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The rule you were certain you had right, but you were wrong
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chihawk
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PostPosted: 01-Mar-2024 07:34    Post subject: The rule you were certain you had right, but you were wrong Reply to topic Reply with quote

Every year when Mordel and I go to TotalCon we run into players who have played a rule wrong for a long time and are surprised when that rule comes up and they're shown they've been playing it wrong all these years.

I'm wondering if others have run into that, or if anyone has fallen into that trap themselves and were certain they were playing a rule correctly only to later find out they were wrong.
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Mordel
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PostPosted: 01-Mar-2024 09:03    Post subject: The rule you were certain you had right, but you were wrong Reply to topic Reply with quote

I remember skidding was one of them this year. But I seem to recall a second one as well that was misused?
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chihawk
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PostPosted: 01-Mar-2024 09:34    Post subject: The rule you were certain you had right, but you were wrong Reply to topic Reply with quote

yeah, skidding came up a couple of times this year, and there were a couple more but I'm old and don't remember what they were. Same guy for a couple of those rules too if I recall...
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Vagabond
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PostPosted: 01-Mar-2024 12:39    Post subject: The rule you were certain you had right, but you were wrong Reply to topic Reply with quote

Fire declaration based on initiative before fire resolution.
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Kraken
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PostPosted: 01-Mar-2024 12:57    Post subject: The rule you were certain you had right, but you were wrong Reply to topic Reply with quote

Out of necessity, the last time I ran a campaign I had to do several house rules and on-the-spot declarations. It was most convenient for us to play at someone else's house and so I could only bring a basic selection of manuals with me each night. I can only imagine what would happen if someone had tried to call things out.
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Vagabond
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PostPosted: 01-Mar-2024 13:17    Post subject: The rule you were certain you had right, but you were wrong Reply to topic Reply with quote

critical hit transferring hit locations.
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chihawk
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PostPosted: 01-Mar-2024 13:44    Post subject: Re: The rule you were certain you had right, but you were wrong Reply to topic Reply with quote

Vagabond wrote:
Fire declaration based on initiative before fire resolution.


That one stumbles a lot of people up because virtually no one uses it in casual games...it's important because it sometimes determines LOS.
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chihawk
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PostPosted: 01-Mar-2024 13:44    Post subject: Re: The rule you were certain you had right, but you were wrong Reply to topic Reply with quote

Vagabond wrote:
critical hit transferring hit locations.


Another good one.
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Vagabond
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PostPosted: 01-Mar-2024 14:20    Post subject: Re: The rule you were certain you had right, but you were wrong Reply to topic Reply with quote

chihawk wrote:
Vagabond wrote:
critical hit transferring hit locations.


Another good one.


LOS and height when negative height is on the mapsheet.
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Mordel
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PostPosted: 01-Mar-2024 16:19    Post subject: Re: The rule you were certain you had right, but you were wrong Reply to topic Reply with quote

Vagabond wrote:
LOS and height when negative height is on the mapsheet.


With the TW rules, intervening terrain and level is very simple. Negative heights don't really even matter. Per TW, if I'm 20 hexes away from you on L0 terrain, and you are on a Level -20 cliff bottom, but two hexes from the wall, we can see each other.

There used to be a formula and all kinds of silly stuff, but they drastically simplified it for the sake of speed of play.
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Vagabond
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PostPosted: 01-Mar-2024 19:41    Post subject: Re: The rule you were certain you had right, but you were wrong Reply to topic Reply with quote

Mordel wrote:
Vagabond wrote:
LOS and height when negative height is on the mapsheet.


With the TW rules, intervening terrain and level is very simple. Negative heights don't really even matter. Per TW, if I'm 20 hexes away from you on L0 terrain, and you are on a Level -20 cliff bottom, but two hexes from the wall, we can see each other.

There used to be a formula and all kinds of silly stuff, but they drastically simplified it for the sake of speed of play.


And that's what people tend to get wrong. Negative terrain offers ZERO cover under standard rules. TacOps/Advanced LOS takes into effect all that math/diagrams.
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Vagabond
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PostPosted: 01-Mar-2024 19:45    Post subject: Re: The rule you were certain you had right, but you were wrong Reply to topic Reply with quote

LOS and woods when a Mech (attacker or target) is in the woods.
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[Last edited by Vagabond on 02-Mar-2024 01:09; edited 1 time in total]
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Mordel
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PostPosted: 01-Mar-2024 21:34    Post subject: Re: The rule you were certain you had right, but you were wrong Reply to topic Reply with quote

Vagabond wrote:
LOS and woods when a Mech (attacker or target is in the woods).


That's a good one, and did come up a couple times. But in our case it was mostly because the player was fairly new. But in years past I have definitely seen players get so confused over it.
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Ronin
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PostPosted: 03-Mar-2024 00:10    Post subject: Re: The rule you were certain you had right, but you were wrong Reply to topic Reply with quote

I forget this one (critical hits transfer locations) a lot. It can speed up a game quite a bit.
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Rudel Gurken
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PostPosted: 03-Mar-2024 07:41    Post subject: The rule you were certain you had right, but you were wrong Reply to topic Reply with quote

A rule that i personally thought to be true for a very long time without that rule actually existing:
That jump jets have to be allocated symmetrically.
Even though it is logical for that rule to not exist because if jump jets are destroyed you can still use all remaining ones even if they are not symmetrical any more.
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