20PXH-1.html
Valkyrie VLK-QA: http://www.mordel.net/members/vagabond/Units/Valkyrie%20VLK-QA.html
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 20-Mar-2020 22:58; edited 1 time in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 21-Jan-2019 14:49    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Initiative Phase for Round #1
-------------------
Mordel Campaign rolls a 9[6+3].
Mordel Campaign - OpFor rolls a 12[8+4].

Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 14289 BV remaining (100.0% of 14289 initially) 0 BV fled

Mordel Campaign rolls a 9[6+3](10[7+3]) (Tactical Genius ability used).
Mordel Campaign - OpFor rolls a 12[8+4].



Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 21-Jan-2019 14:57    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Targeting Phase
-------------------
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
    Long Tom, will land in 1 turn(s).

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 (Mordel Campaign - OpFor)
    Long Tom, will land in 1 turn(s).

Weapons fire for Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor)
    Thumper, will land in 1 turn(s).

Weapons fire for Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor)
    Thumper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #2 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #6 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 10-Mar-2019 00:59    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Movement Phase
--------------



Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 12-Mar-2019 13:59; edited 2 times in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 20-Mar-2019 15:14    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for Banshee BNC-3E (Mordel Campaign)
    PPC at Ostsol OTL-4D (Mordel Campaign - OpFor); needs 10, rolls 10 : hits LT
        Ostsol OTL-4D (Mordel Campaign - OpFor) takes 10 damage to LT.
            12 Armor remaining.

    AC/5 at Ostsol OTL-4D (Mordel Campaign - OpFor); needs 10, rolls 8 : misses


Weapons fire for Quickdraw QKD-4G (Mordel Campaign - OpFor)
    LRM 10 at Wyvern WVE-6N (Mordel Campaign); needs 8, rolls 6 : misses

    Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 7 : misses

    Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 7 : misses


Weapons fire for Quickdraw QKD-4G #2 (Mordel Campaign - OpFor)
    LRM 10 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 11 : 6 missile(s) hit.

        Wyvern WVE-6N (Mordel Campaign) takes 5 damage to LA.
            7 Armor remaining.

        Wyvern WVE-6N (Mordel Campaign) takes 1 damage to RL.
            19 Armor remaining.


Weapons fire for BattleMaster BLR-1G (Mordel Campaign)
    PPC at Trebuchet TBT-5S (Mordel Campaign - OpFor); needs 10, rolls 5 : misses


Weapons fire for Ostsol OTL-4D (Mordel Campaign - OpFor)
    Large Laser at Wyvern WVE-6N (Mordel Campaign); needs 11, rolls 10 : misses

    Large Laser at Wyvern WVE-6N (Mordel Campaign); needs 11, rolls 8 : misses


Weapons fire for Wolverine WVR-6M (Mordel Campaign - OpFor)
    Large Laser at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 8 : misses


Weapons fire for Longbow LGB-0W (Mordel Campaign - OpFor)
    LRM 20 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 4 : misses

    LRM 20 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 11 : 16 missile(s) hit.

        Wyvern WVE-6N (Mordel Campaign) takes 5 damage to CT.
            13 Armor remaining.

        Wyvern WVE-6N (Mordel Campaign) takes 5 damage to RA.
            7 Armor remaining.

        Wyvern WVE-6N (Mordel Campaign) takes 5 damage to LT.
            9 Armor remaining.

        Wyvern WVE-6N (Mordel Campaign) takes 1 damage to LA.
            6 Armor remaining.

    LRM 5 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 3 : misses

    LRM 5 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 11 : 3 missile(s) hit.

        Wyvern WVE-6N (Mordel Campaign) takes 3 damage to RA.
            4 Armor remaining.


Weapons fire for Vulcan VL-2T (Mordel Campaign)
    AC/2 at Ostsol OTL-4D (Mordel Campaign - OpFor); needs 10, rolls 7 : misses


Weapons fire for Trebuchet TBT-5S (Mordel Campaign - OpFor)
    Medium Laser at BattleMaster BLR-1G (Mordel Campaign); needs 12, rolls 5 : misses

    Medium Laser at BattleMaster BLR-1G (Mordel Campaign); needs 12, rolls 7 : misses

    Medium Laser at BattleMaster BLR-1G (Mordel Campaign); needs 12, rolls 4 : misses


Weapons fire for Griffin GRF-1N (Mordel Campaign - OpFor)
    PPC at Wyvern WVE-6N (Mordel Campaign); needs 11, rolls 8 : misses

    LRM 10 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 9 : 8 missile(s) hit.

        Wyvern WVE-6N (Mordel Campaign) takes 5 damage to LA.
            1 Armor remaining.

        Wyvern WVE-6N (Mordel Campaign) takes 3 damage to LA.
            Armor destroyed.
             5 Internal Structure remaining.
            Critical hit on LA. Roll is 9; 1 location.
            CRITICAL HIT on Upper Arm.


Weapons fire for Wyvern WVE-6N (Mordel Campaign - OpFor)
    LRM 10 at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 9 : misses

    Large Laser at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 3 : misses


Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
    LRM 15 at Ostsol OTL-4D (Mordel Campaign - OpFor); needs 9, rolls 6 : misses

    Large Laser at Ostsol OTL-4D (Mordel Campaign - OpFor); needs 11, rolls 8 : misses


Weapons fire for Mongoose MON-67 (Mordel Campaign - OpFor)
    Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 7 : misses

    Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 8 : misses

    Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 8 : misses


Weapons fire for Wyvern WVE-6N (Mordel Campaign)
    LRM 10 at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 8, rolls 8 : 6 missile(s) hit.

        Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) takes 5 damage to LA.
            6 Armor remaining.

        Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) takes 1 damage to RT.
            13 Armor remaining.

    Large Laser at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 8, rolls 6 : misses


Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
    LRM 5 at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 10 : misses


Wyvern WVE-6N (Mordel Campaign) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 11 : succeeds.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 20-Mar-2019 15:18    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 13 heat, sinks 13 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
BattleMaster BLR-1G (Mordel Campaign) gains 12 heat, sinks 12 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 14 heat, sinks 14 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 13 heat, sinks 12 heat and is now at 1 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Quickdraw QKD-4G (Mordel Campaign - OpFor) gains 11 heat, sinks 11 heat and is now at 0 heat.
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Ostsol OTL-4D (Mordel Campaign - OpFor) gains 17 heat, sinks 16 heat and is now at 1 heat.
Wolverine WVR-6M (Mordel Campaign - OpFor) gains 9 heat, sinks 9 heat and is now at 0 heat.
Longbow LGB-0W (Mordel Campaign - OpFor) gains 17 heat, sinks 13 heat and is now at 4 heat.
Trebuchet TBT-5S (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.
Griffin GRF-1N (Mordel Campaign - OpFor) gains 15 heat, sinks 12 heat and is now at 3 heat.
Wyvern WVE-6N (Mordel Campaign - OpFor) gains 13 heat, sinks 12 heat and is now at 1 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 1 heat, sinks 1 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 1 heat, sinks 1 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 20-Mar-2019 15:19    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Initiative Phase for Round #2
-------------------
Mordel Campaign rolls a 12[9+3] / 11[8+3] / 13[10+3] / 14[11+3].
Mordel Campaign - OpFor rolls a 12[8+4] / 11[7+4] / 13[9+4] / 9[5+4].

Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 14145 BV remaining (98.0% of 14289 initially) 0 BV fled
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 24-Mar-2019 15:56    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Movement Phase
--------------

Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 4839 to hex 4739 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 5 : succeeds.

Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 4646 to hex 4645 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 6 : succeeds.



Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 24-Mar-2019 16:59; edited 1 time in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 24-Mar-2019 15:57    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Offboard Attack Phase
-------------------
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
    Long Tom at Hex: 3441 (Artillery); needs 11, rolls 11 : hits the intended hex 3441.
Mongoose MON-67 (Mordel Campaign - OpFor) hit for 15 damage.
        Mongoose MON-67 (Mordel Campaign - OpFor) takes 5 damage to RT.
            5 Armor remaining.
        Mongoose MON-67 (Mordel Campaign - OpFor) takes 5 damage to RA.
            3 Armor remaining.
        Mongoose MON-67 (Mordel Campaign - OpFor) takes 5 damage to RT.
            0 Armor remaining.
        Hex 3342: terrain takes 30 damage.
Vulcan VL-2T (Mordel Campaign) hit (using Right Side table) for 5 damage.
        Vulcan VL-2T (Mordel Campaign) takes 5 damage to LT.
            3 Armor remaining.
        Hex 3240: terrain takes 10 damage.

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 (Mordel Campaign - OpFor)
    Long Tom at Hex: 3142 (Artillery); needs 11, rolls 6 : misses and scatters to hex 3644.
Victor VTR-9B (Mordel Campaign) hit for 5 damage.
        Victor VTR-9B (Mordel Campaign) takes 5 damage to RT.
            15 Armor remaining.

Weapons fire for Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor)
    Thumper at Hex: 2940 (Artillery); needs 11, rolls 2 : misses and scatters to hex 2949.

Weapons fire for Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor)
    Thumper at Hex: 3240 (Artillery); needs 11, rolls 7 : misses and scatters to hex 3639.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) (Mordel Campaign - OpFor)
    Sniper at Hex: 3638 (Artillery); needs 10, rolls 8 : misses and scatters to hex 3636.
        Hex 3637: terrain takes 20 damage.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #2 (Mordel Campaign - OpFor)
    Sniper at Hex: 2936 (Artillery); needs 10, rolls 2 : misses and scatters to hex 2944.
        Hex 2943: terrain takes 20 damage.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #6 (Mordel Campaign - OpFor)
    Sniper at Hex: 2537 (Artillery); needs 11, rolls 10 : misses and scatters to hex 2637.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
    Sniper at Hex: 3436 (Artillery); needs 11, rolls 6 : misses and scatters to hex 2938.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
    Sniper at Hex: 3634 (Artillery); needs 10, rolls 10 : hits the intended hex 3634.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
    Sniper at Hex: 2633 (Artillery); needs 10, rolls 9 : misses and scatters to hex 2634.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
    Sniper at Hex: 3233 (Artillery); needs 10, rolls 4 : misses and scatters to hex 3836.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 14-Apr-2019 12:42    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Weapon Attack Phase
-------------------
Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 7: No ghost targets.

Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 8: ghost targets active.



Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
    LRM 5 at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 12, rolls 9 : misses

    Large Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 5 : misses

    Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 6 : misses

    Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 7 : misses


Weapons fire for Quickdraw QKD-4G (Mordel Campaign - OpFor)
    LRM 10 at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 4 : misses

    Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 8 : hits RT
        Banshee BNC-3E (Mordel Campaign) takes 5 damage to RT.
            25 Armor remaining.

    Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 3 : misses

    SRM 4 at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 7 : misses


Weapons fire for Quickdraw QKD-4G #2 (Mordel Campaign - OpFor)
    LRM 10 at Banshee BNC-3E (Mordel Campaign); needs 7, rolls 4 : misses

    Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 11, rolls 4 : misses

    Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 11, rolls 9 : misses


Weapons fire for Vulcan VL-2T (Mordel Campaign)
    Medium Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 8, rolls 7 : misses

    Flamer at Mongoose MON-67 (Mordel Campaign - OpFor); needs 8, rolls 6 : misses

    AC/2 at Mongoose MON-67 (Mordel Campaign - OpFor); needs 12, rolls 9 : misses


Weapons fire for Ostsol OTL-4D (Mordel Campaign - OpFor)
    Large Laser at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 8 : hits LT
        BattleMaster BLR-1G (Mordel Campaign) takes 8 damage to LT.
            20 Armor remaining.

    Medium Laser at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 9 : hits RA
        BattleMaster BLR-1G (Mordel Campaign) takes 5 damage to RA.
            19 Armor remaining.

    Medium Laser at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 11 : hits LA
        BattleMaster BLR-1G (Mordel Campaign) takes 5 damage to LA.
            19 Armor remaining.


Weapons fire for Wolverine WVR-6M (Mordel Campaign - OpFor)
    Large Laser at BattleMaster BLR-1G (Mordel Campaign); needs 7, rolls 6 : misses

    SRM 6 at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 5 : misses

    Medium Laser at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 8 : misses


Weapons fire for Longbow LGB-0W (Mordel Campaign - OpFor)
    LRM 20 at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 7 : misses

    LRM 20 at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 7 : misses


Weapons fire for Wyvern WVE-6N (Mordel Campaign)
    Large Laser at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 6, rolls 10 : hits CT
        Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) takes 8 damage to CT.
            9 Armor remaining.

    SRM 6 at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 8, rolls 8 : 4 missile(s) hit.

        Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) takes 2 damage to LL.
            13 Armor remaining.

        Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) takes 2 damage to CT.
            7 Armor remaining.

        Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) takes 2 damage to RA.
            9 Armor remaining.

        Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) takes 2 damage to LT.
            12 Armor remaining.


Weapons fire for Trebuchet TBT-5S (Mordel Campaign - OpFor)
    Medium Laser at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 10 : hits RA
        BattleMaster BLR-1G (Mordel Campaign) takes 5 damage to RA.
            14 Armor remaining.

    Medium Laser at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 11 : hits RA
        BattleMaster BLR-1G (Mordel Campaign) takes 5 damage to RA.
            9 Armor remaining.

    Medium Laser at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 6 : misses

    SRM 6 at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 8 : 2 missile(s) hit.

        BattleMaster BLR-1G (Mordel Campaign) takes 2 damage to RL.
            24 Armor remaining.

        BattleMaster BLR-1G (Mordel Campaign) takes 2 damage to LL.
            24 Armor remaining.

    SRM 6 at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 5 : misses


Weapons fire for Griffin GRF-1N (Mordel Campaign - OpFor)
    PPC at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 11 : hits RT
        BattleMaster BLR-1G (Mordel Campaign) takes 10 damage to RT.
            18 Armor remaining.


Weapons fire for Wyvern WVE-6N (Mordel Campaign - OpFor)
    LRM 10 at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 5 : misses

    Large Laser at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 8 : misses


Weapons fire for Locust LCT-1V (Mordel Campaign - OpFor)
    Medium Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 8, rolls 6 : misses

    Machine Gun at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 3 : misses

    Machine Gun at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 7 : misses


Weapons fire for BattleMaster BLR-1G (Mordel Campaign)
    PPC at Trebuchet TBT-5S (Mordel Campaign - OpFor); needs 7, rolls 9 : hits RT
        Trebuchet TBT-5S (Mordel Campaign - OpFor) takes 10 damage to RT.
            1 Armor remaining.

    Medium Laser at Trebuchet TBT-5S (Mordel Campaign - OpFor); needs 9, rolls 5 : misses

    Medium Laser at Trebuchet TBT-5S (Mordel Campaign - OpFor); needs 9, rolls 9 : hits LT
        Trebuchet TBT-5S (Mordel Campaign - OpFor) takes 5 damage to LT.
            6 Armor remaining.

    SRM 6 at Trebuchet TBT-5S (Mordel Campaign - OpFor); needs 9, rolls 8 : misses

    Machine Gun at Ostsol OTL-4D (Mordel Campaign - OpFor); needs 12, rolls 10 : misses

    Machine Gun at Ostsol OTL-4D (Mordel Campaign - OpFor); needs 12, rolls 9 : misses


Weapons fire for Mongoose MON-67 (Mordel Campaign - OpFor)
    Medium Laser at Vulcan VL-2T (Mordel Campaign); needs 9, rolls 10 : hits (using Right Side table) CT
        Vulcan VL-2T (Mordel Campaign) takes 5 damage to CT.
            5 Armor remaining.

    Medium Laser at Vulcan VL-2T (Mordel Campaign); needs 9, rolls 7 : misses

    Medium Laser at Vulcan VL-2T (Mordel Campaign); needs 9, rolls 9 : hits (using Right Side table) LT
        Vulcan VL-2T (Mordel Campaign) takes 5 damage to LT.
            Armor destroyed.
             8 Internal Structure remaining.
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on Jump Jet.


    Small Laser at Vulcan VL-2T (Mordel Campaign); needs 9, rolls 5 : misses


Weapons fire for Flea FLE-4 (Mordel Campaign - OpFor)
    Large Laser at Shadow Hawk SHD-2H (Mordel Campaign); needs 9, rolls 9 : hits LL
        Shadow Hawk SHD-2H (Mordel Campaign) takes 8 damage to LL.
            8 Armor remaining.


Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
    Long Tom at Hex: 2946 (Artillery); needs 9, rolls 6 : misses and scatters to hex 2645.
BattleMaster BLR-1G (Mordel Campaign) hit for 5 damage.
        BattleMaster BLR-1G (Mordel Campaign) takes 5 damage to RT.
            13 Armor remaining.
Locust LCT-1V (Mordel Campaign - OpFor) hit for 5 damage.
        Locust LCT-1V (Mordel Campaign - OpFor) takes 5 damage to LL.
            3 Armor remaining.


Weapons fire for Mobile Long Tom Artillery LT-MOB-25 (Mordel Campaign - OpFor)
    Long Tom at Hex: 2946 (Artillery); needs 8, rolls 7 : misses and scatters to hex 2846.
BattleMaster BLR-1G (Mordel Campaign) hit for 15 damage.
        BattleMaster BLR-1G (Mordel Campaign) takes 5 damage to LT.
            15 Armor remaining.
        BattleMaster BLR-1G (Mordel Campaign) takes 5 damage to LL.
            19 Armor remaining.
        BattleMaster BLR-1G (Mordel Campaign) takes 5 damage to RA.
            4 Armor remaining.
Ostsol OTL-4D (Mordel Campaign - OpFor) hit for 5 damage.
        Ostsol OTL-4D (Mordel Campaign - OpFor) takes 5 damage to LT.
            7 Armor remaining.


Weapons fire for Banshee BNC-3E (Mordel Campaign)
    PPC at Quickdraw QKD-4G (Mordel Campaign - OpFor); needs 6, rolls 8 : hits LL
        Quickdraw QKD-4G (Mordel Campaign - OpFor) takes 10 damage to LL.
            5 Armor remaining.

    AC/5 at Quickdraw QKD-4G (Mordel Campaign - OpFor); needs 6, rolls 10 : hits LT
        Quickdraw QKD-4G (Mordel Campaign - OpFor) takes 5 damage to LT.
            9 Armor remaining.


Weapons fire for Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor)
    Thumper at Hex: 2347 (Artillery); needs 8, rolls 7 : misses and scatters to hex 2346.
        Hex 2346: terrain takes 30 damage.
Shadow Hawk SHD-2H (Mordel Campaign) hit (using Right Side table) for 5 damage.
        Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to RA.
            11 Armor remaining.


Weapons fire for Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor)
    Thumper at Hex: 3746 (Artillery); needs 8, rolls 5 : misses and scatters to hex 3445.


Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) (Mordel Campaign - OpFor)
    Sniper at Hex: 3746 (Artillery); needs 7, rolls 2 : misses and scatters to hex 4244.


Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #2 (Mordel Campaign - OpFor)
    Sniper at Hex: 2347 (Artillery); needs 7, rolls 9 : hits the intended hex 2347.
Shadow Hawk SHD-2H (Mordel Campaign) hit for 20 damage.
        Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to CT.
            18 Armor remaining.
        Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to RT.
            13 Armor remaining.
        Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to LL.
            3 Armor remaining.
        Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to RL (critical).
            11 Armor remaining.
            Critical hit on RL. Roll is 6; no effect.
        Hex 2346: terrain takes 20 damage.


Weapons fire for Victor VTR-9B (Mordel Campaign)
    AC/20 at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 11, rolls 3 : misses

    Medium Laser at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 11, rolls 8 : misses

    Medium Laser at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 11, rolls 5 : misses

    SRM 4 at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 11, rolls 4 : misses


Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #6 (Mordel Campaign - OpFor)
    Sniper at Hex: 2347 (Artillery); needs 8, rolls 9 : hits the intended hex 2347.
Shadow Hawk SHD-2H (Mordel Campaign) hit for 20 damage.
        Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to CT.
            13 Armor remaining.
        Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to RA.
            6 Armor remaining.
        Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to LA.
            11 Armor remaining.
        Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to RA.
            1 Armor remaining.
        Hex 2346: terrain takes 20 damage.


Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
    Sniper at Hex: 3746 (Artillery); needs 8, rolls 7 : misses and scatters to hex 3646.


Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
    Sniper at Hex: 2347 (Artillery); needs 7, rolls 2 : misses and scatters to hex 2352.


Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
    Large Laser at Ostsol OTL-4D (Mordel Campaign - OpFor); needs 9, rolls 7 : misses

    Medium Laser at Ostsol OTL-4D (Mordel Campaign - OpFor); needs 9, rolls 9 : hits RT
        Ostsol OTL-4D (Mordel Campaign - OpFor) takes 5 damage to RT.
            17 Armor remaining.

    Medium Laser at Ostsol OTL-4D (Mordel Campaign - OpFor); needs 9, rolls 5 : misses

    Medium Laser at Ostsol OTL-4D (Mordel Campaign - OpFor); needs 9, rolls 9 : hits LT
        Ostsol OTL-4D (Mordel Campaign - OpFor) takes 5 damage to LT.
            2 Armor remaining.

    LRM 15 at Ostsol OTL-4D (Mordel Campaign - OpFor); needs 8, rolls 5 : misses


Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
    Sniper at Hex: 2347 (Artillery); needs 7, rolls 12 : hits the intended hex 2347.
Shadow Hawk SHD-2H (Mordel Campaign) hit for 20 damage.
        Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to LT.
            13 Armor remaining.
        Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to RA.
            Armor destroyed.
             5 Internal Structure remaining.
            Critical hit on RA. Roll is 11; 2 locations.
            CRITICAL HIT on Lower Arm.
            CRITICAL HIT on Shoulder.

        Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to RT.
            8 Armor remaining.
        Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to CT.
            8 Armor remaining.
        Hex 2346: terrain takes 20 damage.


Weapons fire for Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor)
    SRM 2 at Shadow Hawk SHD-2H (Mordel Campaign); needs 10, rolls 4 : misses

    SRM 6 at Shadow Hawk SHD-2H (Mordel Campaign); needs 10, rolls 5 : misses


Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
    SRM 2 at Grasshopper GHR-5H (Mordel Campaign); needs 8, rolls 2 : misses

    Machine Gun at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 10 : misses

    Machine Gun at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 12 : hits (using Left Side table) RA
        Grasshopper GHR-5H (Mordel Campaign) takes 2 damage to RA.
            20 Armor remaining.

    Machine Gun at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 6 : misses

    SRM 6 at Grasshopper GHR-5H (Mordel Campaign); needs 8, rolls 12 : 4 missile(s) hit (using Left Side table).

        Grasshopper GHR-5H (Mordel Campaign) takes 2 damage to RA.
            18 Armor remaining.

        Grasshopper GHR-5H (Mordel Campaign) takes 2 damage to LT.
            18 Armor remaining.

        Grasshopper GHR-5H (Mordel Campaign) takes 2 damage to LA.
            20 Armor remaining.

        Grasshopper GHR-5H (Mordel Campaign) takes 2 damage to RT.
            18 Armor remaining.

    LRM 5 at Vulcan VL-2T (Mordel Campaign); needs 11, rolls 8 : misses


Weapons fire for Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor)
    SRM 2 at Grasshopper GHR-5H (Mordel Campaign); needs 9, rolls 7 : misses

    SRM 2 at Grasshopper GHR-5H (Mordel Campaign); needs 9, rolls 11 : 1 missile(s) hit.

        Grasshopper GHR-5H (Mordel Campaign) takes 2 damage to RL.
            24 Armor remaining.

    SRM 2 at Grasshopper GHR-5H (Mordel Campaign); needs 9, rolls 3 : misses


Weapons fire for Shadow Hawk SHD-2H (Mordel Campaign)
    Medium Laser at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 9, rolls 9 : hits (using Right Side table) RR
        Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 5 damage to RR.
            7 Armor remaining.

    AC/5 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 7, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

    LRM 5 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 7, rolls 8 : 3 missile(s) hit (using Right Side table).

        Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 3 damage to TU.
            13 Armor remaining.

    SRM 2 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 9, rolls 7 : misses



BattleMaster BLR-1G (Mordel Campaign) must make 1 piloting skill roll(s) (60+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (60+ damage)); needs 8, rolls 5 : falls.
    BattleMaster BLR-1G (Mordel Campaign) falls on its right side, suffering 9 damage.
        BattleMaster BLR-1G (Mordel Campaign) takes 5 damage to LT (critical).
            10 Armor remaining.
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on Machine Gun Ammo (198).
            *** Machine Gun Ammo EXPLODES! 396 DAMAGE! ***
                >BattleMaster BLR-1G (Mordel Campaign) suffers catastrophic damage, but the autoeject system was engaged.

            
BattleMaster BLR-1G (Mordel Campaign) must make a piloting skill check (landing in clear terrain).
            Needs 9 [5 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 4 : fails.

                Pilot of MechWarrior Private Richard Viertel (Mordel Campaign) "Private Richard Viertel" takes 2 damage (2 total hits).
                    The pilot ejects safely!

        *** BattleMaster BLR-1G (Mordel Campaign) DESTROYED by ejection! ***
                BattleMaster BLR-1G (Mordel Campaign) takes 396 damage to LT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Left Arm blown off.
                378 damage transfers to CT.
                    Critical hit on LT.         Roll is 7;         no effect.
                BattleMaster BLR-1G (Mordel Campaign) takes 378 damage to CT.
                     SECTION DESTROYED.


                    Critical hit on CT.         Roll is 9;         1 location.
                    CRITICAL HIT on Standard Gyro.

        Pilot of BattleMaster BLR-1G (Mordel Campaign) "Private Richard Viertel" has ejected, so no damage is dealt!

        BattleMaster BLR-1G (Mordel Campaign) takes 4 damage to RA.
            0 Armor remaining.

Pilot of BattleMaster BLR-1G (Mordel Campaign) "Private Richard Viertel" must roll 8 to avoid damage; rolls 6 : fails.
        Pilot of BattleMaster BLR-1G (Mordel Campaign) "Private Richard Viertel" has ejected, so no damage is dealt!


Shadow Hawk SHD-2H (Mordel Campaign) must make 1 piloting skill roll(s) (60+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (60+ damage)); needs 8, rolls 8 : succeeds.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
Mercenary
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Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 14-Apr-2019 12:59    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 11 heat, sinks 11 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 20 heat, sinks 15 heat and is now at 5 heat.
Vulcan VL-2T (Mordel Campaign) gains 7 heat, sinks 7 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 23 heat, sinks 15 heat and is now at 8 heat.
Wyvern WVE-6N (Mordel Campaign) gains 13 heat, sinks 12 heat and is now at 2 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 9 heat, sinks 9 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 20 heat, sinks 20 heat and is now at 0 heat.
Quickdraw QKD-4G (Mordel Campaign - OpFor) gains 15 heat, sinks 13 heat and is now at 2 heat.
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) gains 12 heat, sinks 12 heat and is now at 0 heat.
Ostsol OTL-4D (Mordel Campaign - OpFor) gains 16 heat, sinks 16 heat and is now at 1 heat.
Wolverine WVR-6M (Mordel Campaign - OpFor) gains 17 heat, sinks 14 heat and is now at 3 heat.
Longbow LGB-0W (Mordel Campaign - OpFor) gains 13 heat, sinks 13 heat and is now at 4 heat.
Trebuchet TBT-5S (Mordel Campaign - OpFor) gains 19 heat, sinks 18 heat and is now at 1 heat.

Griffin GRF-1N (Mordel Campaign - OpFor) gains 12 heat, sinks 12 heat and is now at 3 heat.
Wyvern WVE-6N (Mordel Campaign - OpFor) gains 14 heat, sinks 12 heat and is now at 3 heat.

Locust LCT-1V (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 12 heat, sinks 10 heat and is now at 2 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
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Vagabond
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Joined: 04-Feb-2002 00:00
Posts: 5788
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PostPosted: 14-Apr-2019 13:00    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Initiative Phase for Round #3
-------------------
Mordel Campaign rolls a 7[5+2].
Mordel Campaign - OpFor rolls a 9[5+4].

Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 12234 BV remaining (85.0% of 14289 initially) 0 BV fled

Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 15-Apr-2019 23:09; edited 1 time in total]
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Vagabond
Mercenary
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Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 14-Apr-2019 13:02    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Targeting Phase
-------------------
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
    Long Tom, will land in 0 turn(s).
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
Mercenary
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Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 21-Apr-2019 22:47    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Offboard Attack Phase
-------------------
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
    Long Tom at Hex: 4048 (Artillery); needs 11, rolls 9 : misses and scatters to hex 3848.
        Hex 3847: terrain takes 30 damage.
Vulcan VL-2T (Mordel Campaign) hit (using Left Side table) for 5 damage.
        Vulcan VL-2T (Mordel Campaign) takes 5 damage to LL.
            5 Armor remaining.

Movement Phase
--------------



Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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[Last edited by Vagabond on 28-Apr-2019 20:11; edited 1 time in total]
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Vagabond
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Posts: 5788
Location: United States
PostPosted: 21-Apr-2019 22:54    Post subject: Re: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Please submit your Attack and Movement declarations as per the rules by Saturday 4/27/2019 10:00 am PST.
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