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Thunder Clan Blood Spirit Star Captain
Joined: 22-Feb-2024 01:39 Posts: 211
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Posted: 28-May-2024 06:05 Post subject: Cerapter CPT-1 |
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TRO: Cerapter CPT-1 | BattleMech Technical Readout
Name/Model: Cerapter CPT-1
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 55
Configuration: Land-Air (Standard) BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced (Extinct)
Rules (Era): Advanced
Rules (Year): Advanced (Extinct)
Total Cost: 9,760,931 C-Bills
Battle Value: 2,484
Chassis: Composite
Power Plant: 165 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Improved
Jump Capacity: 150 meters
Cruising Speed: 162 kph
Flanking Speed: 248.4 kph
Safe Thrust Speed: 54 kph
Max Thrust Speed: 86.4 kph
Armor: Standard
Armament:
2 Snub-Nose PPCs
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
The Ceraptor is the slowest combat functional LAM kept in inventory. It's also the most
widely used. While faster LAMs can be utilized, they do so with a sharp decline in combat
power projection. Sometimes it's better to say "fast enough" and focus on bringing more
guns to the fight.
Capabilities:
The CPT-1 is a conservative balance between survivability and Striking power. Close range
weapons offer more punch, but will expose the Ceraptor to excessive return fire. Long
range weapons offer more survability, but unless you switch to mech mode, the accuracy
penalties negate any real damage potential.
Snub nosed PPCs were chosen as a good compromise. Exceptional short range capabilities
keeps the Ceraptor away from harm, while still being accurate enough to use Airmech mode to
its fullest. Accepting a Striker based combat style, a degree of overheating in favor of
higher damage output was acceptable. Thus PPC capacitors are used for enhanced lethality.
Variants:
The advantage of such a high degree of standardization in the frame is that it's remarkably
easy to draw up and refine new variants. Even if true omni technology is a bit too dicey
to integrate into a LAM, and field modifications are made at your own risk, retooling the
production facility is a relatively minor task. And techniques used to keep an Omni-mechs
gyro balanced can be borrowed to account for carrying mass distributions.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Composite 3.00
LAM Conversion Eqpt: 6.00
Engine: 165 Fusion 6.00
Walking MP: 3
Running MP: 5
Jumping MP: 5
AirMech Cruise MP: 15
AirMech Flank MP: 23
Safe Thrust: 5
Max Thrust: 8
Heat Sinks (Double): 13 [26] 3.00
Gyro: Standard 2.00
Cockpit: Small 2.00
Fuel: 80 0.00
Armor Factor: 176 11.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 29
Center Torso (rear): 6
R/L Torso: 13 21
R/L Torso (rear): 5
R/L Arm: 9 18
R/L Leg: 13 22
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Snub-Nose PPC w/ Capacitor RT 3 7.00
Targeting Computer RT 3 3.00
3 Improved Jump Jets LT 6 3.00
Snub-Nose PPC w/ Capacitor LT 3 7.00
Improved Jump Jet RL 2 1.00
Improved Jump Jet LL 2 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: BM, SZ: 2, TMM: 1, MV: 6"/10"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 6, Structure (S): 3
Specials: ENE, FUEL4, JMPS1, LAM(30"g/5a)
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