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Pyle Marine Transport
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Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 09-Jun-2019 19:26    Post subject: Pyle Marine Transport Reply to topic Reply with quote

Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Pyle USMC
Tech:          Inner Sphere / 3062
Config:        Tracked Vehicle
Rules:         Level 3, Standard design

Mass:          34 tons
Power Plant:   240 Pitban Fusion
Cruise Speed:  75.6 km/h
Maximum Speed: 118.8 km/h
Armor Type:    Reactive
Armament:     
  1 Small X-Pulse Laser
  1 Laser AMS
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Pyle USMC
Mass:          34 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  20 pts Standard               0      3.40
Engine:        240 Fusion                    0     11.50
Shielding & Transmission Equipment:          0      5.75
    Cruise MP:   7
     Flank MP:  11
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      1.70
Crew: 3 Members                              0       .00
Turret Equipment:                            0       .25
Armor Factor:   46 pts Reactive              2      2.88

                          Internal    Armor
                          Structure   Value
   Front:                     4         14
   Left / Right Sides:        4        9/9
   Rear:                      4          6
   Turret:                    4          8

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Small X-Pulse Laser    Turret   3          1      1.00
1 Laser AMS              Turret   7          1      1.50
Infantry Bay             Body                1      6.00
--------------------------------------------------------
TOTALS:                          10          5     33.98
Items & Tons Left:                           6       .02

Calculated Factors:
Total Cost:        1,257,791 C-Bills
Battle Value 2:    306 (old BV = 150)
Cost per BV:       4,110.43
Weapon Value:      16 / 16 (Ratio = .05 / .05)
Damage Factors:    SRDmg = 2;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 7T,  Armor/Structure: 0 / 2
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GL;  Point Value: 3
                   Specials: tran6

Shocked I know I'm gonna get in trouble for the name, but I'm betting someone has warm'n'fuzzies for the old series.

Anyways, I wondered if I could go faster with the Pitban 240 I'd deemed a universal constant: I guess so, but all the extra where lost, and that armor weight, for a "mere" movement point.

I thought I just heard Teh Corps was thinking "speed, above all else" …
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[Last edited by Goose on 11-Jun-2019 15:37; edited 3 times in total]
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Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 09-Jun-2019 19:32    Post subject: Pile Marine Transport Reply to topic Reply with quote

foxtrotalpha.jalopnik.com/the-marines-new-amphibious-combat-vehicle-still-may-not-1833591114
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Sleeping Dragon
Draconis Combine
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Posts: 4820
Location: Czech Republic
PostPosted: 09-Jun-2019 20:42    Post subject: Pile Marine Transport Reply to topic Reply with quote

For a Battletech vehicle it's rather fragile for it's weight. If you insist on six tons of infantry space, which makes it capble of carrying 56 men instead of a 13 man squad you lose a lot of weight, just like with fusion and all energy load out. You can shave some of that off by going for a smaller bay and for a fuel cell and more standard projectile weapons (MG and AMS). ALso where is the amphibious capacity? Very Happy
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Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 09-Jun-2019 21:42    Post subject: Pyle Marine Transport Reply to topic Reply with quote

Try something more interesting then pajama-foot.

Code:
Notable Unit:
Tech Base (Rating): Inner Sphere (C/C-D-B)
Transport Weight: 5.5 tons
Equipment:
Primary Weapon: 20 Assault Rifle w/CGLs
Secondary Weapon: 8 Heavy Mortars
Disposable Weapon: LAW Rocket Launchers
Armor: Heavy Armor Kit
Battle Value: 151
Notes:  Not trained or equipped for Anti-’Mech or Swarming Attacks.   
Platoon Type (Specialty): Motorized, (None)
Ground MP:  2
Terrain Restrictions: Water(Any)
Platoon Size (Squad/Platoon): 28 (7/4)
Damage Divisor: 2
To-Hit Modifier (Range in Hexes):
 -1 (0 Hexes), 0 (1-3 Hexes), 2 (4-6 Hexes), 4 (7-9 Hexes)
Maximum Weapon Damage (# of Troopers):
18 (28), 17 (27-26), 16 (25), 15 (24-23), 14 (22), 13 (21-20), 12 (19-18), 11 (17), 10 (16-15), 9 (14), 8 (13-12), 7 (11), 6 (10-9), 5 (8), 4 (7-6), 3 (5-4), 2 (3), 1 (2-1)
Cost (C-bills): 4070277

Disposable Weapons (If Equipped)
To-Hit Modifier (Range in Hexes):
 -2 (0 Hexes), 0 (1-2 Hexes), 2 (3-4 Hexes), 4 (5-6 Hexes)
Maximum Weapon Damage (# of Troopers):
15 (28-27), 14 (26-25), 13 (24), 12 (23-22), 11 (21-20), 10 (19-18), 9 (17-16), 8 (15-14), 7 (13), 6 (12-11), 5 (10-9), 4 (8-7), 3 (6-5), 2 (4-3), 1 (2-1)

Adjusted Platoon Stats
Gunnery TN: 3
Anti-'Mech TN: -
Experience Rating: Veteran
Adjusted BV: 198


It's anybodies guess what the fueling issues are once you get below the APC.

Amphibious is a boondoggle; Get a Hover if water scares you so much, or GTFO! Razz
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Rudel Gurken
Allisters Light Thunder
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PostPosted: 10-Jun-2019 02:12    Post subject: Pyle Marine Transport Reply to topic Reply with quote

But... but... a Marine Transport without amphibious capability is just ... a Transport Very Happy

You could distribute your platoon to two vehicles and free up two and a half tons for limited amphibious equipment and some more armor.
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Sleeping Dragon
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PostPosted: 10-Jun-2019 03:48    Post subject: Pyle Marine Transport Reply to topic Reply with quote

Justlike Rudel already said you don't get to call the thin marine transport unless it can swim. And even with the infantry you've posted you have space for twice the amount of people compared to the original source, although you can just go for the standard SRM infantry if you want a bunch of guys armed with LAWs. Those take the same amount of space as the standard infantry, or you might have one 7 man group of rifle and one of SRMs if you want to use them by squads (as the battletech rules normally utilize whole platoons of 28, or squads of 7). What you've utilised is motorised infantry, so guys with bikes etc. rather than ground pounders, which are far less space intensive for transportation.
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Goose
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PostPosted: 10-Jun-2019 19:15    Post subject: Pyle Marine Transport Reply to topic Reply with quote

Razz I'll decide later if I keep the name.

Code:
Notable Unit:
Tech Base (Rating): Inner Sphere (C/C-D-D)
Transport Weight: 2.5 tons
Equipment:
Primary Weapon: 20 Assault Rifle w/CGLs
Secondary Weapon: 8 Standard Two-Shot SRM Launchers
Disposable Weapon: LAW Rocket Launchers
Armor: Heavy Armor Kit
Battle Value: 150
Notes:  Not trained or equipped for Anti-’Mech or Swarming Attacks.   
Platoon Type (Specialty): Foot, (None)
Ground MP:  Shoot or Move 1MP
Terrain Restrictions: Water(Any)
Platoon Size (Squad/Platoon): 28 (7/4)
Damage Divisor: 2
To-Hit Modifier (Range in Hexes):
 -1 (0 Hexes), 0 (1-2 Hexes), 2 (3-4 Hexes), 4 (5-6 Hexes)
Maximum Weapon Damage (# of Troopers):
23 (28), 22 (27), 21 (26-25), 20 (24), 19 (23), 18 (22), 17 (21), 16 (20-19), 15 (18), 14 (17), 13 (16), 12 (15), 11 (14-13), 10 (12), 9 (11), 8 (10), 7 (9-8), 6 (7), 5 (6), 4 (5), 3 (4), 2 (3-2), 1 (1)
Cost (C-bills): 2092016

Disposable Weapons (If Equipped)
To-Hit Modifier (Range in Hexes):
 -2 (0 Hexes), 0 (1-2 Hexes), 2 (3-4 Hexes), 4 (5-6 Hexes)
Maximum Weapon Damage (# of Troopers):
15 (28-27), 14 (26-25), 13 (24), 12 (23-22), 11 (21-20), 10 (19-18), 9 (17-16), 8 (15-14), 7 (13), 6 (12-11), 5 (10-9), 4 (8-7), 3 (6-5), 2 (4-3), 1 (2-1)

Adjusted Platoon Stats
Gunnery TN: 3
Anti-'Mech TN: -
Experience Rating: Veteran
Adjusted BV: 196


Not the cheapest organs to put in the meat-grinder, but still twice the price of pajama-foot. This firepower requires a choice between movement or fire.

I do get the part about filling six tons of bench-seats, but it's the 32ⁿᵈ century, and you need to think about six suits of power armor in any broadly compatible transport.

Not a Marine transport? There's an argument anything moved on a DropShip is a foam of Marine … Wink
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Goose
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PostPosted: 10-Jun-2019 19:46    Post subject: Pyle Marine Transport Reply to topic Reply with quote

Oh, hey: bg.battletech.com/forums/index.php?topic=29238.msg681289#msg681289
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Sleeping Dragon
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PostPosted: 12-Jun-2019 00:33    Post subject: Pyle Marine Transport Reply to topic Reply with quote

Space marines do boarding Ops, use zero-G training and use shuttles Wink The vehicle you use is limited to earth-like environments as it lacks environmental sealing (a common problem with all vehicles, but those don't try to act like they will ever be deployed with the marines).

IS BAs are organized by four man squads. Six man units are ComStar and WoB thing. You can try to fill the 6 tons with heavier BAs, but you can send two vehicles jsut as well.
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Goose
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PostPosted: 12-Jun-2019 23:28    Post subject: Pyle Marine Transport Reply to topic Reply with quote

Marines do landings, as-in planet-heads.

The Army is for defense of ground.

'Mechs are for offense, being terrain-agnostic and droppable.

If Marines could skip the infantry, they would, but it's way-prudent for one to be able to hold recently taken ground one's self.

Trust me™, I'm a Warmonger. Wink
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Sleeping Dragon
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PostPosted: 13-Jun-2019 04:27    Post subject: Pyle Marine Transport Reply to topic Reply with quote

Yeah, but the official materials say what the marines in CBT do (not just this, it's also a career in the A Time of War RPG etc.). They guard the ship and do the boarding. For combat drops you have the jump infantry and BAs. Tanks can also be parashuted, although 'Mechs are fare better suited for that job. As soon as you have the DropShips on the ground it's standard infantry that goes forth to do the entrenching and area securing stuff. Alternatively you can have the old school marines on water-heavy planets, but those do specialise on... well... water.

https://www.sarna.net/wiki/Space_Marine
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