BattleMech Technical Readout
Name/Model: Mite MI-TE-X2
Designer: Oberst_Klink
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: E
Tonnage: 20
Role: Scout
Configuration: Biped BattleMech
Era/Year: Age of War / 2570
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental (Extinct)
Total Cost: 2,454,200 C-Bills
Battle Value: 487
Chassis: Primitive
Power Plant: 140 Fusion
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous (Prototype)
Armament:
1 Medium Laser
2 Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Beagle Active Probe (Prototype)
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Overview:
It was not until the beginning of the 2500s that the design of the reconnaissance 'Mechs
slowly changed. Until now, engineers have had very limited options to strike a good balance
between speed, armor, and equipment. The development of the Locust was an important step at
this point. However, its production started relatively slowly. During this time, a team of
scientists and engineers remembered a machine that had already been classified as almost
obsolete: the MI-TE-X Mite. Much has never been known about the machine. Plans show that a
certain Dr. Ruger was responsible for the design as chief engineer. The mite had a short but
brilliant career as a classic scout. Presumably, many elements later came into play in the
development of the Locust. The team of scientists developed an improved prototype using one
example. Although the chassis of the old machine remained, all other components were set to
modern standards (cockpit, engine, etc.). New on the MI-TE-X2 was the use of ferro armor and
the installation of a reconnaissance probe. Due to the new armor, the protection could be
improved by several degrees. Speed ??and armament remained the same. Since the Locust still
had a higher speed than the Mite, was cheaper and was also already in production, the
improvement could not prevail.
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Equipment Mass
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Internal Structure: Primitive 2.00
Engine: 140 Fusion 5.00
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 69 4.00
Type: Ferro-Fibrous (Prototype)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 9
Center Torso (rear): 3
R/L Torso: 5 8
R/L Torso (rear): 2
R/L Arm: 3 6
R/L Leg: 4 8
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Weapons and Ammo Location Critical Tonnage
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Medium Laser CT 1 1.00
Beagle Active Probe (Prototype) RT 3 2.00
Small Laser RA 1 0.50
Small Laser LA 1 0.50
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Alpha Strike Statistics
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Point Value (PV): 22
TP: BM, SZ: 1, TMM: 3, MV: 14"
Damage: (S) 2 / (M) 1 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 2
Specials: ENE, PRB, RCN
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