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Wheeled Weapons Carrier WWC-1-SRM
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Vagabond
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Mr. Referee


Joined: 04-Feb-2002 00:00
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Location: United States
PostPosted: 15-Mar-2024 23:29    Post subject: Wheeled Weapons Carrier WWC-1-SRM Reply to topic Reply with quote

TRO: Wheeled Weapons Carrier WWC-1-SRM
                 Combat Vehicle Technical Readout

Name/Model:         Wheeled Weapons Carrier WWC-1-SRM
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            30
Role:               Missile Boat
Configuration:      Combat Vehicle
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         514,625 C-Bills
Battle Value:       433

Movement Type:        Wheeled
Power Plant:          InterComBust 100 Internal Combustion
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Armor:                ProtecTech Light
Armament:             
    5 Holly SRM 4s
    1 20mm Gatling Gun Machine Gun
Manufacturer:         Quikscell Company
    Primary Factory:  Layover
Communications:       Communicator
Targeting & Tracking: FireScan with IndirecTrack

================================================================================================
Overview:
    Quikscell found massive success with their line of missile/weapon carriers.  However, the
    large 60 ton chassis of the original line while highly successful were hard to transport and
    could only keep in-line assault Mechs.  As such, Quikscell set forth to create a more
    mobile, lighter design that could fill out the ranks of garrisons across the Inner Sphere.

Capabilities:
    The WWC-1 is based upon the chassis of a reinforced Heavy Wheeled APC with an added
    customizable turret.  The base frame supports the vehicles 30 ton mass and is fitted with a
    InterComBust 100 ICE providing a max speed of 64 kph off-road, 4 tons (64 pts) of Protect
    Light armor capable of deflecting a PPC hit, and the ability to fit a 1.5 ton turret
    equipped with 14 tons of weaponry.  Quikscell utilized as many off the rack components and
    an open layout design to decrease maintenance and production times and costs.
    
    [Quirks: Easy to Maintain (1), Modular Weapons (1), Fast Reload (1) and Poor Performance
    (-3).]

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.00                     
Engine:                              100 Internal Combustion           6.00                     
    Cruising MP:                                4                                               
    Flanking MP:                                6                                               
Heat Sinks (Single):                            0                      0.00                     
Control Equipment:                                                     1.50                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                1.50                     
Armor Factor:                                   64                     4.00                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      16                                              
    R/L Side:                                   10                                              
    Rear:                                       10                                              
    Turret:                                     18                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Machine Gun                                                  Turret                0.50         
5 SRM 4s                                                     Turret                10.00        
Machine Gun (Ammo 100)                                        Body                 0.50         
SRM 4 (Ammo 75)                                               Body                 3.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 17
TP: CV,  SZ: 1,  TMM: 1,  MV: 8"w
Damage: (S) 4 / (M) 3 / (L) 0
Armor (A): 2,  Structure (S): 2
Specials: EE, SRCH, SRM3/3, TUR(4/3/-, SRM3/3)
		

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