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Catapult CPLT-K2r
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Techpriest
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Joined: 05-Jan-2021 11:13
Posts: 38

PostPosted: 27-Sep-2021 10:35    Post subject: Catapult CPLT-K2r Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Catapult CPLT-K2r
Designer:           Techpriest
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,182,825 C-Bills
Battle Value:       1,613

Chassis:              Standard
Power Plant:          260 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    2 ER PPCs
    2 Medium Lasers
    2 Small Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A retrofit kit for existing Catapult CPLT-K2 to bring it more inline with the CPTL-K2K
    standards and based on the K3 prototypes, the CPLT-K2r is a cheap upgrade that allowed the
    older models still in service to keep pace with their older brethren. The switch to double
    heat sinks allows for less to be needed. The side torsos only required minor adjustments to
    fit the increased size of the heat sinks, and the shift of a heat sink in each leg into the
    arms to cool the PPC's directly allowed for a total of sixteen double heat sinks. The medium
    lasers are retained, while the PPC's in each 'arm' are replaced with ER models. The machine
    guns and ammunition are stripped out, replaced instead with small pulse lasers in the old
    machinegun mounts, for logistical purposes. Weight saved from the shift to double heat sinks
    allowed for the reinstallation of jump jets in each side torso.
    
    The downside however, is a machine that runs hotter than the original K2 or almost ice cold
    K3 design. While more mobile than the K2K, it generates a similar amount of heat from its
    weapons while mounting the same armor as the K2 and K3. As such, this retrofit kit was
    limited mostly to units operating on the Outworlds Border. The Arkab Legions are a notable
    exception, with some regiments converting several of their K2's to the K2r to operate as
    direct fire support alongside the newer Warhammer WHM-7K.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.50                     
Engine:                                     260 Fusion                13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  176                    11.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             24       
    Center Torso (rear):                              11       
    R/L Torso:                         15             20       
    R/L Torso (rear):                                  8       
    R/L Arm:                           10             18       
    R/L Leg:                           15             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               RT                2          2.00             
Medium Laser                                              RT                1          1.00             
Small Pulse Laser                                         RT                1          1.00             
2 Jump Jets                                               LT                2          2.00             
Medium Laser                                              LT                1          1.00             
Small Pulse Laser                                         LT                1          1.00             
ER PPC                                                    RA                3          7.00             
ER PPC                                                    LA                3          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 6,  Structure (S): 5
Specials: ENE
		
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