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JHP-L1 Deathwish
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Ares
Clan Jade Falcon
Star Colonel
Star Colonel


Joined: 20-Feb-2002 00:00
Posts: 737

PostPosted: 13-Jun-2002 17:41    Post subject: JHP-L1 Deathwish Reply to topic Reply with quote

Tons: 70
Clan lvl 3
Omni-mech

LOCKED
fusion xl engine 4/6
standard gyro/cockpit/targeting
heat sinks: 10 (0) double
Armor: ferro
Structure: endo
upper arm and shoulder only
LOCKED

UNLOCKED
4 jump jets
2 machine guns
2 1/2 tons of machine gun ammo
2 RAC-5's
2 tons of RAC5 hardball
2 Streak SRM6
2 tons of SSRM6 missiles
1 angel ECM suite
2 medium pulse lasers
UNLOCKED

---------------------------------------------
yes? no? comments? (for some reason it won't let me make a poll)
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Stinger
The Knights of Chaos
General
General


Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 13-Jun-2002 20:43    Post subject: JHP-L1 Deathwish Reply to topic Reply with quote

RAC's? Are they the rotary ac your talking about?

If so then a clan mech would never have that its a Fed com only weapon. If its something else than I have no idea what it is and need some help (Ill admit Ive been away for a while and have recently started to get back into designing and the universe as a whole. And YES CLICK-A-MECH still sucks )

Stinger

(BAH just thinking about click-a-mech makes me irritated)
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Stinger
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Ares
Clan Jade Falcon
Star Colonel
Star Colonel


Joined: 20-Feb-2002 00:00
Posts: 737

PostPosted: 13-Jun-2002 21:57    Post subject: JHP-L1 Deathwish Reply to topic Reply with quote

yes, rotary-auto cannons. TDB allows it, so for this, just assume clans got ahold of the tech from salvage and devoleped their own. Hows the mech look, fluff-faults aside?

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Stinger
The Knights of Chaos
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PostPosted: 13-Jun-2002 22:33    Post subject: JHP-L1 Deathwish Reply to topic Reply with quote

Ahhhh convienent. Oh well as a Clan warrior I would shun the design because of the Is tech (stolen yes but IS none the less). As a player I do like the design I can see it being a pain in the ass in a battle with a full star of mechs to worry about.

Stinger

[ This Message was edited by: Stinger on 2002-06-13 22:33 ]
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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Nightmare
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 03-May-2002 00:00
Posts: 2214

PostPosted: 14-Jun-2002 08:16    Post subject: JHP-L1 Deathwish Reply to topic Reply with quote

It`s the MechForce UK Clan Rotary ACs,
those are exactly what FASA based the IS
RACs on...

Alternate Universe and all that, the MFUK stuff is Level 3, and is a bit too powerful
in some cases. Try out the MFUK RAC/10s and 20s sometime. The horror!

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Jade_Dragon
8th Sword of Light
Sho-sho
Sho-sho


Joined: 05-Feb-2002 00:00
Posts: 1329
Location: United States
PostPosted: 14-Jun-2002 14:40    Post subject: JHP-L1 Deathwish Reply to topic Reply with quote

From the stats I have seen on Clan MFUK RACs I find them way too powerful.

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Ares
Clan Jade Falcon
Star Colonel
Star Colonel


Joined: 20-Feb-2002 00:00
Posts: 737

PostPosted: 14-Jun-2002 17:24    Post subject: JHP-L1 Deathwish Reply to topic Reply with quote

ok......it's still offical game material, and I play level 3. Now, the mech is....
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Nightmare
Lyran Alliance
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PostPosted: 15-Jun-2002 00:34    Post subject: JHP-L1 Deathwish Reply to topic Reply with quote

The MFUK RAC-5 isn`t too shabby, no. Range
a full 21 hexes, weight 10 tons. Weapon cost 400,000 + ammo 13,000/ton. It can apparently jam on a 2, 3 or 4 if fired in double, quad or six shot mode. May not be unjammed until after the battle, thank the gods!

http://www.fortunecity.com/rivendell/troll/584/btip/weaponsuk.htm

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Nightmare
Lyran Alliance
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PostPosted: 15-Jun-2002 00:45    Post subject: JHP-L1 Deathwish Reply to topic Reply with quote

Here`s the thing to kill your unholy clan-RAC monstrosity with. Note the Angel ECM from THB, and the Thunderbolt missiles from Unbound Unholy weapons too, one-shot missiles with 15-hex range causing 10 points damage and 15 points heat per hit. Insert maniacal mad-scientist laughter here.


BattleMech Technical Readout
THB, UB Weapons

Type/Model: Killamachine KLM-1
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 3, Custom design

Mass: 70 tons
Chassis: Dorwinion Standard
Power Plant: 280 Vox 280 XL Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: 4 HildCo Model 12 Standard Jump Capacity: 120 meters
Armor Type: Kallon Royalstar Standard
Armament:
1 Poland Main Model C Gauss Rifle
2 Defiance B3M Medium Lasers
10 Thunderbolt (OS)(UB)s
1 Angel ECM (THB)
Manufacturer: Johnston Industries
Location: New Syrtis / FC (JI)
Communications System: Johnston Wide Band w. Angel ECM Suite
Targeting & Tracking System: Rander Pinpoint-HY

--------------------------------------------------------
Type/Model: Killamachine KLM-1
Mass: 70 tons

Equipment: Crits Mass
Int. Struct.: 107 pts Standard 0 7,00
Engine: 280 XL 12 8,00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 11 Double [22] 0 1,00
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 216 pts Standard 0 13,50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 32
Center Torso (Rear): 11
L/R Side Torso: 15 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 11 22/22
L/R Leg: 15 30/30

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Gauss Rifle RA 1 16 9 17,00
(Ammo Locations: 2 RT)
2 Medium Lasers LA 6 2 2,00
5 Thunderbolt (OS)(UB)s RT 30 5 5,00
1 Angel ECM (THB) LT 0 2 1,50
5 Thunderbolt (OS)(UB)s LT 30 5 5,00
4 Standard Jump Jets: 4 4,00
(Jump Jet Loc: 2 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 7 64 70,00
Crits & Tons Left: 14 ,00

Calculated Factors:
Total Cost: 18 888 474 C-Bills
Battle Value: 2 193
Cost per BV: 8 613,08
Weapon Value: 2 630 / 2 630 (Ratio = 1,20 / 1,20)
Damage Factors: SRDmg = 36; MRDmg = 24; LRDmg = 8
BattleForce2: MP: 4J, Armor/Structure: 5/3
Damage PB/M/L: 4/3/2, Overheat: 0
Class: MH; Point Value: 22
Specials: ecm



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[ This Message was edited by: Nightmare on 2002-06-15 00:49 ]
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