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Drudge B5 (uac-20)
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Thunder
Clan Blood Spirit
Star Captain
Star Captain


Joined: 22-Feb-2024 01:39
Posts: 211

PostPosted: 03-Mar-2024 09:43    Post subject: Drudge B5 (uac-20) Reply to topic Reply with quote

TRO: Drudge B5 (uac-20)
                 BattleMech Technical Readout

Name/Model:         Drudge B5 (uac-20)
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped OmniMech
Era/Year:           Star League / 2780
Rules (Current):    Standard
Rules (Era):        Unavailable
Rules (Year):       Unavailable
Total Cost:         13,180,000 C-Bills
Battle Value:       2,385

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard with CASE
Armament:             
    1 Heavy PPC
    1 Ultra AC/20
    1 Streak SRM 6
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The E4, B5, and B6 configurations are an odd group.  Designed concurrently their goal was to
    fit the broadside (just one, not both) of a dropship into a Company of Drudges.  They
    collectively pull it off rather well, until the Foot Shock Assault Dropship starts laughing
    in Arrow IV from its nose batteries.
    
    As a support unit, just how much of an advantage does the Drudge have over its front line
    counterparts in pod space?  Just 7.5 tons.  That number used to be greater, 14 tons, then
    11.5 tons as more advanced technologies were incorporated into the Asymptotes. But now just
    7.5 tons.  It makes one wonder, what could be achieved with a higher production budgets?  Is
    the advantage of such a design worth the greater cost.  In all honesty,  probably not.  The
    extra firepower is kinda meaningless once combined arms comes into play.

Capabilities:
    The B5 Configuration operates on the theory that "Big Guns Never Tire"  An Ultra-20
    Auto-cannon is supported by a heavy PPC.  Between these two systems large and ragged holes
    will develop in the enemies armor.  And the Streak-6 is waiting to be the knuckle duster to
    exploit those holes.  The B5 is also the only one of the "Terrible Trio" to have a full
    compliment of jump jets, which given its shorter then average weapon ranges makes sense.
    Its the configuration most likely to need to reposition itself in a brawl.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  296                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             46       
    Center Torso (rear):                              15       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             37       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  RT                1          2.00             
Streak SRM 6                                              RT                2          4.50             
CASE                                                      LT                1          0.50             
Streak SRM 6 (Ammo 15)                                    LT                1          1.00             
Ultra AC/20 (Ammo 20)                                     LT                4          4.00             
Heavy PPC                                                 RA                4         10.00             
Ultra AC/20                                               LA                10        15.00             
2 Jump Jets                                               LL                2          4.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 54
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 6 / (M) 6 / (L) 2,  OV: 0
Armor (A): 10,  Structure (S): 8
Specials: CASE, OMNI
		
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