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The Grand Poobah Clan Blood Spirit Star Captain
Joined: 06-May-2020 09:40 Posts: 262 Location: United States
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Posted: 11-Nov-2023 17:39 Post subject: Sentinel SNT-MR1 |
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TRO: Sentinel SNT-MR1 | BattleMech Technical Readout
Name/Model: Sentinel SNT-MR1
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 40
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 2,992,827 C-Bills
Battle Value: 1,074
Chassis: Standard
Power Plant: 200 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Standard
Armament:
1 Large Laser
2 Medium Lasers
1 SRM 4
Manufacturer: March Mechanized Industries
Primary Factory: Unknown
Communications: MarchCom Standard
Targeting & Tracking: MarchTrack Suite
================================================================================================
Overview:
The Sentinel SNT-MR1 is a versatile BattleMech that can handle a variety of combat
situations. Its Large Laser provides good ranged damage, while its Medium Lasers and SRM-4
allow it to deal significant damage at closer ranges. Despite its relatively average speed
for a medium 'Mech, its jump jets provide excellent mobility, allowing it to navigate
difficult terrain and surprise enemies. Its armor is decent for its weight class, allowing
it to withstand a fair amount of punishment.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.00
Engine: 200 Fusion 8.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Single): 11 1.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 137 9.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 20
Center Torso (rear): 4
R/L Torso: 10 16
R/L Torso (rear): 4
R/L Arm: 6 12
R/L Leg: 10 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 0.50
SRM 4 RT 1 2.00
SRM 4 (Ammo 25) RT 1 1.00
2 Medium Lasers LT 2 2.00
Large Laser RA 2 5.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 1
Armor (A): 5, Structure (S): 3
Specials:
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The Grand Poobah Clan Blood Spirit Star Captain
Joined: 06-May-2020 09:40 Posts: 262 Location: United States
|
Posted: 11-Nov-2023 17:41 Post subject: Sentinel SNT-MR1 |
|
|
TRO: Sentinel SNT-MR1 | BattleMech Technical Readout
Name/Model: Sentinel SNT-MR1
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 40
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 2,887,827 C-Bills
Battle Value: 1,035
Chassis: Standard
Power Plant: 200 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Standard
Armament:
1 Large Laser
2 Medium Lasers
1 SRM 4
Manufacturer: March Mechanized Industries
Primary Factory: Unknown
Communications: MarchCom Standard
Targeting & Tracking: MarchTrack Suite
================================================================================================
Overview:
The Sentinel SNT-MR1 is a versatile BattleMech that can handle a variety of combat
situations. Its Large Laser provides good ranged damage, while its Medium Lasers and SRM-4
allow it to deal significant damage at closer ranges. Despite its relatively average speed
for a medium 'Mech, its jump jets provide excellent mobility, allowing it to navigate
difficult terrain and surprise enemies. Its armor is near max for its weight class, allowing
it to withstand a good amount of punishment.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.00
Engine: 200 Fusion 8.50
Walking MP: 5
Running MP: 8
Jumping MP: 4
Heat Sinks (Single): 12 2.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 136 8.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 19
Center Torso (rear): 4
R/L Torso: 10 16
R/L Torso (rear): 4
R/L Arm: 6 12
R/L Leg: 10 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
SRM 4 RT 1 2.00
SRM 4 (Ammo 25) RT 1 1.00
2 Medium Lasers LT 2 2.00
Large Laser RA 2 5.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM, SZ: 2, TMM: 2, MV: 10"/8"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 1
Armor (A): 5, Structure (S): 3
Specials: JMPW1
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