BattleMech Technical Readout
Name/Model: Equuleus
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 20
Role: Scout
Configuration: QuadVee BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 4,591,650 C-Bills
Battle Value: 432
Chassis: Csesztreg QuadVee 20.1 Endo Steel
Power Plant: 160 XL
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: None
Jump Capacity: None
Cruising Speed: 86.4 kph
Flanking Speed: 129.6 kph
Armor: Compound H17 Ferro-Fibrous
Armament:
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: CH2a Series Integrated Advanced with ECM Suite
Targeting & Tracking: Version Gamma-V TTS with Active Probe
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Overview:
The smallest of the QuadVees, the Equuleus was designed to be a fast scout. Although
minimally armored and armed, it is fast for a QuadVee, able to reach almost 130 kph in both
‘Mech and vehicle modes.
Capabilities:
The Equuleus is an QuadVee at only 20 tons, but it’s well equipped for its scout role. It
has a full electronics package with an active probe, an ECM suite and a TAG system to spot
for artillery strikes. However, this limits it to only 2.5 tons of ferro-fibrous armor and a
single extended-range small laser for an offensive role.
There has been some talk of taking this design and making it into an Omni-QuadVee design,
but given the limits of the 20 ton frame, this has not been pushed forward with much
enthusiasm.
Deployment:
Given its abilities, there are many units pushing for having the Equuleus deployed to their
forces. Demand has thus far outstripped supply, so technicians are looking to see how
production can be ramped up.
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Equipment Mass
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Internal Structure: Endo Steel 1.00
QuadVee Conversion Eqpt: 2.00
Engine: 160 XL 3.00
Walking MP: 8
Running MP: 12
Jumping MP: 0
Tracked Cruise MP: 8
Tracked Flank MP: 12
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: QuadVee 4.00
Armor Factor: 47 2.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 6
Center Torso: 6 7
Center Torso (rear): 2
R/L Torso: 5 5
R/L Torso (rear): 1
R/L Front Leg: 4 5
R/L Rear Leg: 4 5
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Weapons and Ammo Location Critical Tonnage
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ECM Suite CT 1 1.00
ER Small Laser CT 1 0.50
TAG RT 1 1.00
Active Probe LT 1 1.00
Tracks * 4 2.00
* Tracks occupy 1 critical slot in each leg
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Alpha Strike Statistics
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Point Value (PV): 22
TP: BM, SZ: 1, TMM: 3, MV: 16"qt
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 1
Specials: ECM, ENE, PRB, QV, RCN, TAG, TUR(1/1/-, TAG)
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