Mordel's Bar & Grill
Operation Trotter - Battle in the Dust Bowl III
 Pages (4): « 1 2 3 [4] »
Post new topic   This topic is locked: you cannot edit posts or make replies.    Mordel's Bar & Grill Forum Index » 4th Succession War Campaign
View previous topic :: View next topic  
Author Message
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5792
Location: United States
PostPosted: 26-Oct-2019 21:01    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Offboard Attack Phase
-------------------
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
    Long Tom at Hex: 4531 (Artillery); needs 11, rolls 8 : misses and scatters to hex 4832.
        Hex 4932: terrain takes 30 damage.
        Hex 4731: terrain takes 10 damage.

Weapons fire for Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor)
    Thumper at Hex: 3133 (Artillery); needs 11, rolls 9 : misses and scatters to hex 3135.

Weapons fire for Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor)
    Thumper at Hex: 2933 (Artillery); needs 11, rolls 9 : misses and scatters to hex 2935.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) (Mordel Campaign - OpFor)
    Sniper at Hex: 3333 (Artillery); needs 10, rolls 6 : misses and scatters to hex 3329.
        Hex 3429: terrain takes 20 damage.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #2 (Mordel Campaign - OpFor)
    Sniper at Hex: 3135 (Artillery); needs 10, rolls 3 : misses and scatters to hex 2432.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #6 (Mordel Campaign - OpFor)
    Sniper at Hex: 2821 (Artillery); needs 11, rolls 10 : misses and scatters to hex 2721.
        Hex 2821: terrain takes 20 damage.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
    Sniper at Hex: 4331 (Artillery); needs 11, rolls 9 : misses and scatters to hex 4329.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
    Sniper at Hex: 4731 (Artillery); needs 10, rolls 9 : misses and scatters to hex 4732.
        Hex 4731: terrain takes 20 damage.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
    Sniper at Hex: 2821 (Artillery); needs 10, rolls 5 : misses and scatters to hex 2816.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
    Sniper at Hex: 2821 (Artillery); needs 10, rolls 10 : hits the intended hex 2821.
        Hex 2821: terrain takes 40 damage.




Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5792
Location: United States
PostPosted: 24-Nov-2019 20:29    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Weapon Attack Phase
-------------------
Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 9: ghost targets active.
Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 5: No ghost targets.

Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
    Large Laser at Locust LCT-1V (Mordel Campaign - OpFor); needs 10, rolls 5 : misses

    Medium Laser at Locust LCT-1V (Mordel Campaign - OpFor); needs 12, rolls 4 : misses

    Medium Laser at Locust LCT-1V (Mordel Campaign - OpFor); needs 12, rolls 9 : misses

    Medium Laser at Locust LCT-1V (Mordel Campaign - OpFor); needs 12, rolls 7 : misses

    Medium Laser at Locust LCT-1V (Mordel Campaign - OpFor); needs 12, rolls 5 : misses


Weapons fire for Locust LCT-1V (Mordel Campaign - OpFor)
    Medium Laser at Vulcan VL-2T (Mordel Campaign); needs 11, rolls 6 : misses

    Machine Gun at Vulcan VL-2T (Mordel Campaign); needs 13, rolls 5 : misses

    Machine Gun at Vulcan VL-2T (Mordel Campaign); needs 13, rolls 9 : misses

Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
    Large Laser at Mechanized Hover Platoon (Laser) #3 (Mordel Campaign - OpFor); needs 12, rolls 10 : misses
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5792
Location: United States
PostPosted: 24-Nov-2019 20:30    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 24 heat, sinks 22 heat and is now at 5 heat.
Wasp WSP-1A (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Quickdraw QKD-4G (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Ostsol OTL-4D (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Wolverine WVR-6M (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Longbow LGB-0W (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Trebuchet TBT-5S (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Griffin GRF-1N (Mordel Campaign - OpFor) gains 0 heat, sinks 4 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 3 heat, sinks 5 heat and is now at 0 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 2 heat, sinks 2 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5792
Location: United States
PostPosted: 24-Nov-2019 20:31    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Initiative Phase for Round #10
-------------------
Mordel Campaign rolls a 4[2+2].
Mordel Campaign - OpFor rolls a 9[5+4].

Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 8847 BV remaining (61.0% of 14289 initially) 0 BV fled

Mordel Campaign rolls a 4[2+2](11[9+2]) (Tactical Genius ability used).
Mordel Campaign - OpFor rolls a 9[5+4].
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5792
Location: United States
PostPosted: 24-Nov-2019 20:33    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Targeting Phase
-------------------
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
    Long Tom, will land in 1 turn(s).

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 (Mordel Campaign - OpFor)
    Long Tom, will land in 1 turn(s).

Weapons fire for Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor)
    Thumper, will land in 1 turn(s).

Weapons fire for Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor)
    Thumper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #2 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #6 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5792
Location: United States
PostPosted: 24-Nov-2019 20:43    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Movement Phase
-------------------

Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor) flees the battlefield.

Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor) flees the battlefield.

Mobile Long Tom Artillery LT-MOB-25 (Mordel Campaign - OpFor) flees the battlefield.

Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) flees the battlefield.

Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) flees the battlefield.

Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 24-Nov-2019 20:55; edited 1 time in total]
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5792
Location: United States
PostPosted: 24-Nov-2019 20:44    Post subject: Operation Trotter - Battle in the Dust Bowl III Reply to topic Reply with quote

Offboard Attack Phase
-------------------
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
    Long Tom at Hex: 2817 (Artillery); needs 11, rolls 5 : misses and scatters to hex 3420.
        Hex 3219: terrain takes 10 damage.

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 (Mordel Campaign - OpFor)
    Long Tom at Hex: 2817 (Artillery); needs 11, rolls 5 : misses and scatters to hex 3420.
        Hex 3219: terrain takes 10 damage.

Weapons fire for Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor)
    Thumper at Hex: 2817 (Artillery); needs 11, rolls 10 : misses and scatters to hex 2917.

Weapons fire for Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor)
    Thumper at Hex: 2817 (Artillery); needs 11, rolls 9 : misses and scatters to hex 2815.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) (Mordel Campaign - OpFor)
    Sniper at Hex: 2817 (Artillery); needs 10, rolls 8 : misses and scatters to hex 3018.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #2 (Mordel Campaign - OpFor)
    Sniper at Hex: 2817 (Artillery); needs 10, rolls 4 : misses and scatters to hex 3415.
        Hex 3316: terrain takes 20 damage.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #6 (Mordel Campaign - OpFor)
    Sniper at Hex: 2817 (Artillery); needs 11, rolls 6 : misses and scatters to hex 2315.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
    Sniper at Hex: 2817 (Artillery); needs 11, rolls 6 : misses and scatters to hex 2812.
Banshee BNC-3E (Mordel Campaign) hit for 10 damage.
        Banshee BNC-3E (Mordel Campaign) takes 5 damage to RL.
            21 Armor remaining.
        Banshee BNC-3E (Mordel Campaign) takes 5 damage to RT.
            20 Armor remaining.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
    Sniper at Hex: 2817 (Artillery); needs 10, rolls 7 : misses and scatters to hex 2820.
        Hex 2821: terrain takes 20 damage.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
    Sniper at Hex: 2817 (Artillery); needs 10, rolls 7 : misses and scatters to hex 3116.
        Hex 3116: terrain takes 40 damage.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
    Sniper at Hex: 2817 (Artillery); needs 10, rolls 9 : misses and scatters to hex 2717.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Display posts from previous:
Post new topic   This topic is locked: you cannot edit posts or make replies.    Mordel's Bar & Grill Forum Index » 4th Succession War Campaign All times are GMT-05:00
 Pages (4): « 1 2 3 [4] »

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum