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Operation Trotter - Battle in the Dust Bowl III
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5800
Location: United States
PostPosted: 11-Aug-2019 13:19    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Weapon Attack Phase
-------------------
Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 4: No ghost targets.
Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 7: No ghost targets.

Weapons fire for Victor VTR-9B (Mordel Campaign)
    Medium Laser at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 11, rolls 7 : misses


    Medium Laser at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 11, rolls 8 : misses


    SRM 4 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 11, rolls 3 : misses


Weapons fire for Ostsol OTL-4D (Mordel Campaign - OpFor)
    Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 4 : misses


    Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 8 : misses


Weapons fire for Wolverine WVR-6M (Mordel Campaign - OpFor)
    Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 9, rolls 2 : misses


Weapons fire for Longbow LGB-0W (Mordel Campaign - OpFor)
    LRM 20 at Victor VTR-9B (Mordel Campaign); needs 9, rolls 7 : misses


    LRM 20 at Victor VTR-9B (Mordel Campaign); needs 9, rolls 10 : 16 missile(s) hit (using Rear table).

        Victor VTR-9B (Mordel Campaign) takes 5 damage to CTR.
            5 Armor remaining.

        Victor VTR-9B (Mordel Campaign) takes 5 damage to RTR.
            5 Armor remaining.

        Victor VTR-9B (Mordel Campaign) takes 5 damage to LL.
            Armor destroyed.
             14 Internal Structure remaining.
            Critical hit on LL. Roll is 8; 1 location.
            CRITICAL HIT on Lower Leg.

        Victor VTR-9B (Mordel Campaign) takes 1 damage to LL.
             13 Internal Structure remaining.
            Critical hit on LL. Roll is 12;LIMB BLOWN OFF Left Leg blown off.


Weapons fire for Vulcan VL-2T (Mordel Campaign)
    AC/2 at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 9, rolls 8 : misses


Weapons fire for Trebuchet TBT-5S (Mordel Campaign - OpFor)
    Medium Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 11 : hits RA
        Thunderbolt TDR-5S (Mordel Campaign) takes 4 damage to RA.
            16 Armor remaining.


    Medium Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 9 : misses


    Medium Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 7 : misses


    SRM 6 at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 8 : misses


    SRM 6 at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 8 : misses


Weapons fire for Griffin GRF-1N (Mordel Campaign - OpFor)
    PPC at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 8 : misses


    LRM 10 at Thunderbolt TDR-5S (Mordel Campaign); needs 8, rolls 10 : 6 missile(s) hit.

        Thunderbolt TDR-5S (Mordel Campaign) takes 5 damage to RA.
            11 Armor remaining.

        Thunderbolt TDR-5S (Mordel Campaign) takes 1 damage to LT (critical).
            23 Armor remaining.
            Critical hit on LT. Roll is 7; no effect.


Weapons fire for Wyvern WVE-6N (Mordel Campaign - OpFor)
    Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 7, rolls 8 : hits RT
        Thunderbolt TDR-5S (Mordel Campaign) takes 8 damage to RT.
            13 Armor remaining.


    LRM 10 at Thunderbolt TDR-5S (Mordel Campaign); needs 7, rolls 10 : 8 missile(s) hit.

        Thunderbolt TDR-5S (Mordel Campaign) takes 5 damage to RT.
            8 Armor remaining.

        Thunderbolt TDR-5S (Mordel Campaign) takes 3 damage to CT.
            24 Armor remaining.


Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
    Large Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 3 : misses


    Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 11 : hits (using Left Side table) LS
        Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to LS.
            15 Armor remaining.


    Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 7 : misses


    Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 5 : misses


Weapons fire for Flea FLE-4 (Mordel Campaign - OpFor)
    Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 9, rolls 4 : misses


Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
    LRM 5 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 11, rolls 11 : 2 missile(s) hit (using Right Side table).

        Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 2 damage to RS.
            18 Armor remaining.


    Medium Laser at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 10, rolls 10 : hits (using Rear table) MEN
        Direct fire weapon against infantry, damage reduced from 5 to 2
        Infantry platoon caught in the open!!! Damage doubled.
        Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor) takes 4 damage to MEN.
             PLATOON KILLED,
*** Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor) DESTROYED by damage! ***


Weapons fire for Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor)
    LRM 5 at Wyvern WVE-6N (Mordel Campaign); needs 11, rolls 5 : misses


    LRM 5 at Wyvern WVE-6N (Mordel Campaign); needs 11, rolls 7 : misses


    SRM 2 at Victor VTR-9B (Mordel Campaign); needs 10, rolls 7 : misses


    Machine Gun at Victor VTR-9B (Mordel Campaign); needs 12, rolls 6 : misses

    Machine Gun at Victor VTR-9B (Mordel Campaign); needs 12, rolls 7 : misses

    Machine Gun at Victor VTR-9B (Mordel Campaign); needs 12, rolls 7 : misses

    LRM 5 at Thunderbolt TDR-5S (Mordel Campaign); needs 13, rolls 11 : misses


Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
    LRM 5 at Thunderbolt TDR-5S (Mordel Campaign); needs 11, rolls 6 : misses


    LRM 5 at Thunderbolt TDR-5S (Mordel Campaign); needs 11, rolls 8 : misses


    Machine Gun at Thunderbolt TDR-5S (Mordel Campaign); needs 11, rolls 10 : misses

    Machine Gun at Thunderbolt TDR-5S (Mordel Campaign); needs 11, rolls 4 : misses

    Machine Gun at Thunderbolt TDR-5S (Mordel Campaign); needs 11, rolls 8 : misses

    SRM 6 at Thunderbolt TDR-5S (Mordel Campaign); needs 7, rolls 6 : misses




Victor VTR-9B (Mordel Campaign) must make 2 piloting skill roll(s) (leg/foot actuator hit; leg destroyed).
The base target is 10 [5 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed) + 1 (Left Leg Upper Leg Actuator destroyed) + 1 (Left Leg Lower Leg Actuator destroyed) + 1 (Left Leg Foot Actuator destroyed)].
    Roll #1, (leg destroyed); automatically fails.
    Victor VTR-9B (Mordel Campaign) falls on its rear, suffering 8 damage.
        Victor VTR-9B (Mordel Campaign) takes 5 damage to CTR.
            0 Armor remaining.
        Victor VTR-9B (Mordel Campaign) takes 3 damage to RL.
            9 Armor remaining.

Pilot of Victor VTR-9B (Mordel Campaign) "Private Mackenzie Holmes" must roll 16 to avoid damage; rolls 10 : fails.
        Pilot of Victor VTR-9B (Mordel Campaign) "Private Mackenzie Holmes" takes 1 damage (1 total hits).
        
Pilot of Victor VTR-9B (Mordel Campaign) "Private Mackenzie Holmes" needs a 3 to stay conscious. Rolls 9 : successful!


Thunderbolt TDR-5S (Mordel Campaign) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5800
Location: United States
PostPosted: 11-Aug-2019 13:19    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 13 heat, sinks 13 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 18 heat, sinks 15 heat and is now at 3 heat.
Wyvern WVE-6N (Mordel Campaign) gains 3 heat, sinks 7 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 9 heat, sinks 15 heat and is now at 0 heat.
Quickdraw QKD-4G (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) gains 7 heat, sinks 7 heat and is now at 0 heat.
Ostsol OTL-4D (Mordel Campaign - OpFor) gains 16 heat, sinks 16 heat and is now at 0 heat.
Wolverine WVR-6M (Mordel Campaign - OpFor) gains 8 heat, sinks 9 heat and is now at 0 heat.
Longbow LGB-0W (Mordel Campaign - OpFor) gains 12 heat, sinks 13 heat and is now at 3 heat.
Trebuchet TBT-5S (Mordel Campaign - OpFor) gains 17 heat, sinks 17 heat and is now at 0 heat.
Griffin GRF-1N (Mordel Campaign - OpFor) gains 14 heat, sinks 12 heat and is now at 4 heat.
Wyvern WVE-6N (Mordel Campaign - OpFor) gains 12 heat, sinks 12 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 2 heat, sinks 2 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 2 heat, sinks 4 heat and is now at 0 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
Mercenary
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Joined: 04-Feb-2002 00:00
Posts: 5800
Location: United States
PostPosted: 11-Aug-2019 13:27    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Initiative Phase for Deployment for Round #7
-------------------
Mordel Campaign rolls a 9[7+2].
Mordel Campaign - OpFor rolls a 12[8+4].

Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 9832 BV remaining (68.0% of 14289 initially) 0 BV fled

Mordel Campaign rolls a 9[7+2](6[4+2]) (Tactical Genius ability used).
Mordel Campaign - OpFor rolls a 12[8+4].

Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5800
Location: United States
PostPosted: 18-Aug-2019 21:18    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Targeting Phase
-------------------
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
    Long Tom, will land in 1 turn(s).

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 (Mordel Campaign - OpFor)
    Long Tom, will land in 1 turn(s).

Weapons fire for Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor)
    Thumper, will land in 1 turn(s).

Weapons fire for Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor)
    Thumper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #2 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #6 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5800
Location: United States
PostPosted: 18-Aug-2019 21:29    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Movement Phase
-------------------

Private Mackenzie Holmes ejects from a Victor VTR-9B (Mordel Campaign).
    
Victor VTR-9B (Mordel Campaign) must make a piloting skill check (landing in clear terrain).
    Needs 8 [5 (ejecting) + 5 (Mech is prone) - 2 (landing in clear terrain)], rolls 7 : fails.

            The pilot ejects safely!
*** Victor VTR-9B (Mordel Campaign) DESTROYED by ejection! ***


Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 18-Aug-2019 21:32; edited 1 time in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5800
Location: United States
PostPosted: 18-Aug-2019 21:29    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Offboard Attack Phase
-------------------
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
    Long Tom at Hex: 4440 (Artillery); needs 11, rolls 7 : misses and scatters to hex 4444.
        Hex 4445: terrain takes 30 damage.

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 (Mordel Campaign - OpFor)
    Long Tom at Hex: 4240 (Artillery); needs 11, rolls 4 : misses and scatters to hex 4937.

Weapons fire for Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor)
    Thumper at Hex: 4640 (Artillery); needs 11, rolls 9 : misses and scatters to hex 4841.
        Hex 4841: terrain takes 30 damage.
        Hex 4842: terrain takes 10 damage.

Weapons fire for Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor)
    Thumper at Hex: 4040 (Artillery); needs 11, rolls 6 : misses and scatters to hex 4538.
        Hex 4438: terrain takes 10 damage.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) (Mordel Campaign - OpFor)
    Sniper at Hex: 4140 (Artillery); needs 10, rolls 6 : misses and scatters to hex 4538.
        Hex 4438: terrain takes 20 damage.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #2 (Mordel Campaign - OpFor)
    Sniper at Hex: 4540 (Artillery); needs 10, rolls 6 : misses and scatters to hex 4544.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #6 (Mordel Campaign - OpFor)
    Sniper at Hex: 4340 (Artillery); needs 11, rolls 9 : misses and scatters to hex 4139.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
    Sniper at Hex: 4341 (Artillery); needs 11, rolls 5 : misses and scatters to hex 4347.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
    Sniper at Hex: 4741 (Artillery); needs 10, rolls 5 : misses and scatters to hex 5243.
        Hex 5242: terrain takes 20 damage.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
    Sniper at Hex: 4740 (Artillery); needs 10, rolls 6 : misses and scatters to hex 4341.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
    Sniper at Hex: 4641 (Artillery); needs 10, rolls 6 : misses and scatters to hex 5040.
Grasshopper GHR-5H (Mordel Campaign) hit (using Rear table) for 10 damage.
        Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to RL.
            14 Armor remaining.
        Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to RL.
            9 Armor remaining.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5800
Location: United States
PostPosted: 02-Sep-2019 14:22    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Weapon Attack Phase
-------------------
Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 6: No ghost targets.
Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 2: No ghost targets.


Weapons fire for Quickdraw QKD-4G (Mordel Campaign - OpFor)
    LRM 10 at Thunderbolt TDR-5S (Mordel Campaign); needs 7, rolls 10 : 6 missile(s) hit.

        Thunderbolt TDR-5S (Mordel Campaign) takes 5 damage to RL.
            24 Armor remaining.

        Thunderbolt TDR-5S (Mordel Campaign) takes 1 damage to CT.
            23 Armor remaining.


Weapons fire for Quickdraw QKD-4G #2 (Mordel Campaign - OpFor)
    LRM 10 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 6 : misses


Weapons fire for Ostsol OTL-4D (Mordel Campaign - OpFor)
    Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 6 : misses

    Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 8 : misses


Weapons fire for Wolverine WVR-6M (Mordel Campaign - OpFor)
    Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 9, rolls 10 : hits LA
        Thunderbolt TDR-5S (Mordel Campaign) takes 8 damage to LA.
            12 Armor remaining.


Weapons fire for Longbow LGB-0W (Mordel Campaign - OpFor)
    LRM 20 at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 2 : misses

    LRM 20 at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 7 : misses


Weapons fire for Trebuchet TBT-5S (Mordel Campaign - OpFor)
    Medium Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 6 : misses

    Medium Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 9 : misses

    Medium Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 8 : misses


Weapons fire for Griffin GRF-1N (Mordel Campaign - OpFor)
    PPC at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 7 : misses

    LRM 10 at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 2 : misses


Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
    LRM 5 at Mongoose MON-67 (Mordel Campaign - OpFor); needs 11, rolls 9 : misses

    Large Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 9, rolls 7 : misses

    Medium Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 11, rolls 7 : misses

    Medium Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 11, rolls 5 : misses

    Medium Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 11, rolls 5 : misses

    Medium Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 11, rolls 5 : misses


Weapons fire for Wyvern WVE-6N (Mordel Campaign - OpFor)
    Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 9, rolls 9 : hits RA
        Thunderbolt TDR-5S (Mordel Campaign) takes 8 damage to RA.
            3 Armor remaining.

    LRM 10 at Thunderbolt TDR-5S (Mordel Campaign); needs 7, rolls 6 : misses


Weapons fire for Locust LCT-1V (Mordel Campaign - OpFor)
    Medium Laser at Vulcan VL-2T (Mordel Campaign); needs 9, rolls 8 : misses

    Machine Gun at Vulcan VL-2T (Mordel Campaign); needs 9, rolls 7 : misses

    Machine Gun at Vulcan VL-2T (Mordel Campaign); needs 9, rolls 9 : hits LT
        Vulcan VL-2T (Mordel Campaign) takes 2 damage to LT.
        2 damage transfers to CT.
        Vulcan VL-2T (Mordel Campaign) takes 2 damage to CT.
             10 Internal Structure remaining.
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Jump Jet.


Weapons fire for Mongoose MON-67 (Mordel Campaign - OpFor)
    Medium Laser at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 6 : misses

    Medium Laser at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 2 : misses

    Medium Laser at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 6 : misses


Weapons fire for Vulcan VL-2T (Mordel Campaign)
    Flamer at Locust LCT-1V (Mordel Campaign - OpFor); needs 12, rolls 4 : misses

    AC/2 at Mechanized Wheeled Platoon (SRM) (Mordel Campaign - OpFor); needs 11, rolls 7 : misses


Weapons fire for Flea FLE-4 (Mordel Campaign - OpFor)
    Large Laser at Grasshopper GHR-5H (Mordel Campaign); needs 10, rolls 7 : misses


Weapons fire for Wyvern WVE-6N (Mordel Campaign)
    Large Laser at Flea FLE-4 (Mordel Campaign - OpFor); needs 9, rolls 6 : misses


Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
    LRM 15 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 8, rolls 9 : 5 missile(s) hit (using Left Side table).

        Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 5 damage to LS.
            15 Armor remaining.

    Large Laser at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 10, rolls 8 : misses

    SRM 2 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 12, rolls 9 : misses


Weapons fire for Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor)
    SRM 2 at Thunderbolt TDR-5S (Mordel Campaign); needs 11, rolls 11 : 1 missile(s) hit.

        Thunderbolt TDR-5S (Mordel Campaign) takes 2 damage to RL.
            22 Armor remaining.


Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
    LRM 5 at Thunderbolt TDR-5S (Mordel Campaign); needs 8, rolls 5 : misses

    LRM 5 at Thunderbolt TDR-5S (Mordel Campaign); needs 8, rolls 4 : misses




Thunderbolt TDR-5S (Mordel Campaign) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 3 : falls.
    Thunderbolt TDR-5S (Mordel Campaign) falls on its left side, suffering 7 damage.
        Thunderbolt TDR-5S (Mordel Campaign) takes 5 damage to CT (critical).
            18 Armor remaining.
            Critical hit on CT. Roll is 6; no effect.
        Thunderbolt TDR-5S (Mordel Campaign) takes 2 damage to CT.
            16 Armor remaining.

Pilot of Thunderbolt TDR-5S (Mordel Campaign) "Lieutenant JG Donald Hillebrand" must roll 6 to avoid damage; rolls 5 : fails.
        Pilot of Thunderbolt TDR-5S (Mordel Campaign) "Lieutenant JG Donald Hillebrand" takes 1 damage (1 total hits).
        
Pilot of Thunderbolt TDR-5S (Mordel Campaign) "Lieutenant JG Donald Hillebrand" needs a 3 to stay conscious. Rolls 6 : successful!
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5800
Location: United States
PostPosted: 02-Sep-2019 14:26    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Physical Attack Phase
-------------------

Physical attacks for Locust LCT-1V (Mordel Campaign - OpFor)
    Kick (Left leg) at Vulcan VL-2T (Mordel Campaign); needs 6, rolls 7 : hits (using Punch table) LT
        Vulcan VL-2T (Mordel Campaign) takes 4 damage to LT.
        4 damage transfers to CT.
        Vulcan VL-2T (Mordel Campaign) takes 4 damage to CT.
             6 Internal Structure remaining.
            Critical hit on CT. Roll is 6; no effect.


Vulcan VL-2T (Mordel Campaign) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 6 : succeeds.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5800
Location: United States
PostPosted: 02-Sep-2019 14:27    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 7 heat, sinks 7 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 16 heat, sinks 15 heat and is now at 4 heat.
Wyvern WVE-6N (Mordel Campaign) gains 11 heat, sinks 10 heat and is now at 1 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 26 heat, sinks 22 heat and is now at 4 heat.
Wasp WSP-1A (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Quickdraw QKD-4G (Mordel Campaign - OpFor) gains 4 heat, sinks 4 heat and is now at 0 heat.
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) gains 9 heat, sinks 9 heat and is now at 0 heat.
Ostsol OTL-4D (Mordel Campaign - OpFor) gains 16 heat, sinks 16 heat and is now at 0 heat.
Wolverine WVR-6M (Mordel Campaign - OpFor) gains 8 heat, sinks 8 heat and is now at 0 heat.
Longbow LGB-0W (Mordel Campaign - OpFor) gains 12 heat, sinks 13 heat and is now at 2 heat.
Trebuchet TBT-5S (Mordel Campaign - OpFor) gains 9 heat, sinks 9 heat and is now at 0 heat.
Griffin GRF-1N (Mordel Campaign - OpFor) gains 14 heat, sinks 12 heat and is now at 6 heat.
Wyvern WVE-6N (Mordel Campaign - OpFor) gains 12 heat, sinks 12 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 11 heat, sinks 10 heat and is now at 1 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MechWarrior Private Mackenzie Holmes (Mordel Campaign) has been picked up by Wyvern WVE-6N (Mordel Campaign).
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5800
Location: United States
PostPosted: 02-Sep-2019 14:51    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Initiative Phase for Round #8
-------------------
Mordel Campaign rolls a 11[9+2].
Mordel Campaign - OpFor rolls a 10[6+4].

Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 8918 BV remaining (62.0% of 14289 initially) 0 BV fled
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 26-Oct-2019 21:02; edited 2 times in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5800
Location: United States
PostPosted: 29-Sep-2019 12:31    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Targeting Phase
-------------------
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
    Long Tom, will land in 1 turn(s).

Weapons fire for Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor)
    Thumper, will land in 1 turn(s).

Weapons fire for Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor)
    Thumper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #2 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #6 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5800
Location: United States
PostPosted: 29-Sep-2019 12:39    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Movement Phase
-------------------

Thunderbolt TDR-5S (Mordel Campaign) must make a piloting skill check (getting up).
Needs 7 [5 (Base piloting skill) + 2 (Sprinting) + 0 (getting up)], rolls 9 : succeeds.

Offboard Attack Phase
-------------------
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
    Long Tom at Hex: 4435 (Artillery); needs 11, rolls 5 : misses and scatters to hex 4441.

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 (Mordel Campaign - OpFor)
    Long Tom at Hex: 4235 (Artillery); needs 11, rolls 5 : misses and scatters to hex 3633.
        Hex 3632: terrain takes 30 damage.

Weapons fire for Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor)
    Thumper at Hex: 4337 (Artillery); needs 11, rolls 6 : misses and scatters to hex 4839.

Weapons fire for Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor)
    Thumper at Hex: 4537 (Artillery); needs 11, rolls 7 : misses and scatters to hex 4938.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) (Mordel Campaign - OpFor)
    Sniper at Hex: 4334 (Artillery); needs 10, rolls 5 : misses and scatters to hex 3832.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #2 (Mordel Campaign - OpFor)
    Sniper at Hex: 4534 (Artillery); needs 10, rolls 6 : misses and scatters to hex 4932.
        Hex 4932: terrain takes 40 damage.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #6 (Mordel Campaign - OpFor)
    Sniper at Hex: 4635 (Artillery); needs 11, rolls 7 : misses and scatters to hex 4237.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
    Sniper at Hex: 4737 (Artillery); needs 10, rolls 3 : misses and scatters to hex 4744.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
    Sniper at Hex: 4734 (Artillery); needs 10, rolls 8 : misses and scatters to hex 4732.
        Hex 4731: terrain takes 20 damage.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
    Sniper at Hex: 4835 (Artillery); needs 10, rolls 10 : hits the intended hex 4835.

Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5800
Location: United States
PostPosted: 26-Oct-2019 20:49    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Weapon Attack Phase
-------------------
Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 6: No ghost targets.
Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 8: ghost targets active.

Weapons fire for Wolverine WVR-6M (Mordel Campaign - OpFor)
    Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 11, rolls 10 : misses


Weapons fire for Trebuchet TBT-5S (Mordel Campaign - OpFor)
    Medium Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 9 : misses


    Medium Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 4 : misses


    Medium Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 8 : misses


Weapons fire for Griffin GRF-1N (Mordel Campaign - OpFor)
    PPC at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 9 : misses


Weapons fire for Wyvern WVE-6N (Mordel Campaign - OpFor)
    Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 11, rolls 8 : misses


Weapons fire for Locust LCT-1V (Mordel Campaign - OpFor)
    Medium Laser at Grasshopper GHR-5H (Mordel Campaign); needs 11, rolls 6 : misses


Weapons fire for Mongoose MON-67 (Mordel Campaign - OpFor)
    Medium Laser at Grasshopper GHR-5H (Mordel Campaign); needs 10, rolls 7 : misses


    Medium Laser at Grasshopper GHR-5H (Mordel Campaign); needs 10, rolls 10 : hits (using Left Side table) LA
        Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to LA.
            0 Armor remaining.


    Medium Laser at Grasshopper GHR-5H (Mordel Campaign); needs 10, rolls 9 : misses


Weapons fire for Flea FLE-4 (Mordel Campaign - OpFor)
    Large Laser at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 12 : hits LT
        Grasshopper GHR-5H (Mordel Campaign) takes 8 damage to LT.
            10 Armor remaining.


Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
    Large Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 8, rolls 5 : misses


    Medium Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 8, rolls 9 : hits (using Left Side table) LA
        Mongoose MON-67 (Mordel Campaign - OpFor) takes 5 damage to LA.
            3 Armor remaining.


    Medium Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 8, rolls 10 : hits (using Left Side table) RA
        Mongoose MON-67 (Mordel Campaign - OpFor) takes 5 damage to RA.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on RA. Roll is 7; no effect.


    Medium Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 8, rolls 7 : misses
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
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Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5800
Location: United States
PostPosted: 26-Oct-2019 20:50    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 4 heat, sinks 8 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 3 heat, sinks 4 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 21 heat, sinks 22 heat and is now at 3 heat.
Wasp WSP-1A (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Quickdraw QKD-4G (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Ostsol OTL-4D (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Wolverine WVR-6M (Mordel Campaign - OpFor) gains 8 heat, sinks 8 heat and is now at 0 heat.
Longbow LGB-0W (Mordel Campaign - OpFor) gains 0 heat, sinks 2 heat and is now at 0 heat.
Trebuchet TBT-5S (Mordel Campaign - OpFor) gains 9 heat, sinks 9 heat and is now at 0 heat.
Griffin GRF-1N (Mordel Campaign - OpFor) gains 10 heat, sinks 12 heat and is now at 4 heat.
Wyvern WVE-6N (Mordel Campaign - OpFor) gains 8 heat, sinks 8 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 11 heat, sinks 10 heat and is now at 2 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5800
Location: United States
PostPosted: 26-Oct-2019 20:51    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Initiative Phase for Round #9
-------------------
Mordel Campaign rolls a 8[6+2].
Mordel Campaign - OpFor rolls a 9[5+4].

Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 8847 BV remaining (61.0% of 14289 initially) 0 BV fled

Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 26-Oct-2019 21:04; edited 1 time in total]
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