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mekkatgirls Magistracy of Canopus Commander
Joined: 11-Dec-2023 02:15 Posts: 432 Location: United States
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Posted: 31-Mar-2024 20:08 Post subject: Digger Recon |
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TRO: Digger Recon | BattleMech Technical Readout
Name/Model: Digger Recon
Designer: mekkatgirls
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 40
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3061
Rules (Current): Standard
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 7,484,610 C-Bills
Battle Value: 1,261
Chassis: Maltex 40
Power Plant: VOX-LE 280 Light Fusion
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph [151.2 kph]
Jump Jets: None
Jump Capacity: None
Armor: Durallex Light Light Ferro-Fibrous
Armament:
1 Sunglow ER Large Laser
1 Diverse Optics Type 18 Medium Laser
1 Dinatech Mark III Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Neil 9000 with Angel ECM Suite
Targeting & Tracking: Octagon Tartrac System C
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Overview:
Recon/scout and or counter recon unit with new electronic warfare support
Capabilities:
all energy weapons loadout and masc for emergency sprint speeds for getting into or out of
trouble the ecm suite prevent some targeting weapon systems and disrupt seasors detection.
Excellent armor protection and new engine technology for maximizing weight saving and
weapons payload.
Deployment:
this battlemech is introduced to the MAF with the hopes of that the Magistracy is open to
newer designs to help build up their battle mech forces for the future.
Variants:
None
Notable MechWarriors:
None
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Equipment Mass
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Internal Structure: Standard 4.00
Engine: 280 Light Fusion 12.00
Walking MP: 7
Running MP: 11 [14]
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 123 7.50
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 18
Center Torso (rear): 6
R/L Torso: 10 16
R/L Torso (rear): 4
R/L Arm: 6 10
R/L Leg: 10 15
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Weapons and Ammo Location Critical Tonnage
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Angel ECM Suite CT 2 2.00
MASC LT 2 2.00
Small Laser RA 1 0.50
ER Large Laser LA 2 5.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 35
TP: BM, SZ: 2, TMM: 3, MV: 18"
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 4, Structure (S): 2
Specials: AECM, ENE
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Thunder Clan Blood Spirit Star Captain
Joined: 22-Feb-2024 01:39 Posts: 211
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Posted: 01-Apr-2024 01:39 Post subject: Digger Recon |
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I like this one too. Nothing too fancy, but it does an excellent job of fitting into the setting. And a line of light engine mediums makes sense to me.
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mekkatgirls Magistracy of Canopus Commander
Joined: 11-Dec-2023 02:15 Posts: 432 Location: United States
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Posted: 02-Apr-2024 16:58 Post subject: Digger Recon |
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thanks
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 03-Apr-2024 22:56 Post subject: Digger Recon |
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Given its mission, drop 0.5 ton armor, swap small cockpit, and add a supercharger. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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mekkatgirls Magistracy of Canopus Commander
Joined: 11-Dec-2023 02:15 Posts: 432 Location: United States
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Posted: 05-Apr-2024 16:36 Post subject: Digger Recon |
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I will have to look into the supercharger not familiar with it at all
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 05-Apr-2024 17:45 Post subject: Digger Recon |
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wrote: | Game Rules
Operating similarly to MASC, when a player first activates a supercharger, they roll 2D6. On a result of 3+, the supercharger operates normally, allowing the unit to move at twice its Cruising or Walking MP speed (adjusted for modifiers such as damaged leg actuators, etc.) for that turn. On a failed activation roll, unlike MASC the critical hits are applied directly to engine for 'Mechs and to motive systems first and then destroying engine after immobilization. The Supercharger is automatically destroyed upon failure. Each consecutive turn the supercharger is used, the target number increases by 2, each turn the player ceases to use the supercharger the target number is reduced by 1. [1] IndustrialMechs and Support Vehicle apply an additional -1 modifier to the activation roll under TO rules. [2]
The supercharger weighs one-tenth of the unit's engine weight (rounded up to the nearest half-ton) and occupies 1 critical slot on 'Mechs and one item location on vehicles. 'Mech carrying a supercharger must mount the system in a location that contains engine slots, either the center torso on standard engines or additionally the left or right torsos for light and XL engines. [4] Superchargers can be pod-mounted by OmniMechs and OmniVehicles. [1]
'Mechs carrying both a Supercharger and MASC can use both devices within the same round for a cumulative speed boost, making separate activation rolls for each, receiving a Running MP equal to 2.5 its normal Walking MP rounded up. [2] (Previously 3 times its normal Walking MP under MaxTech) [1] | _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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mekkatgirls Magistracy of Canopus Commander
Joined: 11-Dec-2023 02:15 Posts: 432 Location: United States
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Posted: 05-Apr-2024 18:21 Post subject: Digger Recon |
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thank you I will think about for other designs.
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