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Archer IIC
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 14-Oct-2021 00:32    Post subject: Archer IIC Reply to topic Reply with quote

TRO: Archer IIC
                 BattleMech Technical Readout

Name/Model:         Archer IIC
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            60
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 2930
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,216,960 C-Bills
Battle Value:       1,879

Chassis:              Standard
Power Plant:          240 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    2 ER Large Lasers
    4 LRM 15s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Standing somewhere between the royal Archer and the Mad Dog the Archer IIC is a rather rare
    'Mech that was developed by the Blood Spirit scientist caste to boost their clan's touman
    strength in the 2930s. The prototype was seized by Ghost Bears in a raid, but shelved
    shortly thereafter because it was far from ready for the field. The upper torso later served
    as a basis for the development of the Mad Dog chassis. The Blood Spirits tried to build some
    more but in the end the production capacity was not there and refurbishment of the royal
    Archers proved to be time consuming. A total of six were supposedly produced and seventh was
    found in an advanced state of assebly by 3085 when scavengers were picking through the
    rubble of a Spirit holding on Honor.

Capabilities:
    Archer IIC is primarily a missile boat and it's rather basic in it's technlogies. The
    Spirits used the advancements in missile technology and armour to shave off more than a
    third of original Archer's protection in exchange for firepower. Increasing the number of
    missile tubes by half and greatly increasing the power of the arm mounted lasers the Archer
    IIC would have been a formidable foe in Star League's heyday, but for clan warfare of the
    30th century it proved too cumbersome, which relegated the 'Mech to suppoert roles and
    garrison duty.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  163                     8.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             23       
    Center Torso (rear):                               7       
    R/L Torso:                         14             16       
    R/L Torso (rear):                                  7       
    R/L Arm:                           10             16       
    R/L Leg:                           14             23       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 LRM 15s                                                 RT                4          7.00             
LRM 15 (Ammo 16)                                          RT                2          2.00             
2 LRM 15s                                                 LT                4          7.00             
LRM 15 (Ammo 16)                                          LT                2          2.00             
ER Large Laser                                            RA                1          4.00             
ER Large Laser                                            LA                1          4.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 3 / (L) 3,  OV: 2
Armor (A): 5,  Structure (S): 5
Specials: CASE, IF2, LRM2/2/2, OVL
		

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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 28-Jan-2024 03:00    Post subject: Archer IIC Reply to topic Reply with quote

TRO: Archer IIC
                 BattleMech Technical Readout

Name/Model:         Archer IIC
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            60
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 2930
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,216,960 C-Bills
Battle Value:       1,879

Chassis:              Standard
Power Plant:          240 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    2 ER Large Lasers
    4 LRM 15s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Standing somewhere between the royal Archer and the Mad Dog the Archer IIC is a rather rare
    'Mech that was developed by the Blood Spirit scientist caste to boost their clan's touman
    strength in the 2930s. The prototype was seized by Ghost Bears in a raid, but shelved
    shortly thereafter because it was far from ready for the field. The upper torso later served
    as a basis for the development of the Mad Dog chassis when the Ghost Bears were restarting
    the production after relocating to the Inner Sphere. The Blood Spirits tried to build some
    more but in the end the production capacity was not there and refurbishment of the royal
    Archers proved to be time consuming. A total of six were supposedly produced and seventh was
    found in an advanced state of assebly by 3085 when scavengers were picking through the
    rubble of a Spirit holding on Honor.

Capabilities:
    Archer IIC is primarily a missile boat and it's rather basic in it's technlogies. The
    Spirits used the advancements in missile technology and armour to shave off more than a
    third of original Archer's protection in exchange for firepower. Increasing the number of
    missile tubes by half and greatly increasing the power of the arm mounted lasers the Archer
    IIC would have been a formidable foe in Star League's heyday, but for clan warfare of the
    30th century it proved too cumbersome, which relegated the 'Mech to suppoert roles and
    garrison duty.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  163                     8.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             23       
    Center Torso (rear):                               7       
    R/L Torso:                         14             16       
    R/L Torso (rear):                                  7       
    R/L Arm:                           10             16       
    R/L Leg:                           14             23       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 LRM 15s                                                 RT                4          7.00             
LRM 15 (Ammo 16)                                          RT                2          2.00             
2 LRM 15s                                                 LT                4          7.00             
LRM 15 (Ammo 16)                                          LT                2          2.00             
ER Large Laser                                            RA                1          4.00             
ER Large Laser                                            LA                1          4.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 3 / (L) 3,  OV: 2
Armor (A): 5,  Structure (S): 5
Specials: CASE, IF2, LRM2/2/2, OVL
		

_________________
The dragon NEVER sleeps!
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 29-Jan-2024 18:09    Post subject: Archer IIC Reply to topic Reply with quote

I'd prefer 4 ERML and 4 LRM/15 w/ Art4 FCS.
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 10-Feb-2024 13:34    Post subject: Archer IIC Reply to topic Reply with quote

Yes, but the aim was to run it at lower cost, so it's standard ammo. Lasers allow for some sniping even when the LRMs are gone as clanners don't want to retreat to rearm in general.
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The dragon NEVER sleeps!
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 10-Feb-2024 14:58    Post subject: Re: Archer IIC Reply to topic Reply with quote

Sleeping Dragon wrote:
Yes, but the aim was to run it at lower cost, so it's standard ammo. Lasers allow for some sniping even when the LRMs are gone as clanners don't want to retreat to rearm in general.


Didn't say it was bad, just i'd prefer the other layout.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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