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Toxic_Toast Free Worlds League Staff Sergeant
Joined: 25-Aug-2023 21:49 Posts: 101 Location: United States
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Posted: 23-Nov-2024 18:55 Post subject: Marten (MRN-1P) |
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TRO: Marten (MRN-1P) | BattleMech Technical Readout
Name/Model: Marten (MRN-1P)
Designer: Toxic_Toast
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 30
Role: Scout
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 5,381,740 C-Bills
Battle Value: 960
Chassis: Endo Steel
Power Plant: 210 XL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Light Ferro-Fibrous
Armament:
2 Medium X-Pulse Lasers
2 Small X-Pulse Lasers
1 ER Flamer
Manufacturer: Technicron Manufacturing
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Bloodhound Active Probe
================================================================================================
Overview:
Fueled by his paranoia (justified or not) of another Operation Hammerfall befalling his
realm, Fontaine Marik, Leader of the Duchy of Tamarind-Abby would continue his pursuit to
revamp the Duchies military in the waning years of his life. Having already established
equitable relations with Technicron Manufacturing during the development and procurement of
the Svarog series he would lean on that partnership again, this time requesting a fast light
scout that could hold its own if not outright bully other light assets and dig out
entrenched infantry. Technicron all too pleased to fill their coffers with another mech
contract would eventually present the Marten MRN-1P for service. Named after the
Masopredator found in the forest of Tamarind (a descendent of the ones found on old Earth)
the new Battlemech would be quickly slotted into lances for front line service.
Capabilities:
The Marten MRN-1P would utilize an IS Endo-steal frame fitted with a 245 XL rated engine.
This would allow the mech to hit speeds of 118 Km/h. The design team would enhance this with
the addition of five jump jets letting the MRN-1P jump up to 150 meters. 2 x-pulse medium
lasers would be installed to deal with light mechs and vehicles, while an additional 2
x-pulse small lasers, and an er-flamer would contribute supplemental damage, deal with
infantry, and flush out opposition in cover. An advanced sensor suite integrated with a
Bloodhound Active Probe would assist the Marten in ferreting out its prey or reveal any
potential predators, while a recon camera would be fitted into the head to provide support
to any friendly assets. 6 tons (101 pips) of light-ferro armor would be provided for
protection, while 10 double heats sinks would keep the mech cool if managed properly.
Design Quirks: Improved Sensors, Protected Actuators
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 1.50
Engine: 210 XL 4.50
Walking MP: 7
Running MP: 11
Jumping MP: 5
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 101 6.00
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 16
Center Torso (rear): 4
R/L Torso: 7 12
R/L Torso (rear): 2
R/L Arm: 5 10
R/L Leg: 7 12
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Recon Camera H 1 0.50
ER Flamer CT 1 1.00
Jump Jet CT 1 0.50
Jump Jet RT 1 0.50
Bloodhound Active Probe LT 3 2.00
Jump Jet LT 1 0.50
Medium X-Pulse Laser RA 1 2.00
Small X-Pulse Laser RA 1 1.00
Medium X-Pulse Laser LA 1 2.00
Small X-Pulse Laser LA 1 1.00
Jump Jet RL 1 0.50
Jump Jet LL 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM, SZ: 1, TMM: 3, MV: 14"/10"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 1
Armor (A): 3, Structure (S): 1
Specials: BH, ENE, JMPW1, RCN
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