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Wooden Mech Armour - Seeking Resource or Tips
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flaige
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PostPosted: 25-Oct-2024 17:26    Post subject: Wooden Mech Armour - Seeking Resource or Tips Reply to topic Reply with quote

Hello!

I hail from a city with a mascot. The city is Prince George, BC, and the mascot is a 26ish foot tall man made out of wood. His name is "Mr. PG".

Of course, I'd like to make a record sheet to represent this wooden man as if he were to begin walking, foolish as this may seem.

Main feature, I'd like to define a new mech armour type. Do some sort of ratio analysis of the stopping power of wood vs steel by weight, do some napkin math to determine how many armour pips per ton 'wood' armour would give me. Of course, it'd probably also cost a LOT of free critical slots. I'm fine to do this myself.

That's all well and good, but I'm not sure any of the mainstream mech builders will let me add a new armour type. Does anyone have any advice on how to mod MegaMekLab or something similar for this?
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chihawk
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PostPosted: 25-Oct-2024 18:04    Post subject: Wooden Mech Armour - Seeking Resource or Tips Reply to topic Reply with quote

Great idea, but I'm going to stop you right there and say don't bother. A round from a 50-caliber machine gun goes through up to two feet of wood. So wood armor wouldn't stop any vehicle or 'Mech weapon in the BattleTech universe.
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flaige
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PostPosted: 25-Oct-2024 19:20    Post subject: Wooden Mech Armour - Seeking Resource or Tips Reply to topic Reply with quote

Respectfully, I fully understand that this thing is impractical, perhaps hubris, even.

I'm not making a viable unit, I'm making a walking joke. I'm already considering house-ruling it to take extra damage each turn if it gets hit with flamers, infernos, or goes above a certain point on the heat scale.

I'm already wondering how low of a BV such a unit would end up being...
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Vagabond
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PostPosted: 25-Oct-2024 23:52    Post subject: Wooden Mech Armour - Seeking Resource or Tips Reply to topic Reply with quote

Use the rules for Commercial Armor for industrial mechs (or support vehicles) and add a BAR of 0; adjust damage to hits using the XTRO 1945.
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chihawk
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PostPosted: 26-Oct-2024 08:02    Post subject: Re: Wooden Mech Armour - Seeking Resource or Tips Reply to topic Reply with quote

flaige wrote:
Respectfully, I fully understand that this thing is impractical, perhaps hubris, even.

I'm not making a viable unit, I'm making a walking joke. I'm already considering house-ruling it to take extra damage each turn if it gets hit with flamers, infernos, or goes above a certain point on the heat scale.

I'm already wondering how low of a BV such a unit would end up being...


It would be simpler to paint the "Mech's armor to look like wood...
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infiniteweasels
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PostPosted: 27-Oct-2024 14:26    Post subject: Re: Wooden Mech Armour - Seeking Resource or Tips Reply to topic Reply with quote

chihawk wrote:
Great idea, but I'm going to stop you right there and say don't bother. A round from a 50-caliber machine gun goes through up to two feet of wood. So wood armor wouldn't stop any vehicle or 'Mech weapon in the BattleTech universe.


Genetically engineered Clanner super-wood.

flaige wrote:
Main feature, I'd like to define a new mech armour type. Do some sort of ratio analysis of the stopping power of wood vs steel by weight, do some napkin math to determine how many armour pips per ton 'wood' armour would give me. Of course, it'd probably also cost a LOT of free critical slots. I'm fine to do this myself.


Just make sure it takes double damage from flame/plasma weapons. Hell, even have it burst into flames when your mech overheats.

As for your question about modding the data for megamek lab, I'd recommend popping by their discord channel and asking there (its listed on their website). Its coded in Java, which is fairly easy to edit once you know which library the armour code is stored in.
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flaige
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PostPosted: 29-Oct-2024 03:06    Post subject: Re: Wooden Mech Armour - Seeking Resource or Tips Reply to topic Reply with quote

I'll give their Discord a shot, cheers!
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