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khanwolverine
Clan Wolverine
Khan
Khan


Joined: 08-Jul-2017 22:18
Posts: 349
Location: United States
PostPosted: 17-Mar-2020 08:33    Post subject: Fire Scorpion 2 A Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Fire Scorpion 2 A
Designer:           khanwolverine
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            70
Configuration:      Quad OmniMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         17,358,948 C-Bills
Battle Value:       1,954

Chassis:              Ford Heavy 
Power Plant:          Ford 280XL 280 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            "Highlifter" 44 
    Jump Capacity:    120 meters
Armor:                Forging SA722
Armament:             
    1 Ultra AC/10
    1 LB 10-X AC
    2 Medium Pulse Lasers
    1 ER Small Laser
    4 Anti-Personnel Pods
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       JNE Integrated
Targeting & Tracking: TRTTS Mark II CWS

================================================================================================
Overview:
    The Fire Scorpion is a quadrupedal BattleMech designed by Clan Goliath Scorpion scientists
    to be a totem 'Mech. An earlier model was created in 2834. It is visually similar to a
    scorpion, complete with a "tail" rising up from the rear of the BattleMech. Those same
    scientists apparently believed in a quantity over quality approach, as the Fire Scorpion is
    cheap and primarily fielded by second-line forces that defend cities.
    Clan Wolverine salvaged several of these battlemechs and revamped them by inceasing the
    tonnage to 70 and making major modifications to the basic chassis and engine layout.  The
    base chassis of the Fire Scorpion offers 30 tons of pod space compared to its closest clan
    cousin the Summoner which mounts only 22.5 tons of pod space.  It also incorporates 14.5
    tons of armor, whereas the summoner only mounts 9.5 tons.

Capabilities:
    The original Fire Scorpion weighed in at 65 tons and the Endo Steel Internal structure,
    while light, took up a lot of the limited space available to a quad mech.  Clan Wolverine
    started from the ground up bu building upon a standard internal structure but substituting
    an Extra Light engine to make up for the weight differential.  While the XL engine does make
    the mech somewhat more susceptible to battlefield damage, Wolverine scientists felt this was
    an acceptable trade-off.
    Also incorporated were 4 fixed jump jets giving the mech a maximum jump distance of 120
    meters.  Wolverine scientists are still having some trouble mounting jump jets as part of
    the Omni process it seems.

Deployment:
    Currently on 5 of these mechs have been deployed throughout the Wolverine forces.  All are
    currently listed as in trial phases.

Variants:
    The primary configuration closely mirrors the original Fire Scorpion.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  232                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             35       
    Center Torso (rear):                               8       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Front Leg:                     15             30       
    R/L Rear Leg:                      15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                            H                 1          0.50             
2 Medium Pulse Lasers                                     CT                2          4.00             
LB 10-X AC                                                RT                5         10.00             
LB 10-X AC (Ammo 10)                                      RT                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            RT                1          1.00             
Ultra AC/10                                               LT                4         10.00             
Ultra AC/10 (Ammo 20)                                     LT                2          2.00             
Anti-Personnel Pod                                       RFL                1          0.50             
Jump Jet                                                 RFL                1          1.00             
Anti-Personnel Pod                                       LFL                1          0.50             
Jump Jet                                                 LFL                1          1.00             
Anti-Personnel Pod                                       RRL                1          0.50             
Jump Jet                                                 RRL                1          1.00             
Anti-Personnel Pod                                       LRL                1          0.50             
Jump Jet                                                 LRL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 0
Armor (A): 8,  Structure (S): 4
Specials: CASE, FLK1/1/1, OMNI
		
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khanwolverine
Clan Wolverine
Khan
Khan


Joined: 08-Jul-2017 22:18
Posts: 349
Location: United States
PostPosted: 17-Mar-2020 08:36    Post subject: Fire Scorpion 2 A Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Fire Scorpion 2 A
Designer:           khanwolverine
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            70
Configuration:      Quad OmniMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         17,358,948 C-Bills
Battle Value:       1,954

Chassis:              Ford Heavy 
Power Plant:          Ford 280XL 280 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            "Highlifter" 44 
    Jump Capacity:    120 meters
Armor:                Forging SA722
Armament:             
    1 Ultra AC/10
    1 LB 10-X AC
    2 Medium Pulse Lasers
    1 ER Small Laser
    4 Anti-Personnel Pods
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       JNE Integrated
Targeting & Tracking: TRTTS Mark II CWS

================================================================================================
Overview:
    The Fire Scorpion is a quadrupedal BattleMech designed by Clan Goliath Scorpion scientists
    to be a totem 'Mech. An earlier model was created in 2834. It is visually similar to a
    scorpion, complete with a "tail" rising up from the rear of the BattleMech. Those same
    scientists apparently believed in a quantity over quality approach, as the Fire Scorpion is
    cheap and primarily fielded by second-line forces that defend cities.
    Clan Wolverine salvaged several of these battlemechs and revamped them by inceasing the
    tonnage to 70 and making major modifications to the basic chassis and engine layout.  The
    base chassis of the Fire Scorpion offers 30 tons of pod space compared to its closest clan
    cousin the Summoner which mounts only 22.5 tons of pod space.  It also incorporates 14.5
    tons of armor, whereas the summoner only mounts 9.5 tons.

Capabilities:
    The original Fire Scorpion weighed in at 65 tons and the Endo Steel Internal structure,
    while light, took up a lot of the limited space available to a quad mech.  Clan Wolverine
    started from the ground up bu building upon a standard internal structure but substituting
    an Extra Light engine to make up for the weight differential.  While the XL engine does make
    the mech somewhat more susceptible to battlefield damage, Wolverine scientists felt this was
    an acceptable trade-off.
    Also incorporated were 4 fixed jump jets giving the mech a maximum jump distance of 120
    meters.  Wolverine scientists are still having some trouble mounting jump jets as part of
    the Omni process it seems.

Deployment:
    Currently on 5 of these mechs have been deployed throughout the Wolverine forces.  All are
    currently listed as in trial phases.

Variants:
    The primary configuration closely mirrors the original Fire Scorpion.  It mounts an LB 10X
    Autoannon and an ULTRA 10 Class Autocannon.  Backing this up are 2 Medium Pulse Lasers, an
    ER small laser and 4 Anti-Personnel Pods

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  232                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             35       
    Center Torso (rear):                               8       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Front Leg:                     15             30       
    R/L Rear Leg:                      15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                            H                 1          0.50             
2 Medium Pulse Lasers                                     CT                2          4.00             
LB 10-X AC                                                RT                5         10.00             
LB 10-X AC (Ammo 10)                                      RT                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            RT                1          1.00             
Ultra AC/10                                               LT                4         10.00             
Ultra AC/10 (Ammo 20)                                     LT                2          2.00             
Anti-Personnel Pod                                       RFL                1          0.50             
Jump Jet                                                 RFL                1          1.00             
Anti-Personnel Pod                                       LFL                1          0.50             
Jump Jet                                                 LFL                1          1.00             
Anti-Personnel Pod                                       RRL                1          0.50             
Jump Jet                                                 RRL                1          1.00             
Anti-Personnel Pod                                       LRL                1          0.50             
Jump Jet                                                 LRL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 0
Armor (A): 8,  Structure (S): 4
Specials: CASE, FLK1/1/1, OMNI
		
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khanwolverine
Clan Wolverine
Khan
Khan


Joined: 08-Jul-2017 22:18
Posts: 349
Location: United States
PostPosted: 17-Mar-2020 08:37    Post subject: Fire Scorpion 2 A Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Fire Scorpion 2 A
Designer:           khanwolverine
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            70
Configuration:      Quad OmniMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         17,358,948 C-Bills
Battle Value:       1,954

Chassis:              Ford Heavy 
Power Plant:          Ford 280XL 280 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            "Highlifter" 44 
    Jump Capacity:    120 meters
Armor:                Forging SA722
Armament:             
    1 Ultra AC/10
    1 LB 10-X AC
    2 Medium Pulse Lasers
    1 ER Small Laser
    4 Anti-Personnel Pods
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       JNE Integrated
Targeting & Tracking: TRTTS Mark II CWS

================================================================================================
Overview:
    The Fire Scorpion is a quadrupedal BattleMech designed by Clan Goliath Scorpion scientists
    to be a totem 'Mech. An earlier model was created in 2834. It is visually similar to a
    scorpion, complete with a "tail" rising up from the rear of the BattleMech. Those same
    scientists apparently believed in a quantity over quality approach, as the Fire Scorpion is
    cheap and primarily fielded by second-line forces that defend cities.
    Clan Wolverine salvaged several of these battlemechs and revamped them by increasing the
    tonnage to 70 and making major modifications to the basic chassis and engine layout.  The
    base chassis of the Fire Scorpion offers 30 tons of pod space compared to its closest clan
    cousin the Summoner which mounts only 22.5 tons of pod space.  It also incorporates 14.5
    tons of armor, whereas the summoner only mounts 9.5 tons.

Capabilities:
    The original Fire Scorpion weighed in at 65 tons and the Endo Steel Internal structure,
    while light, took up a lot of the limited space available to a quad mech.  Clan Wolverine
    started from the ground up bu building upon a standard internal structure but substituting
    an Extra Light engine to make up for the weight differential.  While the XL engine does make
    the mech somewhat more susceptible to battlefield damage, Wolverine scientists felt this was
    an acceptable trade-off.
    Also incorporated were 4 fixed jump jets giving the mech a maximum jump distance of 120
    meters.  Wolverine scientists are still having some trouble mounting jump jets as part of
    the Omni process it seems.

Deployment:
    Currently on 5 of these mechs have been deployed throughout the Wolverine forces.  All are
    currently listed as in trial phases.

Variants:
    The primary configuration closely mirrors the original Fire Scorpion.  It mounts an LB 10X
    Autoannon and an ULTRA 10 Class Autocannon.  Backing this up are 2 Medium Pulse Lasers, an
    ER small laser and 4 Anti-Personnel Pods

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  232                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             35       
    Center Torso (rear):                               8       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Front Leg:                     15             30       
    R/L Rear Leg:                      15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                            H                 1          0.50             
2 Medium Pulse Lasers                                     CT                2          4.00             
LB 10-X AC                                                RT                5         10.00             
LB 10-X AC (Ammo 10)                                      RT                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            RT                1          1.00             
Ultra AC/10                                               LT                4         10.00             
Ultra AC/10 (Ammo 20)                                     LT                2          2.00             
Anti-Personnel Pod                                       RFL                1          0.50             
Jump Jet                                                 RFL                1          1.00             
Anti-Personnel Pod                                       LFL                1          0.50             
Jump Jet                                                 LFL                1          1.00             
Anti-Personnel Pod                                       RRL                1          0.50             
Jump Jet                                                 RRL                1          1.00             
Anti-Personnel Pod                                       LRL                1          0.50             
Jump Jet                                                 LRL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 0
Armor (A): 8,  Structure (S): 4
Specials: CASE, FLK1/1/1, OMNI
		
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khanwolverine
Clan Wolverine
Khan
Khan


Joined: 08-Jul-2017 22:18
Posts: 349
Location: United States
PostPosted: 17-Mar-2020 09:16    Post subject: Fire Scorpion 2 A Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Fire Scorpion 2 A
Designer:           khanwolverine
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            70
Configuration:      Quad OmniMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         17,384,448 C-Bills
Battle Value:       2,160

Chassis:              Ford Heavy 
Power Plant:          Ford 280XL 280 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            "Highlifter" 44 
    Jump Capacity:    120 meters
Armor:                Forging SA722
Armament:             
    1 Ultra AC/20
    2 LRM 10s
    2 SRM 6s
    1 ER Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       JNE Integrated
Targeting & Tracking: TRTTS Mark II CWS

================================================================================================
Overview:
    The Fire Scorpion is a quadrupedal BattleMech designed by Clan Goliath Scorpion scientists
    to be a totem 'Mech. An earlier model was created in 2834. It is visually similar to a
    scorpion, complete with a "tail" rising up from the rear of the BattleMech. Those same
    scientists apparently believed in a quantity over quality approach, as the Fire Scorpion is
    cheap and primarily fielded by second-line forces that defend cities.
    Clan Wolverine salvaged several of these battlemechs and revamped them by increasing the
    tonnage to 70 and making major modifications to the basic chassis and engine layout.  The
    base chassis of the Fire Scorpion offers 30 tons of pod space compared to its closest clan
    cousin the Summoner which mounts only 22.5 tons of pod space.  It also incorporates 14.5
    tons of armor, whereas the summoner only mounts 9.5 tons.

Capabilities:
    The original Fire Scorpion weighed in at 65 tons and the Endo Steel Internal structure,
    while light, took up a lot of the limited space available to a quad mech.  Clan Wolverine
    started from the ground up bu building upon a standard internal structure but substituting
    an Extra Light engine to make up for the weight differential.  While the XL engine does make
    the mech somewhat more susceptible to battlefield damage, Wolverine scientists felt this was
    an acceptable trade-off.
    Also incorporated were 4 fixed jump jets giving the mech a maximum jump distance of 120
    meters.  Wolverine scientists are still having some trouble mounting jump jets as part of
    the Omni process it seems.

Deployment:
    Currently on 5 of these mechs have been deployed throughout the Wolverine forces.  All are
    currently listed as in trial phases.

Variants:
    The primary configuration closely mirrors the original Fire Scorpion.  It mounts an LB 10X
    Autoannon and an ULTRA 10 Class Autocannon.  Backing this up are 2 Medium Pulse Lasers, an
    ER small laser and 4 Anti-Personnel Pods.
    The A configuration mounts a massive Ultra Autocannon 20 in its right torso.  An SRM 6 in
    Each front leg adds to the close range striking power.  For enemies that try to avoid close
    range combat this version mounts an LRM 10 in each of its rear legs.  These LRMs can be
    elevated for indirect fire even when the Fire Scorpion is hidden behind mountains.  Rounding
    out the weaponry is a single ER Small Laser.  Three additional Double Heat Sinks help
    dissapate some, but not all of this heat.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  232                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             35       
    Center Torso (rear):                               8       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Front Leg:                     15             30       
    R/L Rear Leg:                      15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                            H                 1          0.50             
LRM 10 (Ammo 12)                                          RT                1          1.00             
SRM 6 (Ammo 15)                                           RT                1          1.00             
Ultra AC/20                                               RT                8         12.00             
LRM 10 (Ammo 12)                                          LT                1          1.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             
Ultra AC/20 (Ammo 15)                                     LT                3          3.00             
Jump Jet                                                 RFL                1          1.00             
SRM 6                                                    RFL                1          1.50             
Jump Jet                                                 LFL                1          1.00             
SRM 6                                                    LFL                1          1.50             
Jump Jet                                                 RRL                1          1.00             
LRM 10                                                   RRL                1          2.50             
Jump Jet                                                 LRL                1          1.00             
LRM 10                                                   LRL                1          2.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 5 / (M) 5 / (L) 2,  OV: 1
Armor (A): 8,  Structure (S): 4
Specials: CASE, IF1, LRM1/1/1, OMNI, SRM1/1/-
		
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