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Daishi (Dire Wolf) U
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PostPosted: 11-Mar-2017 14:56    Post subject: Daishi (Dire Wolf) U Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Daishi (Dire Wolf) U
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3085 Unabridged, Old is the New New
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Configuration:      Biped OmniMech
Era/Year:           Jihad / 3077
Rules (Current):    Advanced
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         30,525,000 C-Bills
Battle Value:       3,360

Chassis:              Standard
Power Plant:          300 XL
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    6 SRT 6s
    2 ER PPCs
    4 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    No information provided

Capabilities:
    No information provided

Deployment:
    No information provided

Variants:
    No information provided

Notable MechWarriors:
    No information provided

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
    Underwater MP:                              3                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             47       
    Center Torso (rear):                              14       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             41       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
MechWarrior Aquatic Survival System                       H                 1          1.50             
HarJel                                                    CT                1          1.00             
UMU                                                       CT                1          2.00             
HarJel                                                    RT                1          1.00             
3 SRT 6s                                                  RT                3          4.50             
SRT 6 (Ammo 30)                                           RT                2          2.00             
UMU                                                       RT                1          2.00             
HarJel                                                    LT                1          1.00             
3 SRT 6s                                                  LT                3          4.50             
SRT 6 (Ammo 30)                                           LT                2          2.00             
UMU                                                       LT                1          2.00             
ER PPC                                                    RA                2          6.00             
HarJel                                                    RA                1          1.00             
2 Medium Pulse Lasers                                     RA                2          4.00             
ER PPC                                                    LA                2          6.00             
HarJel                                                    LA                1          1.00             
2 Medium Pulse Lasers                                     LA                2          4.00             
Targeting Computer                                        LA                4          4.00             

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PostPosted: 08-Apr-2017 07:35    Post subject: Daishi (Dire Wolf) U Reply to topic Reply with quote

3 MP and no LRTs. If this gets detected early than it's gonna need all the HarJel Very Happy
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PostPosted: 08-Apr-2017 11:00    Post subject: Re: Daishi (Dire Wolf) U Reply to topic Reply with quote

Sleeping Dragon wrote:
3 MP and no LRTs. If this gets detected early than it's gonna need all the HarJel Very Happy


It's got SRTs, and those ER PPCs still have good range. The UMUs help close the range.
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PostPosted: 08-Apr-2017 16:14    Post subject: Re: Daishi (Dire Wolf) U Reply to topic Reply with quote

Sure the ER PPCs still have respectable range and there are UMUs, but most submarines would have it for target practice unless they were constrained by terrain or map sheets. Even LRT-5s would help on a slowpoke like this.
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PostPosted: 08-Apr-2017 19:12    Post subject: Re: Daishi (Dire Wolf) U Reply to topic Reply with quote

Sleeping Dragon wrote:
Sure the ER PPCs still have respectable range and there are UMUs, but most submarines would have it for target practice unless they were constrained by terrain or map sheets. Even LRT-5s would help on a slowpoke like this.


I think if you're using 'Mechs against subs, then you are doing it wrong anyways. Any 'Mech, no matter how it's equipped, should die horribly against units specifically designed to function under the water.
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Sir Henry
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PostPosted: 08-Apr-2017 21:23    Post subject: Re: Daishi (Dire Wolf) U Reply to topic Reply with quote

Mordel wrote:
Sleeping Dragon wrote:
Sure the ER PPCs still have respectable range and there are UMUs, but most submarines would have it for target practice unless they were constrained by terrain or map sheets. Even LRT-5s would help on a slowpoke like this.


I think if you're using 'Mechs against subs, then you are doing it wrong anyways. Any 'Mech, no matter how it's equipped, should die horribly against units specifically designed to function under the water.


Isn't that what you are doing? Making Mechs designed for Underwater Ops...
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Mordel
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PostPosted: 08-Apr-2017 21:37    Post subject: Re: Daishi (Dire Wolf) U Reply to topic Reply with quote

Sir Henry wrote:

Isn't that what you are doing? Making Mechs designed for Underwater Ops...


Yes, but hopefully for other 'Mechs, and not subs.
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PostPosted: 09-Apr-2017 01:36    Post subject: Re: Daishi (Dire Wolf) U Reply to topic Reply with quote

To be honest I thought that when someone makes a 'Mech with underwater configuration he kinda expects that there might be all manner of problems to encounter with subs being one of them. When one makes an U configuration for underwater battle, it doesn't mean that he knows exactly what he'll ecounter. This strikes me as reliance on 'Mech scare effect, but would require dropping some kind of screen to break LOS and get in range against determined opposition.
Having an instalation underwater menas that the body of water is kinda sizeable and that the enemy has probably made some preparations if he went through the trouble of building that goddamned thing there. Building a few subs, or just underwater turrets... heck even sending in LRT equipped infantry or BA should be expected unless he foolishly relies on secrecy alone.
I kinda expect the underwater omnis to be in attacker roles mostly, because guarding underwater objectives for a longer time would probably warrant the use of one or more solutions mentioned above.
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jymset
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PostPosted: 10-Apr-2017 15:29    Post subject: Daishi (Dire Wolf) U Reply to topic Reply with quote

Exactly. Nailed it. The U configs are Jihad vintage and were deployed in the assault of underwater bases, like Sydney on Terra.
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Sleeping Dragon
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PostPosted: 04-Dec-2022 06:48    Post subject: Daishi (Dire Wolf) U Reply to topic Reply with quote

TRO: Daishi (Dire Wolf) U
                 BattleMech Technical Readout

Name/Model:         Daishi (Dire Wolf) U
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3085 Unabridged, Old is the New New
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped OmniMech
Era/Year:           Jihad / 3077
Rules (Current):    Advanced
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         30,525,000 C-Bills
Battle Value:       3,360

Chassis:              Standard
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 ER PPCs
    4 Medium Pulse Lasers
    6 SRT 6s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Underwater MP:                              3                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             47       
    Center Torso (rear):                              14       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             41       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
MechWarrior Aquatic Survival System                       H                 1          1.50             
HarJel                                                    CT                1          1.00             
UMU                                                       CT                1          2.00             
HarJel                                                    RT                1          1.00             
3 SRT 6s                                                  RT                3          4.50             
SRT 6 (Ammo 30)                                           RT                2          2.00             
UMU                                                       RT                1          2.00             
HarJel                                                    LT                1          1.00             
3 SRT 6s                                                  LT                3          4.50             
SRT 6 (Ammo 30)                                           LT                2          2.00             
UMU                                                       LT                1          2.00             
ER PPC                                                    RA                2          6.00             
HarJel                                                    RA                1          1.00             
2 Medium Pulse Lasers                                     RA                2          4.00             
ER PPC                                                    LA                2          6.00             
HarJel                                                    LA                1          1.00             
2 Medium Pulse Lasers                                     LA                2          4.00             
Targeting Computer                                        LA                4          4.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 48
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"s
Damage: (S) 4 / (M) 4 / (L) 4,  OV: 3
Armor (A): 10,  Structure (S): 5
Specials: BHJ, CASE, OMNI, TOR3/3/-, UMU
		

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