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How baddly does the game need
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Goose
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PostPosted: 30-Aug-2021 18:29    Post subject: How baddly does the game need Reply to topic Reply with quote

A Micro Gauss Rifle?

No: Really; Smaller then the Light, way bigger then a Magshot, but still throwing single pumpkin balls, implying it's ungood at killing infantry.

Maybe blame the Periphery for thinkin' unsupervised … Scratch
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Mordel
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PostPosted: 01-Sep-2021 00:10    Post subject: Re: How baddly does the game need Reply to topic Reply with quote

Goose wrote:
A Micro Gauss Rifle?

No: Really; Smaller then the Light, way bigger then a Magshot, but still throwing single pumpkin balls, implying it's ungood at killing infantry.

Maybe blame the Periphery for thinkin' unsupervised … Scratch



Ummmm... sure, why not?
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chihawk
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PostPosted: 01-Sep-2021 15:07    Post subject: How baddly does the game need Reply to topic Reply with quote

Too many weapons as it is...
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Vagabond
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PostPosted: 01-Sep-2021 22:28    Post subject: Re: How baddly does the game need Reply to topic Reply with quote

chihawk wrote:
Too many weapons as it is...


never to many toys.
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PostPosted: 02-Sep-2021 08:44    Post subject: Re: How baddly does the game need Reply to topic Reply with quote

chihawk wrote:
Too many weapons as it is...


I don't mind the ones that just change damage, range, etc. Those are easy because you just look at the stats. The ones that are somewhat annoying are the ones that have special case rules that you need to pull a rulebook out for.

But to me, I don't care if they have them as I just won't use them. Smile
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PostPosted: 02-Sep-2021 08:55    Post subject: How baddly does the game need Reply to topic Reply with quote

My opinion on this is well known...a lot of the new technologies exist because people have no clue how to be successful with the older stuff. Hell, most have no idea how to be successful even with the newer stuff. We see it time and time again at conventions. A complete lack of tactical abilities.
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PostPosted: 02-Sep-2021 10:13    Post subject: Re: How baddly does the game need Reply to topic Reply with quote

chihawk wrote:
My opinion on this is well known...a lot of the new technologies exist because people have no clue how to be successful with the older stuff. Hell, most have no idea how to be successful even with the newer stuff. We see it time and time again at conventions. A complete lack of tactical abilities.


I say this jokingly (as you know me), but says the guy who stands his Awesome on a hill and doesn't move it the entire game!! Laughing Laughing Laughing
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PostPosted: 02-Sep-2021 19:59    Post subject: Re: How baddly does the game need Reply to topic Reply with quote

Mordel wrote:
chihawk wrote:
My opinion on this is well known...a lot of the new technologies exist because people have no clue how to be successful with the older stuff. Hell, most have no idea how to be successful even with the newer stuff. We see it time and time again at conventions. A complete lack of tactical abilities.


I say this jokingly (as you know me), but says the guy who stands his Awesome on a hill and doesn't move it the entire game!! Laughing Laughing Laughing


If that's what tactics are required, that's what I'll do. Wink
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PostPosted: 03-Sep-2021 00:08    Post subject: Re: How baddly does the game need Reply to topic Reply with quote

chihawk wrote:
Mordel wrote:
chihawk wrote:
My opinion on this is well known...a lot of the new technologies exist because people have no clue how to be successful with the older stuff. Hell, most have no idea how to be successful even with the newer stuff. We see it time and time again at conventions. A complete lack of tactical abilities.


I say this jokingly (as you know me), but says the guy who stands his Awesome on a hill and doesn't move it the entire game!! Laughing Laughing Laughing


If that's what tactics are required, that's what I'll do. Wink

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PostPosted: 03-Sep-2021 15:48    Post subject: Re: How baddly does the game need Reply to topic Reply with quote

This is exactly how I play Call of Duty or any game like. Running around makes me nauseous. So I "camp" and strategically wait for something to run around the corner. Needless to say, I'm not very good. Smile
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chihawk
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PostPosted: 03-Sep-2021 16:09    Post subject: How baddly does the game need Reply to topic Reply with quote

Camping is a legit tactic in a lot of cases...and usually the only people whining about it are the guys you killed. Very Happy
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Karagin
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PostPosted: 09-Sep-2021 15:30    Post subject: How baddly does the game need Reply to topic Reply with quote

Would not the AP Gauss rifles do the same thing?
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PostPosted: 09-Sep-2021 15:31    Post subject: Re: How baddly does the game need Reply to topic Reply with quote

chihawk wrote:
Too many weapons as it is...


On board with you, and many could be tossed, like the Acid Gun and all of the Dark Age stuff, pushed back in to the old Level 3 type usage and only have a core weapon list like the old days of the game.
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chihawk
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PostPosted: 09-Sep-2021 16:18    Post subject: How baddly does the game need Reply to topic Reply with quote

Every so often I run a 3025-era game at TotalCon...watching players trying to play a game where heat is an issue is hilarious.

As Mordel will attest, I require players to have their heat clearly marked on their sheet, including if it's zero...the first failure of that is a warning, second failure usually results in being at the maximum heat you could be at for firing everything for three turns. We do make allowances for obvious errors. Like one time, a player clearly announced while laughing that he was at 21 heat but never wrote it down...no need to penalize that. LOL

(BTW, a person's target can mitigate the heat penalty by indicating what the player fired at them and figuring their heat out from that point)
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Kraken
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PostPosted: 09-Sep-2021 17:42    Post subject: How baddly does the game need Reply to topic Reply with quote

The way I do games?

"Clever and daring wins, but stupid hurts."

I set up my adventures so that they're difficult but not unwinnable. If you're willing to take a second, realize what the situation is, and think carefully, you can generally win.

If I goof up and make something too powerful, or if the party is *legitimately* having that much trouble, I'll intervene.

But if the party's failures are due to their own lack of tactical understanding, then they get to suffer.
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