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Castro Kell Hounds Sergeant
Joined: 01-May-2018 08:00 Posts: 86
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Posted: 25-Aug-2018 20:41 Post subject: Krueger B |
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TRO: Krueger B | BattleMech Technical Readout
Name/Model: Krueger B
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Republic / 3130
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 12,742,000 C-Bills
Battle Value: 2,556
Structure: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
6 ER Large Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
With the Jihad burning in the past, and the time of the Republic in fruition - Clan Jade
Falcon began to dabble again with newer mech designs. While other Clans were developing
battlemechs to go along with newer technology - Jade Falcon took a step back. Wanting a mech
that can go years without resupply and repair, scientists began designs on what would now be
known as the Krueger.
Development was constantly marred by inner politicking or clan financial struggles, to the
point where many thought the mech itself would never see the light of day. Only until Clan
Jade Falcon began realizing that a fully laser operated mech would not only be more cost
efficient, but also easier to maintain in some of their periphery stations - did they begin
to put their full effort into turning the Krueger from a simple concept into a realistic
design.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 21 [42] 11.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Armor Factor: 299 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 52
Center Torso (rear): 10
R/L Torso: 21 36
R/L Torso (rear): 6
R/L Arm: 17 34
R/L Leg: 21 38
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Large Pulse Laser RT 3 6.00
ER Large Pulse Laser LT 3 6.00
2 ER Large Pulse Lasers RA 6 12.00
2 ER Large Pulse Lasers LA 6 12.00
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Castro Kell Hounds Sergeant
Joined: 01-May-2018 08:00 Posts: 86
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Posted: 25-Aug-2018 20:44 Post subject: Krueger B |
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TRO: Krueger B | BattleMech Technical Readout
Name/Model: Krueger B
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Republic / 3130
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 12,742,000 C-Bills
Battle Value: 2,556
Structure: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
6 ER Large Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
With the Jihad burning in the past, and the time of the Republic in fruition - Clan Jade
Falcon began to dabble again with newer mech designs. While other Clans were developing
battlemechs to go along with newer technology - Jade Falcon took a step back. Wanting a mech
that can go years without resupply and repair, scientists began designs on what would now be
known as the Krueger.
Development was constantly marred by inner politicking or clan financial struggles, to the
point where many thought the mech itself would never see the light of day. Only until Clan
Jade Falcon began realizing that a fully laser operated mech would not only be more cost
efficient, but also easier to maintain in some of their periphery stations - did they begin
to put their full effort into turning the Krueger from a simple concept into a realistic
design.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 21 [42] 11.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Armor Factor: 299 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 52
Center Torso (rear): 10
R/L Torso: 21 36
R/L Torso (rear): 6
R/L Arm: 17 34
R/L Leg: 21 38
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Large Pulse Laser RT 3 6.00
ER Large Pulse Laser LT 3 6.00
2 ER Large Pulse Lasers RA 6 12.00
2 ER Large Pulse Lasers LA 6 12.00
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 26-Aug-2018 14:56 Post subject: Krueger B |
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Looks like a Super Nova.. _________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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Castro Kell Hounds Sergeant
Joined: 01-May-2018 08:00 Posts: 86
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Posted: 26-Aug-2018 15:39 Post subject: Krueger B |
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Read the prime first - then the variants make sense.
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Castro Kell Hounds Sergeant
Joined: 01-May-2018 08:00 Posts: 86
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Posted: 14-Oct-2024 15:55 Post subject: Krueger B |
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TRO: Krueger B | BattleMech Technical Readout
Name/Model: Krueger B
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Dark Age / 3130
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Advanced
Total Cost: 12,338,000 C-Bills
Battle Value: 3,038
Chassis: Endo-Composite
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 Plasma Cannons
6 Medium Pulse Lasers
2 ER Medium Lasers
1 Laser Anti-Missile System
2 ER Small Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
With the Jihad burning in the past, and the time of the Republic in fruition - Clan Jade
Falcon began to dabble again with newer mech designs. While other Clans were developing
battlemechs to go along with newer technology - Jade Falcon took a step back. Wanting a mech
that can go years without resupply and repair, scientists began designs on what would now be
known as the Krueger.
Development was constantly marred by inner politicking or clan financial struggles, to the
point where many thought the mech itself would never see the light of day. Only until Clan
Jade Falcon began realizing that a fully laser operated mech would not only be more cost
efficient, but also easier to maintain in some of their periphery stations - did they begin
to put their full effort into turning the Krueger from a simple concept into a realistic
design.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo-Composite 7.50
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 24 [48] 14.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Armor Factor: 307 19.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 50
Center Torso (rear): 12
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 ER Small Pulse Lasers CT 2 3.00
Active Probe RT 1 1.00
ECM Suite RT 1 1.00
Laser Anti-Missile System RT 1 1.00
Plasma Cannon RT 1 3.00
Plasma Cannon (Ammo 20) RT 2 2.00
Plasma Cannon LT 1 3.00
Plasma Cannon (Ammo 20) LT 2 2.00
Targeting Computer LT 5 5.00
ER Medium Laser RA 1 1.00
3 Medium Pulse Lasers RA 3 6.00
ER Medium Laser LA 1 1.00
3 Medium Pulse Lasers LA 3 6.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 64
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 7 / (M) 7 / (L) 0, OV: 1
Armor (A): 10, Structure (S): 8
Specials: AMS, ECM, ENE, HT2/2/2, PRB, RCN
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Castro Kell Hounds Sergeant
Joined: 01-May-2018 08:00 Posts: 86
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Posted: 14-Oct-2024 16:05 Post subject: Krueger B |
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TRO: Krueger B | BattleMech Technical Readout
Name/Model: Krueger B
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Dark Age / 3130
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Advanced
Total Cost: 12,338,000 C-Bills
Battle Value: 3,038
Chassis: Endo-Composite
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 Plasma Cannons
6 Medium Pulse Lasers
2 ER Medium Lasers
1 Laser Anti-Missile System
2 ER Small Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
With the Jihad burning in the past, and the time of the Republic in fruition - Clan
Wolf-in-Exile began to dabble again with newer mech designs. While other Clans were
developing Battlemech's to go along with newer technology - Clan Wolf-in-Exile took a step
back. Wanting a mech that can go years without resupply and repair, scientists began designs
on what would now be known as the Krueger.
Development was constantly marred by inner politicking or clan financial struggles, to the
point where many thought the mech itself would never see the light of day. Only until Clan
Wolf-in-Exile began realizing that a fully laser operated mech would not only be more cost
efficient, but also easier to maintain in some of their periphery stations - did they begin
to put their full effort into turning the Krueger from a simple concept into a realistic
design.
Capabilities:
Weighing a sturdy 100 tons and sporting maximum levels of armour and experimental
Endo-Composite inner structure - this mech further supplements it’s survivability with a
small, almost torso, based cockpit. However, most shocking is the removal of the
stereotypical clan XL engine in favor of a heavier, but more centralized, clan fusion
engine. With chassis all set out, scientists then set out for the their main goal: a mech
that requires no ammunition.
Taking inspiration from designs like the Supernova - the mech boasts three Medium Pulse
Lasers in each arm and two centralized Small Pulse Lasers in the center torso near the
small, almost torso based, cockpit. Keeping with the theme, and needing a weapon that can
hit at a longer range, the Krueger sports two Clan ER Large Pulse Lasers in the lower
sections of the left and right torso. Typical to clan philosophy of designing a mech whose
systems work together in harmony - the Krueger also contains a clan Targeting Computer to
make sure the Pulse Lasers are even more accurate. For further survivability, the mech also
features an Angel ECM Suite in its right torso for extended missions.
In order to make sure the mech and pilot do not suffer through the massive amounts of heat
the Krueger puts out - Clan scientists were able to fit twenty five Double Heat Sinks into
the mech - including one in the already cramped cockpit.
Deployment:
While this battlemech should have seen deployment - it’s production near the end of the
Era of the Republic sadly left most of them in them in their production facilities. This
fact, coupled with the downing of the HPG networks and the onset of what is now known as the
Dark Age - left the Krueger collecting dust rather than battle scars. However, its
rediscovery near end of the Dark Age and onset of the ilClan era has brought new life into
the model, and Clan Sea Fox has started to see its benefit selling it to many buyer across
the Inner Sphere and Clan space.
Variants:
While a newer mech - three variants of the mech were produced over a short amount of time:
The Prime, A, and, B variant.
The Krueger A variant dumps the ER Large Pulse Lasers for two Clan ER PPC's, but otherwise,
keeps the rest of the mech similar to the Prime. The ECM is Replaced by a Laser
Anti-Missile System and a Active Probe, allowing it to suit the more sniper roll the variant
now undertakes.
The Krueger's B variant adds an additional ER Medium Laser to each arm, giving each arm a
very potent hit at medium range. It keeps a large suite of electronic warfare equipment,
including an ECM, Laser Anti missile System, and Active Probe. Its energy weapons in the
left and right torso are replaced with Plasma Cannons - and while this goes against the
tenant of a mech that was designed with all anergy weapons in mind - the Plasma cannons
carry more than enough ammo for an extended operation, and its ability to overheat an enemy
mech is exceptionally useful in the battlefield.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo-Composite 7.50
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 24 [48] 14.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Armor Factor: 307 19.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 50
Center Torso (rear): 12
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 ER Small Pulse Lasers CT 2 3.00
Active Probe RT 1 1.00
ECM Suite RT 1 1.00
Laser Anti-Missile System RT 1 1.00
Plasma Cannon RT 1 3.00
Plasma Cannon (Ammo 20) RT 2 2.00
Plasma Cannon LT 1 3.00
Plasma Cannon (Ammo 20) LT 2 2.00
Targeting Computer LT 5 5.00
ER Medium Laser RA 1 1.00
3 Medium Pulse Lasers RA 3 6.00
ER Medium Laser LA 1 1.00
3 Medium Pulse Lasers LA 3 6.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 64
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 7 / (M) 7 / (L) 0, OV: 1
Armor (A): 10, Structure (S): 8
Specials: AMS, ECM, ENE, HT2/2/2, PRB, RCN
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Castro Kell Hounds Sergeant
Joined: 01-May-2018 08:00 Posts: 86
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Posted: 14-Oct-2024 16:12 Post subject: Krueger B |
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TRO: Krueger B | BattleMech Technical Readout
Name/Model: Krueger B
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Dark Age / 3130
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Advanced
Total Cost: 12,338,000 C-Bills
Battle Value: 3,038
Chassis: Skobel Endo-Composite Endo-Composite
Power Plant: GM 300
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Heavy Special
Armament:
2 Plasma Cannons
6 Medium Pulse Lasers
2 ER Medium Lasers
1 Laser Anti-Missile System
2 ER Small Pulse Lasers
Manufacturer: Coventry Metal Works, CSF Project Reynard, Technicron Manufacturing
Primary Factory: Coventry (CMW), Coventry (CSFPR), Savannah (TM)
Communications: MegaBand System 21 with ECM Suite
Targeting & Tracking: Dtrac Suite 4 with Advanced Targeting Computer
================================================================================================
Overview:
With the Jihad burning in the past, and the time of the Republic in fruition - Clan
Wolf-in-Exile began to dabble again with newer mech designs. While other Clans were
developing Battlemech's to go along with newer technology - Clan Wolf-in-Exile took a step
back. Wanting a mech that can go years without resupply and repair, scientists began designs
on what would now be known as the Krueger.
Development was constantly marred by inner politicking or clan financial struggles, to the
point where many thought the mech itself would never see the light of day. Only until Clan
Wolf-in-Exile began realizing that a fully laser operated mech would not only be more cost
efficient, but also easier to maintain in some of their periphery stations - did they begin
to put their full effort into turning the Krueger from a simple concept into a realistic
design.
Capabilities:
Weighing a sturdy 100 tons and sporting maximum levels of armour and experimental
Endo-Composite inner structure - this mech further supplements it’s survivability with a
small, almost torso, based cockpit. However, most shocking is the removal of the
stereotypical clan XL engine in favor of a heavier, but more centralized, clan fusion
engine. With chassis all set out, scientists then set out for the their main goal: a mech
that requires no ammunition.
Taking inspiration from designs like the Supernova - the mech boasts three Medium Pulse
Lasers in each arm and two centralized Small Pulse Lasers in the center torso near the
small, almost torso based, cockpit. Keeping with the theme, and needing a weapon that can
hit at a longer range, the Krueger sports two Clan ER Large Pulse Lasers in the lower
sections of the left and right torso. Typical to clan philosophy of designing a mech whose
systems work together in harmony - the Krueger also contains a clan Targeting Computer to
make sure the Pulse Lasers are even more accurate. For further survivability, the mech also
features an Angel ECM Suite in its right torso for extended missions.
In order to make sure the mech and pilot do not suffer through the massive amounts of heat
the Krueger puts out - Clan scientists were able to fit twenty five Double Heat Sinks into
the mech - including one in the already cramped cockpit.
Deployment:
While this battlemech should have seen deployment - it’s production near the end of the
Era of the Republic sadly left most of them in them in their production facilities. This
fact, coupled with the downing of the HPG networks and the onset of what is now known as the
Dark Age - left the Krueger collecting dust rather than battle scars. However, its
rediscovery near end of the Dark Age and onset of the ilClan era has brought new life into
the model, and Clan Sea Fox has started to see its benefit selling it to many buyer across
the Inner Sphere and Clan space.
Variants:
While a newer mech - three variants of the mech were produced over a short amount of time:
The Prime, A, and, B variant.
The Krueger A variant dumps the ER Large Pulse Lasers for two Clan ER PPC's, but otherwise,
keeps the rest of the mech similar to the Prime. The ECM is Replaced by a Laser
Anti-Missile System and a Active Probe, allowing it to suit the more sniper roll the variant
now undertakes.
The Krueger's B variant adds an additional ER Medium Laser to each arm, giving each arm a
very potent hit at medium range. It keeps a large suite of electronic warfare equipment,
including an ECM, Laser Anti missile System, and Active Probe. Its energy weapons in the
left and right torso are replaced with Plasma Cannons - and while this goes against the
tenant of a mech that was designed with all anergy weapons in mind - the Plasma cannons
carry more than enough ammo for an extended operation, and its ability to overheat an enemy
mech is exceptionally useful in the battlefield.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo-Composite 7.50
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 24 [48] 14.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Armor Factor: 307 19.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 50
Center Torso (rear): 12
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 ER Small Pulse Lasers CT 2 3.00
Active Probe RT 1 1.00
ECM Suite RT 1 1.00
Laser Anti-Missile System RT 1 1.00
Plasma Cannon RT 1 3.00
Plasma Cannon (Ammo 20) RT 2 2.00
Plasma Cannon LT 1 3.00
Plasma Cannon (Ammo 20) LT 2 2.00
Targeting Computer LT 5 5.00
ER Medium Laser RA 1 1.00
3 Medium Pulse Lasers RA 3 6.00
ER Medium Laser LA 1 1.00
3 Medium Pulse Lasers LA 3 6.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 64
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 7 / (M) 7 / (L) 0, OV: 1
Armor (A): 10, Structure (S): 8
Specials: AMS, ECM, ENE, HT2/2/2, PRB, RCN
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