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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 08-Aug-2021 22:22 Post subject: Scouting is fun |
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Initiative Phase for Round #5
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Mordel Campaign rolls a 7[5+2].
Mordel Campaign - Opfor rolls a 5[4+1].
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Mordel Campaign: 2530 BV remaining (98.0% of 2557 initially) 0 BV fled
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 08-Aug-2021 22:31 Post subject: Scouting is fun |
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POST MOVES AND FIRE _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 07-Jan-2022 12:52 Post subject: Scouting is fun |
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Weapon Attack Phase
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Weapons fire for Rifleman RFL-3N #2 (Mordel Campaign - Opfor)
Large Laser at Firestarter FS9-H (Mordel Campaign); needs 6, rolls 11 : hits LA
Firestarter FS9-H (Mordel Campaign) takes 8 damage to LA.
Armor destroyed.
4 Internal Structure remaining.
Critical hit on LA. Roll is 10; 2 locations.
CRITICAL HIT on Shoulder.
CRITICAL HIT on Lower Arm.
Large Laser at Firestarter FS9-H (Mordel Campaign); needs 6, rolls 9 : hits RL
Firestarter FS9-H (Mordel Campaign) takes 8 damage to RL.
0 Armor remaining.
Medium Laser at Firestarter FS9-H (Mordel Campaign); needs 6, rolls 11 : hits CT
Firestarter FS9-H (Mordel Campaign) takes 5 damage to CT.
8 Armor remaining.
AC/5 at Firestarter FS9-H (Mordel Campaign); needs 9, rolls 11 : hits CT
Firestarter FS9-H (Mordel Campaign) takes 5 damage to CT.
3 Armor remaining.
AC/5 at Firestarter FS9-H (Mordel Campaign); needs 9, rolls 6 : misses
Weapons fire for Firestarter FS9-H (Mordel Campaign)
Medium Laser at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 6, rolls 11 : hits LL
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) takes 5 damage to LL.
7 Armor remaining.
Medium Laser at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 6, rolls 10 : hits LL
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) takes 5 damage to LL.
2 Armor remaining.
Flamer at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 6, rolls 10 : hits LL
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) takes 2 damage to LL.
0 Armor remaining.
Flamer at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 6, rolls 6 : hits LA
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) takes 2 damage to LA.
13 Armor remaining.
Flamer at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 6, rolls 6 : hits LA
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) takes 2 damage to LA.
11 Armor remaining.
Machine Gun at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 6, rolls 8 : hits CT
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) takes 2 damage to CT.
17 Armor remaining.
Machine Gun at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 6, rolls 6 : hits RL
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) takes 2 damage to RL.
10 Armor remaining.
Weapons fire for Wasp WSP-1A (Mordel Campaign)
Medium Laser at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 11, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
SRM 2 at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 11, rolls 7 : misses
Weapons fire for Wolfhound WLF-1 (Mordel Campaign - Opfor)
Medium Laser at Mercury MCY-98 (Mordel Campaign); needs 12, rolls 10 : misses
Medium Laser at Mercury MCY-98 (Mordel Campaign); needs 12, rolls 6 : misses
Medium Laser at Mercury MCY-98 (Mordel Campaign); needs 12, rolls 5 : misses
Weapons fire for Mongoose MON-67 (Mordel Campaign)
Medium Laser at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 11, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
Medium Laser at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 11, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
Medium Laser at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 10, rolls 10 : hits LA
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) takes 5 damage to LA.
6 Armor remaining.
Weapons fire for Mercury MCY-98 (Mordel Campaign)
Medium Laser at Wolfhound WLF-1 (Mordel Campaign - Opfor); needs 11, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Firestarter FS9-H (Mordel Campaign) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 10 : succeeds.
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls.
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) falls on its left side, suffering 6 damage.
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) takes 5 damage to LA.
1 Armor remaining.
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) takes 1 damage to LA.
0 Armor remaining.
Pilot of Rifleman RFL-3N #2 (Mordel Campaign - Opfor) "Private Gianpaolo Rivas" must roll 6 to avoid damage; rolls 7 : succeeds. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 07-Jan-2022 12:53 Post subject: Scouting is fun |
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Physical Attack Phase
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Physical attacks for Firestarter FS9-H (Mordel Campaign)
Kick (Left leg) at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 3, rolls 9 : hits (using Right Side table) RA
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) takes 7 damage to RA.
3 Armor remaining. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 07-Jan-2022 12:54 Post subject: Scouting is fun |
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Heat Phase
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Firestarter FS9-H (Mordel Campaign) gains 16 heat, sinks 10 heat and is now at 6 heat.
Wasp WSP-1A (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 1 heat.
Mongoose MON-67 (Mordel Campaign) gains 11 heat, sinks 10 heat and is now at 3 heat.
Mercury MCY-98 (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) gains 22 heat, sinks 10 heat and is now at 13 heat.
Wolfhound WLF-1 (Mordel Campaign - Opfor) gains 11 heat, sinks 10 heat and is now at 1 heat.
Control Rolls
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End Phase
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Fire at 2521 is burning brightly.
Light smoke continues to fill 2520.
Light smoke continues to fill 2620.
Light smoke continues to fill 2420. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 10-Jan-2022 22:49 Post subject: Scouting is fun |
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Rifleman RFL-3N #2 (Mordel Campaign - Opfor) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 5 : succeeds.
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 10-Jan-2022 22:53 Post subject: Scouting is fun |
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POST weapons fire and movement. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 12-Jan-2022 23:19 Post subject: Scouting is fun |
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Weapon Attack Phase
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Weapons fire for Rifleman RFL-3N #2 (Mordel Campaign - Opfor)
AC/5 at Firestarter FS9-H (Mordel Campaign); needs 10, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
AC/5 at Firestarter FS9-H (Mordel Campaign); needs 10, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Large Laser at Firestarter FS9-H (Mordel Campaign); needs 10, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Weapons fire for Wasp WSP-1A (Mordel Campaign)
Medium Laser at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 10, rolls 9 : misses
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
SRM 2 at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 10, rolls 7 : misses
Weapons fire for Wolfhound WLF-1 (Mordel Campaign - Opfor)
Large Laser at Mercury MCY-98 (Mordel Campaign); needs 7, rolls 9 : hits (using Rear table) LL
Mercury MCY-98 (Mordel Campaign) takes 8 damage to LL.
Armor destroyed.
3 Internal Structure remaining.
Critical hit on LL. Roll is 3; no effect.
Medium Laser at Mercury MCY-98 (Mordel Campaign); needs 9, rolls 9 : hits (using Rear table) CTR
Mercury MCY-98 (Mordel Campaign) takes 5 damage to CTR.
Armor destroyed.
5 Internal Structure remaining.
Critical hit on CT. Roll is 7; no effect.
Weapons fire for Mongoose MON-67 (Mordel Campaign)
Medium Laser at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 10, rolls 9 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Medium Laser at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 10, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
Needs 9 [7 (Medium Laser) + 2 (accidental)] to ignite, rolls 9
Fire started in hex 2224.
Medium Laser at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 9, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
Small Laser at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 11, rolls 9 : misses
Weapons fire for Mercury MCY-98 (Mordel Campaign)
Medium Laser at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 7, rolls 7 : hits (using Rear table) LL
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) takes 5 damage to LL.
9 Internal Structure remaining.
Critical hit on LL. Roll is 9; 1 location.
CRITICAL HIT on Foot.
Medium Laser at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 7, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Small Laser at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 7, rolls 10 : hits (using Rear table) RA
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) takes 3 damage to RA.
0 Armor remaining.
Small Laser at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 7, rolls 10 : hits (using Rear table) RTR
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) takes 3 damage to RTR.
Armor destroyed.
13 Internal Structure remaining.
Critical hit on RT. Roll is 9; 1 location.
CRITICAL HIT on Medium Laser.
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) must make 1 piloting skill roll(s) (leg/foot actuator hit).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (leg/foot actuator hit)); needs 6, rolls 5 : falls.
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) falls on its front, suffering 6 damage.
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) takes 5 damage to RL.
5 Armor remaining.
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) takes 1 damage to RL.
4 Armor remaining.
Pilot of Rifleman RFL-3N #2 (Mordel Campaign - Opfor) "Private Gianpaolo Rivas" must roll 6 to avoid damage; rolls 5 : fails.
Pilot of Rifleman RFL-3N #2 (Mordel Campaign - Opfor) "Private Gianpaolo Rivas" takes 1 damage (1 total hits).
Pilot of Rifleman RFL-3N #2 (Mordel Campaign - Opfor) "Private Gianpaolo Rivas" needs a 3 to stay conscious. Rolls 3 : successful! _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 12-Jan-2022 23:22 Post subject: Scouting is fun |
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Physical Attack Phase
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Physical attacks for Mercury MCY-98 (Mordel Campaign)
Kick (Left leg) at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 4, rolls 7 : hits (using Rear table) RL
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) takes 4 damage to RL.
0 Armor remaining. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 12-Jan-2022 23:22 Post subject: Scouting is fun |
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Heat Phase
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Firestarter FS9-H (Mordel Campaign) gains 4 heat, sinks 10 heat and is now at 0 heat.
Wasp WSP-1A (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 1 heat.
Mongoose MON-67 (Mordel Campaign) gains 12 heat, sinks 10 heat and is now at 5 heat.
Mercury MCY-98 (Mordel Campaign) gains 9 heat, sinks 9 heat and is now at 0 heat.
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) gains 12 heat, sinks 10 heat and is now at 15 heat.
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) needs a -1+ to avoid shutdown, rolls 6 : avoids successfully!
Wolfhound WLF-1 (Mordel Campaign - Opfor) gains 12 heat, sinks 10 heat and is now at 3 heat.
Control Rolls
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End Phase
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Fire at 2521 is burning brightly.
Fire at 2224 was started this round.
Light smoke fills 2223.
Light smoke fills 2324.
Light smoke fills 2124.
Heavy smoke overpowers light smoke in 2520.
Heavy smoke overpowers light smoke in 2620.
Heavy smoke overpowers light smoke in 2420. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 14-Jan-2022 01:35 Post subject: Scouting is fun |
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Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 06-Feb-2022 22:20 Post subject: Scouting is fun |
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Weapon Attack Phase
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Weapons fire for Wolfhound WLF-1 (Mordel Campaign - Opfor)
Large Laser at Firestarter FS9-H (Mordel Campaign); needs 10, rolls 5 : misses
Heat Phase
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Firestarter FS9-H (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Wasp WSP-1A (Mordel Campaign) gains 5 heat, sinks 6 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign) gains 2 heat, sinks 7 heat and is now at 0 heat.
Mercury MCY-98 (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
BattleMaster BLR-1D #2 (Mordel Campaign - Opfor) gains 2 heat, sinks 2 heat and is now at 0 heat.
Adding 5 heat from a fire...
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) gains 5 heat, sinks 10 heat and is now at 10 heat.
Wolfhound WLF-1 (Mordel Campaign - Opfor) gains 10 heat, sinks 10 heat and is now at 3 heat.
Control Rolls
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End Phase
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Fire at 2224 is burning brightly.
Fire at 2521 is burning brightly.
Light smoke continues to fill 2223.
Light smoke continues to fill 2324.
Light smoke continues to fill 2124.
Heavy smoke overpowers light smoke in 2520.
Heavy smoke overpowers light smoke in 2620.
Heavy smoke overpowers light smoke in 2420. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 06-Feb-2022 22:21 Post subject: Scouting is fun |
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Initiative Phase for Round #8
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Mordel Campaign rolls a 10[8+2].
Mordel Campaign - Opfor rolls a 9[7+2].
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Mordel Campaign: 2346 BV remaining (91.0% of 2557 initially) 0 BV fled
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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