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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5801 Location: United States
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Posted: 26-Feb-2024 02:18 Post subject: Firestarter VIIC |
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TRO: Firestarter VIIC | BattleMech Technical Readout
Name/Model: Firestarter VIIC
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 35
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3025
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 3,746,250 C-Bills
Battle Value: 1,175
Chassis: Endo Steel
Power Plant: 210 Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
Jump Capacity: 180 meters
Armor: Standard
Armament:
2 ER Medium Lasers
1 Anti-Missile System
2 Small Pulse Lasers
4 Flamers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Light Active Probe
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Overview:
My personal take on what the Clan IICs should have been. What I am call the VIIC. Core
concept is to avoid using the XL engine; weight, armor, and structure may use special
materials.
Capabilities:
An upgrade of the 9-A that expands on its anti-infantry role with Elementals in mind. The
ML are upgraded to ER, the SL to SPL for added anti-infantry, and upgrades the flamers to
clan spec. Finally, the Endosteel allows an additional 0.5 ton of armor, an AMS to swat
down Elemental missiles, and light active probe to find hidden infantry.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.00
Engine: 210 Fusion 9.00
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 112 7.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (rear): 3
R/L Torso: 8 13
R/L Torso (rear): 3
R/L Arm: 6 12
R/L Leg: 8 14
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Light Active Probe H 1 0.50
Flamer CT 1 0.50
Flamer CT (R) 1 0.50
Anti-Missile System RT 1 0.50
Anti-Missile System (Ammo 24) RT 1 1.00
3 Jump Jets RT 3 1.50
Small Pulse Laser RT 1 1.00
3 Jump Jets LT 3 1.50
Small Pulse Laser LT 1 1.00
ER Medium Laser RA 1 1.00
Flamer RA 1 0.50
ER Medium Laser LA 1 1.00
Flamer LA 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: BM, SZ: 1, TMM: 2, MV: 12"j
Damage: (S) 3 / (M) 2 / (L) , OV: 1
Armor (A): 4, Structure (S): 3
Specials: AMS, CASE, HT1/-/-, LPRB, RCN, REAR0*/-/-
| _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Oberst_Klink ComStar Warrant Officer
Joined: 21-Apr-2021 08:04 Posts: 213 Location: Germany
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Posted: 26-Feb-2024 06:01 Post subject: Firestarter VIIC |
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There are some nice variations of "old" mechs. But I would suggest to use in most cases a "full" active-probe - the 0.5 ton of additional armour is not that important...;o) The benefit of finding hidden units is much higher - especially in case of the scout class _________________ "Better to reign in Hell than serve in Heav'n" John Milton
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5801 Location: United States
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Posted: 26-Feb-2024 12:33 Post subject: Re: Firestarter VIIC |
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Oberst_Klink wrote: | There are some nice variations of "old" mechs. But I would suggest to use in most cases a "full" active-probe - the 0.5 ton of additional armour is not that important...;o) The benefit of finding hidden units is much higher - especially in case of the scout class |
I considered that on most of the Mechs that i've equipped it on, but many of those with a light AP have them because i had 0.5 tons to spend. That is why the Stinger and Firestarter have a LAP while the Mongoose has a full AP. Though, I had to make the decision between armor and full AP on the Spider.
I actively avoid over armoring any of the VIIC so not wasted tonnage there, but I could probably afford 0.5 ton drop on some of them. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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