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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 11-Aug-2019 13:19 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Weapon Attack Phase
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Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 4: No ghost targets.
Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 7: No ghost targets.
Weapons fire for Victor VTR-9B (Mordel Campaign)
Medium Laser at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 11, rolls 7 : misses
Medium Laser at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 11, rolls 8 : misses
SRM 4 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 11, rolls 3 : misses
Weapons fire for Ostsol OTL-4D (Mordel Campaign - OpFor)
Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 4 : misses
Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 8 : misses
Weapons fire for Wolverine WVR-6M (Mordel Campaign - OpFor)
Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 9, rolls 2 : misses
Weapons fire for Longbow LGB-0W (Mordel Campaign - OpFor)
LRM 20 at Victor VTR-9B (Mordel Campaign); needs 9, rolls 7 : misses
LRM 20 at Victor VTR-9B (Mordel Campaign); needs 9, rolls 10 : 16 missile(s) hit (using Rear table).
Victor VTR-9B (Mordel Campaign) takes 5 damage to CTR.
5 Armor remaining.
Victor VTR-9B (Mordel Campaign) takes 5 damage to RTR.
5 Armor remaining.
Victor VTR-9B (Mordel Campaign) takes 5 damage to LL.
Armor destroyed.
14 Internal Structure remaining.
Critical hit on LL. Roll is 8; 1 location.
CRITICAL HIT on Lower Leg.
Victor VTR-9B (Mordel Campaign) takes 1 damage to LL.
13 Internal Structure remaining.
Critical hit on LL. Roll is 12;LIMB BLOWN OFF Left Leg blown off.
Weapons fire for Vulcan VL-2T (Mordel Campaign)
AC/2 at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 9, rolls 8 : misses
Weapons fire for Trebuchet TBT-5S (Mordel Campaign - OpFor)
Medium Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 11 : hits RA
Thunderbolt TDR-5S (Mordel Campaign) takes 4 damage to RA.
16 Armor remaining.
Medium Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 9 : misses
Medium Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 7 : misses
SRM 6 at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 8 : misses
SRM 6 at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 8 : misses
Weapons fire for Griffin GRF-1N (Mordel Campaign - OpFor)
PPC at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 8 : misses
LRM 10 at Thunderbolt TDR-5S (Mordel Campaign); needs 8, rolls 10 : 6 missile(s) hit.
Thunderbolt TDR-5S (Mordel Campaign) takes 5 damage to RA.
11 Armor remaining.
Thunderbolt TDR-5S (Mordel Campaign) takes 1 damage to LT (critical).
23 Armor remaining.
Critical hit on LT. Roll is 7; no effect.
Weapons fire for Wyvern WVE-6N (Mordel Campaign - OpFor)
Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 7, rolls 8 : hits RT
Thunderbolt TDR-5S (Mordel Campaign) takes 8 damage to RT.
13 Armor remaining.
LRM 10 at Thunderbolt TDR-5S (Mordel Campaign); needs 7, rolls 10 : 8 missile(s) hit.
Thunderbolt TDR-5S (Mordel Campaign) takes 5 damage to RT.
8 Armor remaining.
Thunderbolt TDR-5S (Mordel Campaign) takes 3 damage to CT.
24 Armor remaining.
Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
Large Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 3 : misses
Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 11 : hits (using Left Side table) LS
Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to LS.
15 Armor remaining.
Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 7 : misses
Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 5 : misses
Weapons fire for Flea FLE-4 (Mordel Campaign - OpFor)
Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 9, rolls 4 : misses
Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
LRM 5 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 11, rolls 11 : 2 missile(s) hit (using Right Side table).
Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 2 damage to RS.
18 Armor remaining.
Medium Laser at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 10, rolls 10 : hits (using Rear table) MEN
Direct fire weapon against infantry, damage reduced from 5 to 2
Infantry platoon caught in the open!!! Damage doubled.
Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor) takes 4 damage to MEN.
PLATOON KILLED,
*** Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor) DESTROYED by damage! ***
Weapons fire for Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor)
LRM 5 at Wyvern WVE-6N (Mordel Campaign); needs 11, rolls 5 : misses
LRM 5 at Wyvern WVE-6N (Mordel Campaign); needs 11, rolls 7 : misses
SRM 2 at Victor VTR-9B (Mordel Campaign); needs 10, rolls 7 : misses
Machine Gun at Victor VTR-9B (Mordel Campaign); needs 12, rolls 6 : misses
Machine Gun at Victor VTR-9B (Mordel Campaign); needs 12, rolls 7 : misses
Machine Gun at Victor VTR-9B (Mordel Campaign); needs 12, rolls 7 : misses
LRM 5 at Thunderbolt TDR-5S (Mordel Campaign); needs 13, rolls 11 : misses
Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
LRM 5 at Thunderbolt TDR-5S (Mordel Campaign); needs 11, rolls 6 : misses
LRM 5 at Thunderbolt TDR-5S (Mordel Campaign); needs 11, rolls 8 : misses
Machine Gun at Thunderbolt TDR-5S (Mordel Campaign); needs 11, rolls 10 : misses
Machine Gun at Thunderbolt TDR-5S (Mordel Campaign); needs 11, rolls 4 : misses
Machine Gun at Thunderbolt TDR-5S (Mordel Campaign); needs 11, rolls 8 : misses
SRM 6 at Thunderbolt TDR-5S (Mordel Campaign); needs 7, rolls 6 : misses
Victor VTR-9B (Mordel Campaign) must make 2 piloting skill roll(s) (leg/foot actuator hit; leg destroyed).
The base target is 10 [5 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed) + 1 (Left Leg Upper Leg Actuator destroyed) + 1 (Left Leg Lower Leg Actuator destroyed) + 1 (Left Leg Foot Actuator destroyed)].
Roll #1, (leg destroyed); automatically fails.
Victor VTR-9B (Mordel Campaign) falls on its rear, suffering 8 damage.
Victor VTR-9B (Mordel Campaign) takes 5 damage to CTR.
0 Armor remaining.
Victor VTR-9B (Mordel Campaign) takes 3 damage to RL.
9 Armor remaining.
Pilot of Victor VTR-9B (Mordel Campaign) "Private Mackenzie Holmes" must roll 16 to avoid damage; rolls 10 : fails.
Pilot of Victor VTR-9B (Mordel Campaign) "Private Mackenzie Holmes" takes 1 damage (1 total hits).
Pilot of Victor VTR-9B (Mordel Campaign) "Private Mackenzie Holmes" needs a 3 to stay conscious. Rolls 9 : successful!
Thunderbolt TDR-5S (Mordel Campaign) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 11-Aug-2019 13:19 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 13 heat, sinks 13 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 18 heat, sinks 15 heat and is now at 3 heat.
Wyvern WVE-6N (Mordel Campaign) gains 3 heat, sinks 7 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 9 heat, sinks 15 heat and is now at 0 heat.
Quickdraw QKD-4G (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) gains 7 heat, sinks 7 heat and is now at 0 heat.
Ostsol OTL-4D (Mordel Campaign - OpFor) gains 16 heat, sinks 16 heat and is now at 0 heat.
Wolverine WVR-6M (Mordel Campaign - OpFor) gains 8 heat, sinks 9 heat and is now at 0 heat.
Longbow LGB-0W (Mordel Campaign - OpFor) gains 12 heat, sinks 13 heat and is now at 3 heat.
Trebuchet TBT-5S (Mordel Campaign - OpFor) gains 17 heat, sinks 17 heat and is now at 0 heat.
Griffin GRF-1N (Mordel Campaign - OpFor) gains 14 heat, sinks 12 heat and is now at 4 heat.
Wyvern WVE-6N (Mordel Campaign - OpFor) gains 12 heat, sinks 12 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 2 heat, sinks 2 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 2 heat, sinks 4 heat and is now at 0 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.
Control Rolls
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End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 11-Aug-2019 13:27 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Initiative Phase for Deployment for Round #7
-------------------
Mordel Campaign rolls a 9[7+2].
Mordel Campaign - OpFor rolls a 12[8+4].
Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 9832 BV remaining (68.0% of 14289 initially) 0 BV fled
Mordel Campaign rolls a 9[7+2](6[4+2]) (Tactical Genius ability used).
Mordel Campaign - OpFor rolls a 12[8+4].
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 18-Aug-2019 21:18 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Targeting Phase
-------------------
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
Long Tom, will land in 1 turn(s).
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 (Mordel Campaign - OpFor)
Long Tom, will land in 1 turn(s).
Weapons fire for Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor)
Thumper, will land in 1 turn(s).
Weapons fire for Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor)
Thumper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #2 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #6 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s). _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 18-Aug-2019 21:29 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Movement Phase
-------------------
Private Mackenzie Holmes ejects from a Victor VTR-9B (Mordel Campaign).
Victor VTR-9B (Mordel Campaign) must make a piloting skill check (landing in clear terrain).
Needs 8 [5 (ejecting) + 5 (Mech is prone) - 2 (landing in clear terrain)], rolls 7 : fails.
The pilot ejects safely!
*** Victor VTR-9B (Mordel Campaign) DESTROYED by ejection! ***
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 18-Aug-2019 21:32; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 18-Aug-2019 21:29 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Offboard Attack Phase
-------------------
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
Long Tom at Hex: 4440 (Artillery); needs 11, rolls 7 : misses and scatters to hex 4444.
Hex 4445: terrain takes 30 damage.
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 (Mordel Campaign - OpFor)
Long Tom at Hex: 4240 (Artillery); needs 11, rolls 4 : misses and scatters to hex 4937.
Weapons fire for Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor)
Thumper at Hex: 4640 (Artillery); needs 11, rolls 9 : misses and scatters to hex 4841.
Hex 4841: terrain takes 30 damage.
Hex 4842: terrain takes 10 damage.
Weapons fire for Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor)
Thumper at Hex: 4040 (Artillery); needs 11, rolls 6 : misses and scatters to hex 4538.
Hex 4438: terrain takes 10 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) (Mordel Campaign - OpFor)
Sniper at Hex: 4140 (Artillery); needs 10, rolls 6 : misses and scatters to hex 4538.
Hex 4438: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #2 (Mordel Campaign - OpFor)
Sniper at Hex: 4540 (Artillery); needs 10, rolls 6 : misses and scatters to hex 4544.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #6 (Mordel Campaign - OpFor)
Sniper at Hex: 4340 (Artillery); needs 11, rolls 9 : misses and scatters to hex 4139.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
Sniper at Hex: 4341 (Artillery); needs 11, rolls 5 : misses and scatters to hex 4347.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
Sniper at Hex: 4741 (Artillery); needs 10, rolls 5 : misses and scatters to hex 5243.
Hex 5242: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
Sniper at Hex: 4740 (Artillery); needs 10, rolls 6 : misses and scatters to hex 4341.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
Sniper at Hex: 4641 (Artillery); needs 10, rolls 6 : misses and scatters to hex 5040.
Grasshopper GHR-5H (Mordel Campaign) hit (using Rear table) for 10 damage.
Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to RL.
14 Armor remaining.
Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to RL.
9 Armor remaining. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 02-Sep-2019 14:22 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Weapon Attack Phase
-------------------
Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 6: No ghost targets.
Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 2: No ghost targets.
Weapons fire for Quickdraw QKD-4G (Mordel Campaign - OpFor)
LRM 10 at Thunderbolt TDR-5S (Mordel Campaign); needs 7, rolls 10 : 6 missile(s) hit.
Thunderbolt TDR-5S (Mordel Campaign) takes 5 damage to RL.
24 Armor remaining.
Thunderbolt TDR-5S (Mordel Campaign) takes 1 damage to CT.
23 Armor remaining.
Weapons fire for Quickdraw QKD-4G #2 (Mordel Campaign - OpFor)
LRM 10 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 6 : misses
Weapons fire for Ostsol OTL-4D (Mordel Campaign - OpFor)
Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 6 : misses
Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 8 : misses
Weapons fire for Wolverine WVR-6M (Mordel Campaign - OpFor)
Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 9, rolls 10 : hits LA
Thunderbolt TDR-5S (Mordel Campaign) takes 8 damage to LA.
12 Armor remaining.
Weapons fire for Longbow LGB-0W (Mordel Campaign - OpFor)
LRM 20 at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 2 : misses
LRM 20 at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 7 : misses
Weapons fire for Trebuchet TBT-5S (Mordel Campaign - OpFor)
Medium Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 6 : misses
Medium Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 9 : misses
Medium Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 8 : misses
Weapons fire for Griffin GRF-1N (Mordel Campaign - OpFor)
PPC at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 7 : misses
LRM 10 at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 2 : misses
Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
LRM 5 at Mongoose MON-67 (Mordel Campaign - OpFor); needs 11, rolls 9 : misses
Large Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 9, rolls 7 : misses
Medium Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 11, rolls 7 : misses
Medium Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 11, rolls 5 : misses
Medium Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 11, rolls 5 : misses
Medium Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 11, rolls 5 : misses
Weapons fire for Wyvern WVE-6N (Mordel Campaign - OpFor)
Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 9, rolls 9 : hits RA
Thunderbolt TDR-5S (Mordel Campaign) takes 8 damage to RA.
3 Armor remaining.
LRM 10 at Thunderbolt TDR-5S (Mordel Campaign); needs 7, rolls 6 : misses
Weapons fire for Locust LCT-1V (Mordel Campaign - OpFor)
Medium Laser at Vulcan VL-2T (Mordel Campaign); needs 9, rolls 8 : misses
Machine Gun at Vulcan VL-2T (Mordel Campaign); needs 9, rolls 7 : misses
Machine Gun at Vulcan VL-2T (Mordel Campaign); needs 9, rolls 9 : hits LT
Vulcan VL-2T (Mordel Campaign) takes 2 damage to LT.
2 damage transfers to CT.
Vulcan VL-2T (Mordel Campaign) takes 2 damage to CT.
10 Internal Structure remaining.
Critical hit on CT. Roll is 8; 1 location.
CRITICAL HIT on Jump Jet.
Weapons fire for Mongoose MON-67 (Mordel Campaign - OpFor)
Medium Laser at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 6 : misses
Medium Laser at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 2 : misses
Medium Laser at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 6 : misses
Weapons fire for Vulcan VL-2T (Mordel Campaign)
Flamer at Locust LCT-1V (Mordel Campaign - OpFor); needs 12, rolls 4 : misses
AC/2 at Mechanized Wheeled Platoon (SRM) (Mordel Campaign - OpFor); needs 11, rolls 7 : misses
Weapons fire for Flea FLE-4 (Mordel Campaign - OpFor)
Large Laser at Grasshopper GHR-5H (Mordel Campaign); needs 10, rolls 7 : misses
Weapons fire for Wyvern WVE-6N (Mordel Campaign)
Large Laser at Flea FLE-4 (Mordel Campaign - OpFor); needs 9, rolls 6 : misses
Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
LRM 15 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 8, rolls 9 : 5 missile(s) hit (using Left Side table).
Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 5 damage to LS.
15 Armor remaining.
Large Laser at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 10, rolls 8 : misses
SRM 2 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 12, rolls 9 : misses
Weapons fire for Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor)
SRM 2 at Thunderbolt TDR-5S (Mordel Campaign); needs 11, rolls 11 : 1 missile(s) hit.
Thunderbolt TDR-5S (Mordel Campaign) takes 2 damage to RL.
22 Armor remaining.
Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
LRM 5 at Thunderbolt TDR-5S (Mordel Campaign); needs 8, rolls 5 : misses
LRM 5 at Thunderbolt TDR-5S (Mordel Campaign); needs 8, rolls 4 : misses
Thunderbolt TDR-5S (Mordel Campaign) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 3 : falls.
Thunderbolt TDR-5S (Mordel Campaign) falls on its left side, suffering 7 damage.
Thunderbolt TDR-5S (Mordel Campaign) takes 5 damage to CT (critical).
18 Armor remaining.
Critical hit on CT. Roll is 6; no effect.
Thunderbolt TDR-5S (Mordel Campaign) takes 2 damage to CT.
16 Armor remaining.
Pilot of Thunderbolt TDR-5S (Mordel Campaign) "Lieutenant JG Donald Hillebrand" must roll 6 to avoid damage; rolls 5 : fails.
Pilot of Thunderbolt TDR-5S (Mordel Campaign) "Lieutenant JG Donald Hillebrand" takes 1 damage (1 total hits).
Pilot of Thunderbolt TDR-5S (Mordel Campaign) "Lieutenant JG Donald Hillebrand" needs a 3 to stay conscious. Rolls 6 : successful! _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 02-Sep-2019 14:26 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Physical Attack Phase
-------------------
Physical attacks for Locust LCT-1V (Mordel Campaign - OpFor)
Kick (Left leg) at Vulcan VL-2T (Mordel Campaign); needs 6, rolls 7 : hits (using Punch table) LT
Vulcan VL-2T (Mordel Campaign) takes 4 damage to LT.
4 damage transfers to CT.
Vulcan VL-2T (Mordel Campaign) takes 4 damage to CT.
6 Internal Structure remaining.
Critical hit on CT. Roll is 6; no effect.
Vulcan VL-2T (Mordel Campaign) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 6 : succeeds. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 02-Sep-2019 14:27 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 7 heat, sinks 7 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 16 heat, sinks 15 heat and is now at 4 heat.
Wyvern WVE-6N (Mordel Campaign) gains 11 heat, sinks 10 heat and is now at 1 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 26 heat, sinks 22 heat and is now at 4 heat.
Wasp WSP-1A (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Quickdraw QKD-4G (Mordel Campaign - OpFor) gains 4 heat, sinks 4 heat and is now at 0 heat.
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) gains 9 heat, sinks 9 heat and is now at 0 heat.
Ostsol OTL-4D (Mordel Campaign - OpFor) gains 16 heat, sinks 16 heat and is now at 0 heat.
Wolverine WVR-6M (Mordel Campaign - OpFor) gains 8 heat, sinks 8 heat and is now at 0 heat.
Longbow LGB-0W (Mordel Campaign - OpFor) gains 12 heat, sinks 13 heat and is now at 2 heat.
Trebuchet TBT-5S (Mordel Campaign - OpFor) gains 9 heat, sinks 9 heat and is now at 0 heat.
Griffin GRF-1N (Mordel Campaign - OpFor) gains 14 heat, sinks 12 heat and is now at 6 heat.
Wyvern WVE-6N (Mordel Campaign - OpFor) gains 12 heat, sinks 12 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 11 heat, sinks 10 heat and is now at 1 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.
Control Rolls
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End Phase
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MechWarrior Private Mackenzie Holmes (Mordel Campaign) has been picked up by Wyvern WVE-6N (Mordel Campaign). _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 02-Sep-2019 14:51 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Initiative Phase for Round #8
-------------------
Mordel Campaign rolls a 11[9+2].
Mordel Campaign - OpFor rolls a 10[6+4].
Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 8918 BV remaining (62.0% of 14289 initially) 0 BV fled _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 26-Oct-2019 21:02; edited 2 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 29-Sep-2019 12:31 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Targeting Phase
-------------------
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
Long Tom, will land in 1 turn(s).
Weapons fire for Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor)
Thumper, will land in 1 turn(s).
Weapons fire for Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor)
Thumper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #2 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #6 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s). _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 29-Sep-2019 12:39 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Movement Phase
-------------------
Thunderbolt TDR-5S (Mordel Campaign) must make a piloting skill check (getting up).
Needs 7 [5 (Base piloting skill) + 2 (Sprinting) + 0 (getting up)], rolls 9 : succeeds.
Offboard Attack Phase
-------------------
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
Long Tom at Hex: 4435 (Artillery); needs 11, rolls 5 : misses and scatters to hex 4441.
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 (Mordel Campaign - OpFor)
Long Tom at Hex: 4235 (Artillery); needs 11, rolls 5 : misses and scatters to hex 3633.
Hex 3632: terrain takes 30 damage.
Weapons fire for Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor)
Thumper at Hex: 4337 (Artillery); needs 11, rolls 6 : misses and scatters to hex 4839.
Weapons fire for Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor)
Thumper at Hex: 4537 (Artillery); needs 11, rolls 7 : misses and scatters to hex 4938.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) (Mordel Campaign - OpFor)
Sniper at Hex: 4334 (Artillery); needs 10, rolls 5 : misses and scatters to hex 3832.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #2 (Mordel Campaign - OpFor)
Sniper at Hex: 4534 (Artillery); needs 10, rolls 6 : misses and scatters to hex 4932.
Hex 4932: terrain takes 40 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #6 (Mordel Campaign - OpFor)
Sniper at Hex: 4635 (Artillery); needs 11, rolls 7 : misses and scatters to hex 4237.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
Sniper at Hex: 4737 (Artillery); needs 10, rolls 3 : misses and scatters to hex 4744.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
Sniper at Hex: 4734 (Artillery); needs 10, rolls 8 : misses and scatters to hex 4732.
Hex 4731: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
Sniper at Hex: 4835 (Artillery); needs 10, rolls 10 : hits the intended hex 4835.
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 26-Oct-2019 20:49 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Weapon Attack Phase
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Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 6: No ghost targets.
Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 8: ghost targets active.
Weapons fire for Wolverine WVR-6M (Mordel Campaign - OpFor)
Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 11, rolls 10 : misses
Weapons fire for Trebuchet TBT-5S (Mordel Campaign - OpFor)
Medium Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 9 : misses
Medium Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 4 : misses
Medium Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 8 : misses
Weapons fire for Griffin GRF-1N (Mordel Campaign - OpFor)
PPC at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 9 : misses
Weapons fire for Wyvern WVE-6N (Mordel Campaign - OpFor)
Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 11, rolls 8 : misses
Weapons fire for Locust LCT-1V (Mordel Campaign - OpFor)
Medium Laser at Grasshopper GHR-5H (Mordel Campaign); needs 11, rolls 6 : misses
Weapons fire for Mongoose MON-67 (Mordel Campaign - OpFor)
Medium Laser at Grasshopper GHR-5H (Mordel Campaign); needs 10, rolls 7 : misses
Medium Laser at Grasshopper GHR-5H (Mordel Campaign); needs 10, rolls 10 : hits (using Left Side table) LA
Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to LA.
0 Armor remaining.
Medium Laser at Grasshopper GHR-5H (Mordel Campaign); needs 10, rolls 9 : misses
Weapons fire for Flea FLE-4 (Mordel Campaign - OpFor)
Large Laser at Grasshopper GHR-5H (Mordel Campaign); needs 12, rolls 12 : hits LT
Grasshopper GHR-5H (Mordel Campaign) takes 8 damage to LT.
10 Armor remaining.
Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
Large Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 8, rolls 5 : misses
Medium Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 8, rolls 9 : hits (using Left Side table) LA
Mongoose MON-67 (Mordel Campaign - OpFor) takes 5 damage to LA.
3 Armor remaining.
Medium Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 8, rolls 10 : hits (using Left Side table) RA
Mongoose MON-67 (Mordel Campaign - OpFor) takes 5 damage to RA.
Armor destroyed.
2 Internal Structure remaining.
Critical hit on RA. Roll is 7; no effect.
Medium Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 8, rolls 7 : misses _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 26-Oct-2019 20:50 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 4 heat, sinks 8 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 3 heat, sinks 4 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 21 heat, sinks 22 heat and is now at 3 heat.
Wasp WSP-1A (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Quickdraw QKD-4G (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Ostsol OTL-4D (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Wolverine WVR-6M (Mordel Campaign - OpFor) gains 8 heat, sinks 8 heat and is now at 0 heat.
Longbow LGB-0W (Mordel Campaign - OpFor) gains 0 heat, sinks 2 heat and is now at 0 heat.
Trebuchet TBT-5S (Mordel Campaign - OpFor) gains 9 heat, sinks 9 heat and is now at 0 heat.
Griffin GRF-1N (Mordel Campaign - OpFor) gains 10 heat, sinks 12 heat and is now at 4 heat.
Wyvern WVE-6N (Mordel Campaign - OpFor) gains 8 heat, sinks 8 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 11 heat, sinks 10 heat and is now at 2 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 26-Oct-2019 20:51 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Initiative Phase for Round #9
-------------------
Mordel Campaign rolls a 8[6+2].
Mordel Campaign - OpFor rolls a 9[5+4].
Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 8847 BV remaining (61.0% of 14289 initially) 0 BV fled
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 26-Oct-2019 21:04; edited 1 time in total]
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