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Firestarter VIIC
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5801
Location: United States
PostPosted: 26-Feb-2024 02:18    Post subject: Firestarter VIIC Reply to topic Reply with quote

TRO: Firestarter VIIC
                 BattleMech Technical Readout

Name/Model:         Firestarter VIIC
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            35
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,746,250 C-Bills
Battle Value:       1,175

Chassis:              Endo Steel
Power Plant:          210 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Standard
Armament:             
    2 ER Medium Lasers
    1 Anti-Missile System
    2 Small Pulse Lasers
    4 Flamers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Light Active Probe

================================================================================================
Overview:
    My personal take on what the Clan IICs should have been.  What I am call the VIIC.  Core
    concept is to avoid using the XL engine; weight, armor, and structure may use special
    materials.

Capabilities:
    An upgrade of the 9-A that expands on its anti-infantry role with Elementals in mind.  The
    ML are upgraded to ER, the SL to SPL for added anti-infantry, and upgrades the flamers to
    clan spec.  Finally, the Endosteel allows an additional 0.5 ton of armor, an AMS to swat
    down Elemental missiles, and light active probe to find hidden infantry.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                     210 Fusion                 9.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  112                     7.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             16       
    Center Torso (rear):                               3       
    R/L Torso:                          8             13       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             12       
    R/L Leg:                            8             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Light Active Probe                                        H                 1          0.50             
Flamer                                                    CT                1          0.50             
Flamer                                                  CT (R)              1          0.50             
Anti-Missile System                                       RT                1          0.50             
Anti-Missile System (Ammo 24)                             RT                1          1.00             
3 Jump Jets                                               RT                3          1.50             
Small Pulse Laser                                         RT                1          1.00             
3 Jump Jets                                               LT                3          1.50             
Small Pulse Laser                                         LT                1          1.00             
ER Medium Laser                                           RA                1          1.00             
Flamer                                                    RA                1          0.50             
ER Medium Laser                                           LA                1          1.00             
Flamer                                                    LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"j
Damage: (S) 3 / (M) 2 / (L) ,  OV: 1
Armor (A): 4,  Structure (S): 3
Specials: AMS, CASE, HT1/-/-, LPRB, RCN, REAR0*/-/-
		

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Oberst_Klink
ComStar
Warrant Officer
Warrant Officer


Joined: 21-Apr-2021 08:04
Posts: 213
Location: Germany
PostPosted: 26-Feb-2024 06:01    Post subject: Firestarter VIIC Reply to topic Reply with quote

There are some nice variations of "old" mechs. But I would suggest to use in most cases a "full" active-probe - the 0.5 ton of additional armour is not that important...;o) The benefit of finding hidden units is much higher - especially in case of the scout class
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5801
Location: United States
PostPosted: 26-Feb-2024 12:33    Post subject: Re: Firestarter VIIC Reply to topic Reply with quote

Oberst_Klink wrote:
There are some nice variations of "old" mechs. But I would suggest to use in most cases a "full" active-probe - the 0.5 ton of additional armour is not that important...;o) The benefit of finding hidden units is much higher - especially in case of the scout class


I considered that on most of the Mechs that i've equipped it on, but many of those with a light AP have them because i had 0.5 tons to spend. That is why the Stinger and Firestarter have a LAP while the Mongoose has a full AP. Though, I had to make the decision between armor and full AP on the Spider.


I actively avoid over armoring any of the VIIC so not wasted tonnage there, but I could probably afford 0.5 ton drop on some of them.
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