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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 13-Jun-2002 14:09 Post subject: The Timberwolf I pilot |
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Well you are all familar with the Timberwolf (Mad cat to you surrats). I have taken this into a few battles now and as long as I watch my heat I have done VERY well. 5 battles 4 victories 1 loss
2 Lrm 15's +2 tons of ammo + 2 Artemis
6 Er meds
4 Er small
4 Jumpjets
2 Heatsinks
Targeting comp
These are distributed 2 Er meds in each arm and then the remainder in the torsos.
Let me know what you think (Im sure someone will think its munchy but oh well ) My only loss was in a lucky hit to the head by a clan erppc. I was going to use Med pulse but I really think they get over used and I couldnt get the same damage output with them or even movement with them.
Well let me know
Stinger
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Ares Clan Jade Falcon Star Colonel
Joined: 20-Feb-2002 00:00 Posts: 737
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Posted: 13-Jun-2002 14:32 Post subject: The Timberwolf I pilot |
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no ballistic...UAC's are almost a req. for me _________________ I have the right to remain silent. Anything I say will undoubtedly incriminate me.
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RFalcon Clan Nova Cat Star Captain
Joined: 01-May-2002 00:00 Posts: 156 Location: United States
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Posted: 13-Jun-2002 15:39 Post subject: The Timberwolf I pilot |
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All in all a well rounded mech, covers all ranges and with it's weapons for specific ranges it's a rare day that it overheats, I'm guessing.
Tho I hate UACs, I've devised a nice setup for a TimberWolf that uses UACs. I'll post it elsewhere. _________________ Nova Commander Tarn (Elam)
3rd BattleMech Star
1st Battle Trinary
8th Scorpion Uhlans (The Crimson Legion)
Gamma Galaxy (The Cave Dwellers)
Clan Golaith Scorpion
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Ares Clan Jade Falcon Star Colonel
Joined: 20-Feb-2002 00:00 Posts: 737
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Posted: 13-Jun-2002 16:27 Post subject: The Timberwolf I pilot |
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appreciated, i've got a penchant for machine/chain guns _________________ I have the right to remain silent. Anything I say will undoubtedly incriminate me.
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Talen Capellan Confederation Sang-shao
Joined: 05-Feb-2002 00:00 Posts: 1269 Location: United States
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Posted: 13-Jun-2002 16:41 Post subject: The Timberwolf I pilot |
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Actually, its not bad. I could see it being put to some good use. I still prefer my mod of the D variant (flip the 2 rear SSRM6s foward), but this isnt so bad.
_________________ "Historians exercise great power and some of them know it. They recreate the past, changing it to fit their own interpretations. Thus, they change the future as well." - Leto II
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Old Dog Capellan Confederation Sang-wei
Joined: 24-May-2002 00:00 Posts: 299
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Posted: 13-Jun-2002 17:07 Post subject: The Timberwolf I pilot |
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Kinda effective, in a Blackhawk sort of way, but I think you can do better.
Jump Jets: Take 3, 5, or none. 4 isn't a happy number.
Weapons: Multiples of the same range can be effective, but can be frsutrating ... you're a one-trick pony with them, and if your one trick is hurt, you've got nothing to fall back on. Take at least a pair of ER Large, some LRMs, *something*, so that you don't get Gaussed to pieces. You also have nothing for vehicles, nor infantry. IS troopers in teh woods would have an absolute field day with your legs, and there's no counterattack you could make. Good for tapping on a generic IS mech with a bad pilot who constantly closes in on you, but that's the *only* thing it can fight.
I give this a straight C. It does the one thing well, but its just too narrow-focused for me. That said, in the mech-dueling front, it'll probably dig through IS pilots that are foolish enough to close.
-- Old Dog, happy chaser of mad cats!
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Talen Capellan Confederation Sang-shao
Joined: 05-Feb-2002 00:00 Posts: 1269 Location: United States
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Posted: 13-Jun-2002 18:07 Post subject: The Timberwolf I pilot |
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It does have LRMs...2 of them, 15 packs...with Artemis.
_________________ "Historians exercise great power and some of them know it. They recreate the past, changing it to fit their own interpretations. Thus, they change the future as well." - Leto II
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 13-Jun-2002 20:38 Post subject: The Timberwolf I pilot |
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LOL about what I expected. I had to keep the LRM's that generally is what I use to whittle away from a distance. Ive alos got a variant that switches out the er smalls for a srm 4. OR is it a pair of 2 and a half ton? oh well cant rember and cant find the sheet for it.
I was going for a lok that actually resembled the mini and a even uniform look to it. The only pplace I did have a big problem was on plains terrain with nothing to block my advance to the enemy, then got tagged by a erppc to the head.
Stinger _________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Old Dog Capellan Confederation Sang-wei
Joined: 24-May-2002 00:00 Posts: 299
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Posted: 13-Jun-2002 22:26 Post subject: The Timberwolf I pilot |
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I can't believe I didn't see those LRMs on there.
Pardon me, I'll be under the porch.
*shaaaaame*
-- Old Dog, bad dog, bad, BAD dog!
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 13-Jun-2002 22:28 Post subject: The Timberwolf I pilot |
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No biggie.
I do hope this raises the grade from a C to a B or even a B+ though
Stinger
[ This Message was edited by: Stinger on 2002-06-13 22:29 ] _________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Ares Clan Jade Falcon Star Colonel
Joined: 20-Feb-2002 00:00 Posts: 737
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Posted: 13-Jun-2002 23:24 Post subject: The Timberwolf I pilot |
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why's 4 an unhappy number? I find it fits nice with the leg crits.
_________________ I have the right to remain silent. Anything I say will undoubtedly incriminate me.
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Gangrene Federated Suns Leftenant General
Joined: 04-Feb-2002 00:00 Posts: 939 Location: United States
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Posted: 14-Jun-2002 02:55 Post subject: The Timberwolf I pilot |
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Personally I don't like it. The lack of a decent punch of weapon, of at least PPC caliber, limits its usefulness. Drop those lame LRM's in favor of something big, nasty, and direct fire.
_________________ Gangrene
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RFalcon Clan Nova Cat Star Captain
Joined: 01-May-2002 00:00 Posts: 156 Location: United States
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Posted: 14-Jun-2002 10:33 Post subject: The Timberwolf I pilot |
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Like ATMs. Wheee. Get Artimus built in. _________________ Nova Commander Tarn (Elam)
3rd BattleMech Star
1st Battle Trinary
8th Scorpion Uhlans (The Crimson Legion)
Gamma Galaxy (The Cave Dwellers)
Clan Golaith Scorpion
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Jade_Dragon 8th Sword of Light Sho-sho
Joined: 05-Feb-2002 00:00 Posts: 1329 Location: United States
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Posted: 14-Jun-2002 14:38 Post subject: The Timberwolf I pilot |
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4 is a bad JJ number becuase it does not give you any targeting bounses over a 3 like 5 does. If a Mech can move 5/8 then that Mech should be able to jump 5.
I personally find anything besides full jump a waste of the tonnage used for the JJs. The classic Shadow Hawk being the best example but the Timber Wolf Pryde is up there as well.
_________________ The JadeDragon
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