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Techpriest ComStar Private, First Class
Joined: 05-Jan-2021 11:13 Posts: 38
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Posted: 22-May-2023 14:03 Post subject: King Crab KGC-000H |
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TRO: King Crab KGC-000H | BattleMech Technical Readout
Name/Model: King Crab KGC-000H
Designer: Techpriest
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 19,570,000 C-Bills
Battle Value: 2,792
Chassis: Hollis Mark II
Power Plant: 300 Light Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE II
Armament:
2 Hyper-Assault Gauss 30s (C)
1 LRM 15 w/ Artemis IV FCS (C)
1 Snub-Nose PPC
Manufacturer: Cosara Weaponries
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Dalban HiRez-B
================================================================================================
Overview:
An interesting upgrade for the venerable King Crab to keep it relevant into the age of a
restored Star League. The standard fusion engine is replaced with a light model, while the
armor protection is increased to rival an Atlas, dropping ferro fibrous for standard
protection. Clan weaponry is mounted to create king of the battlefield - two HAG/30's are
mounted, one in each arm, fed by a total of six tons of ammunition. CASE and CASEII protect
the pilot, and the standard LRM 15 is replaced by a clan version with Artemis IV and an
additional ton of ammunition added. A Snubnosed PPC replaces the original Large Laser,
giving an emergency backup weapon should the bins run dry. Fourteen double heat sinks allow
this kaiju to walk slowly at the enemy and fire all weapons like an unstoppable monster,
claws sliding open and closed with each burst of hypersonic magnetic rounds.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Light Fusion 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 14 [28] 4.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 307 19.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (rear): 15
R/L Torso: 21 30
R/L Torso (rear): 12
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Hyper-Assault Gauss 30 (Ammo 8) (C) CT 2 2.00
CASE RT 1 0.50
Snub-Nose PPC RT 2 6.00
CASE II LT 1 1.00
LRM 15 w/ Artemis IV FCS (C) LT 2 3.50
LRM 15 (Ammo 16) [Artemis IV] (C) LT 2 2.00
Hyper-Assault Gauss 30 (C) RA 8 13.00
Hyper-Assault Gauss 30 (C) LA 8 13.00
Hyper-Assault Gauss 30 (Ammo 8) (C) RL 2 2.00
Hyper-Assault Gauss 30 (Ammo 8) (C) LL 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 55
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 7 / (M) 6 / (L) 5, OV: 0
Armor (A): 10, Structure (S): 5
Specials: CASE, CASEII, FLK4/4/4, IF1
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