BattleMech Technical Readout
Name/Model: Gunslinger GUN-5ERD
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 85
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 18,440,800 C-Bills
Battle Value: 2,902
Chassis: Endo-Composite
Power Plant: 255 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: HildCo Model 12
Jump Capacity: 90 meters
Armor: Kevlar 5000
Armament:
2 Poland Main Model A Gauss Rifles
4 ER Medium Lasers (C)
3 Small X-Pulse Lasers
Manufacturer: Defiance Industries, Independence Weaponry
Primary Factory: Hesperus II (DI), Quentin (IW)
Communications: Nashan Quartet ComSy with Angel ECM Suite
Targeting & Tracking: Nashan Diana Mark II with Beagle Active Probe
================================================================================================
Overview:
The Clan invasion created some strange bedfellows. The Federated Commonwealth's and Draconis
Combine's mutual non-aggression pact and intelligence-sharing quickly evolved into a
quasi-union of the two Great Houses. In the same spirit of cooperation, engineering teams
from both realms also traveled to help the Free Rasalhague Republic relocate its single
'Mech factory. These teams had already dealt with each other on previous occasions, creating
an amicable working environment.
The Gunslinger BattleMech was not something the teams planned to design when talk
around the table turned to the Clans and the weapons that would stop them. As an exercise,
the two groups tabled their opinions and then justified them. After a few such informal
sessions, the engineers realized that they had plenty to say about the weapon of choice. The
Gunslinger was designed as a mobile assault platform, capable of crippling a Clan 'Mech at
the extended ranges at which the Omnis can fight.
Capabilities:
The Gunslinger's designers avoided assigning the 'Mech a specific weapons configuration,
instead relying on generic attributes of a weapons class to make a more versatile design.
This enabled the team to localize much of the electronics, weapon makes, and models, and to
reduce the dependence on a particular piece of equipment.
The first consideration was the dual Gauss cannon, the only weapons that could equal
ranges and compare favorably in damage to Clan equipment. The Kurita delegation voiced their
admiration of the Katana, and the 85-ton weight class.
When secondary weapons were discussed, Kurita engineers swore by the old medium lasers
that championed efficiency of design. An F-C technician persuaded everyone on the use of
medium pulse lasers to protect the rear of the 'Mech, and want so far as to place them in
the Gunslinger's feet. The weapon spread was akin to a BattleMaster, a favorite among all
present.
The Gunslinger's speed had been consciously set at 32 kph. To improve on
terrain-handling, massive jump jets were planned for the legs. The jump distance would be
only 60 meters, but it would still let the 'Mech bypass most dangerous terrain features.
For protection, the 'Mech was armored to near maximum. Even with 15.5 tons of armor,
the great 'Mech seemed fragile when subjected to combat simulations against Clan units.
The final blueprints were duplicated, and each group received a copy before they
returned home. It was a solemn parting, as word had been received of the Clan attack on
Luthien. Each team promised to pursue the production of plans as soon as possible.
Deployment:
The first Federated commonwealth Gunslinger walked off the East Wing BattleMech line at
Defiance Industries on December 5, 3053. The Draconis Combine had hoped to have the first
'Mech out of the Quentin factory doors by the same time, but difficulties with the twin
Gauss cannon have kept the 'Mech from receiving final clearance.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo-Composite 6.50
Engine: 255 XL (C) 6.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 10 [20] (C) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 263 16.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 34
Center Torso (rear): 20
R/L Torso: 18 25
R/L Torso (rear): 11
R/L Arm: 14 28
R/L Leg: 18 36
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Small X-Pulse Laser H 1 1.00
Jump Jet CT 1 1.00
Angel ECM Suite RT 2 2.00
2 ER Medium Lasers (C) RT 2 2.00
Gauss Rifle (Ammo 24) RT 3 3.00
Beagle Active Probe LT 2 1.50
2 ER Medium Lasers (C) LT 2 2.00
Gauss Rifle (Ammo 24) LT 3 3.00
Gauss Rifle RA 7 15.00
Gauss Rifle LA 7 15.00
Jump Jet RL 1 1.00
Small X-Pulse Laser RL (R) 1 1.00
Jump Jet LL 1 1.00
Small X-Pulse Laser LL (R) 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 56
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 5 / (M) 6 / (L) 3, OV: 1
Armor (A): 9, Structure (S): 5
Specials: AECM, PRB, RCN, REAR1/1/-
|