BattleMech Technical Readout
Name/Model: Urbanmech UM-R60K
Designer: Rudel Gurken
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 30
Configuration: Biped BattleMech
Era/Year: Late Succession Wars / 3025
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 1,471,925 C-Bills
Battle Value: 615
Chassis: Republic-R
Power Plant: Leenex 60
Walking Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: Pitban 6000
Jump Capacity: 60 meters
Armor: Durallex Medium
Armament:
2 Blankenburg 802ST Large Lasers
1 Harmon Small Laser
Manufacturer: Omaron BattleMech Industries
Primary Factory: Abagnar
Communications: Dalban Interact
Targeting & Tracking: Dalban Urban
================================================================================================
Overview:
Used for city garrison and defense, the UrbanMech is a common sight throughout the Inner
Sphere. Over the years some companies tried to upgrade it and so did Omaron BattleMechs on
Abagnar.
The DCMS looked for a cheap way to modify existing UrbanMechs for use in circumstances where
proper supply would be a problem. OBM's answer was an all energy weapon variant.
Capabilities:
OBM chose a laser weapon loadout that enabled the Urbanmech to deliver more average
firepower without any problems like ammo shortage or explosion.
The "one-two punch" enabled the Mech to keep up constant pressure. In a pinch even two
large laser salvoes in a row didn't get it very high on the heat scale.
Deployment:
OBM has converted three companies worth of Urbanmechs for the DCMS from 3025 on.
These were distributed to remote locations that were difficult to be supplied.
Variants:
A projected PPC-Variant was dropped because of the minimum range of that weapon.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 3.00
Engine: 60 Fusion 1.50
Walking MP: 2
Running MP: 3
Jumping MP: 2
Heat Sinks (Single): 14 4.00
Gyro: Standard 1.00
Cockpit: Standard 3.00
Armor Factor: 96 6.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 11
Center Torso (rear): 8
R/L Torso: 7 8
R/L Torso (rear): 4
R/L Arm: 5 10
R/L Leg: 7 12
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Jump Jets CT 2 1.00
2 Large Lasers RA 4 10.00
Small Laser LA 1 0.50
_________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum