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RavenOfWar Federated Suns Corporal
Joined: 05-Nov-2024 15:40 Posts: 53 Location: United Kingdom
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Posted: 02-Dec-2024 17:22 Post subject: Sarcina SAC-2-IM |
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TRO: Sarcina SAC-2-IM | IndustrialMech Technical Readout
Name/Model: Sarcina SAC-2-IM
Designer: RavenOfWar
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Configuration: Biped IndustrialMech
Era/Year: Jihad / 3080
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,449,125 C-Bills
Battle Value: 502
Chassis: Aetos Groundworker Industrial
Power Plant: Khalon Spring 150 Fuel Cell
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Achilles Walkabout Commercial with CASE
Armament:
2 "Goalkeeper" Anti-Missile Systems
1 Mydron Light AC/2
2 Defiance Razorback Anti-Personnel Pods
1 Arenthir Electronics Remote Sensor Dispenser
Manufacturer: Sovereign Military Acquisitions
Primary Factory: "Iron Palace" Lunar Production Line #2
Communications: RCS-201c "Post Box"
Targeting & Tracking: Phoenix 2.1 "Go Button" with Beagle Active Probe
================================================================================================
Overview:
Wanting rear echelon salvage capability, SMA's "Iron Palace" went over a few design
iterations. Tracked, wheeled, and hover types were considered given how that was what their
production line specialized in. It did not take long for most designers to settle on a
versatile and proven platform, the Mech. Named after an ancient Terran word for "marching
bag," the SAC-2-IM "Sarcina" is a very straight forward design. It has the ability to
recover parts from the field, and limited cargo capacity to transport especially valuable
components. Not meant for combat but still armed, the Sarcina can engage light targets out
to medium ranges, defend itself and its assigned salvage from infantry, and counter missile
launches with a pair of Anti-Missile Systems. The inclusion on a Beagle Active Probe and
Remote Sensor Dispenser may be considered an odd addon considering how many other designers
would rather have that tonnage go toward extra storage capacity. However given how close to
the frontlines this salvager often finds itself, most operators agree that it is nice to
have systems able to keep an eye on their backs and the salvage they wish to return to
later.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Industrial 10.00
Engine: 150 Fuel Cell 7.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 1 0.00
Gyro: Standard 2.00
Cockpit: Industrial (Adv. FCS) 3.00
Armor Factor: 163 7.00
Type: Commercial
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 18
Center Torso (rear): 8
R/L Torso: 12 18
R/L Torso (rear): 6
R/L Arm: 8 16
R/L Leg: 12 24
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Searchlight, Mounted H 1 0.50
Extended Fuel Tank CT 1 1.00
Remote Sensor Dispenser CT (R) 1 0.50
Beagle Active Probe RT 2 1.50
CASE RT 1 0.50
Light AC/2 RT 1 4.00
Light AC/2 (Ammo 45) RT 1 1.00
2 Anti-Missile Systems LT 2 1.00
Anti-Missile System (Ammo 12) LT 1 1.00
Cargo, Standard (3 tons) LT 3 3.00
Lift Hoist LT 3 3.00
Salvage Arm LA 2 3.00
Anti-Personnel Pod RL 1 0.50
Anti-Personnel Pod LL 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 13
TP: IM, SZ: 2, TMM: 1, MV: 6"
Damage: (S) 0* / (M) 0* / (L) 0*, OV: 0
Armor (A): 3, Structure (S): 4
Specials: AFC, AMS, BAR, CASE, CT3, FC, PRB, RCN, RSD1, SRCH
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RavenOfWar Federated Suns Corporal
Joined: 05-Nov-2024 15:40 Posts: 53 Location: United Kingdom
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Posted: 12-Dec-2024 17:49 Post subject: Sarcina SAC-2-IM |
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TRO: Sarcina SAC-2-IM | IndustrialMech Technical Readout
Name/Model: Sarcina SAC-2-IM
Designer: RavenOfWar
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Configuration: Biped IndustrialMech
Era/Year: Jihad / 3080
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,449,125 C-Bills
Battle Value: 502
Chassis: Aetos Groundworker Industrial
Power Plant: Khalon Spring 150 Fuel Cell
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Achilles Walkabout Commercial with CASE
Armament:
2 "Goalkeeper" Anti-Missile Systems
1 Mydron Light AC/2
2 Defiance Razorback Anti-Personnel Pods
1 Arenthir Electronics Remote Sensor Dispenser
Manufacturer: Sovereign Military Acquisitions
Primary Factory: "Iron Palace" Lunar Production Line #2
Communications: RCS-201c "Post Box"
Targeting & Tracking: Phoenix 2.1 "Go Button" with Beagle Active Probe
================================================================================================
Overview:
Wanting rear echelon salvage capability, SMA's "Iron Palace" went over a few design
iterations. Tracked, wheeled, and hover types were considered given how that was what their
production line specialized in. It did not take long for most designers to settle on a
versatile and proven platform, the Mech. Named after an ancient Terran word for "marching
bag," the SAC-2-IM "Sarcina" is a very straight forward design. It has the ability to
recover parts from the field, and limited cargo capacity to transport especially valuable
components. Not meant for combat but still armed, the Sarcina can engage light targets out
to medium ranges, defending itself and its assigned salvage from infantry, and counter
missile launches with a pair of Anti-Missile Systems. The inclusion on a Beagle Active Probe
and Remote Sensor Dispenser may be considered an odd addon considering how many other
designers would rather have that tonnage go toward extra storage capacity. However given how
close to the frontlines this salvager often finds itself, most operators agree that it is
nice to have systems able to keep an eye on their backs and the salvage they wish to return
to later.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Industrial 10.00
Engine: 150 Fuel Cell 7.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 1 0.00
Gyro: Standard 2.00
Cockpit: Industrial (Adv. FCS) 3.00
Armor Factor: 163 7.00
Type: Commercial
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 18
Center Torso (rear): 8
R/L Torso: 12 18
R/L Torso (rear): 6
R/L Arm: 8 16
R/L Leg: 12 24
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Searchlight, Mounted H 1 0.50
Extended Fuel Tank CT 1 1.00
Remote Sensor Dispenser CT (R) 1 0.50
Beagle Active Probe RT 2 1.50
CASE RT 1 0.50
Light AC/2 RT 1 4.00
Light AC/2 (Ammo 45) RT 1 1.00
2 Anti-Missile Systems LT 2 1.00
Anti-Missile System (Ammo 12) LT 1 1.00
Cargo, Standard (3 tons) LT 3 3.00
Lift Hoist LT 3 3.00
Salvage Arm LA 2 3.00
Anti-Personnel Pod RL 1 0.50
Anti-Personnel Pod LL 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 13
TP: IM, SZ: 2, TMM: 1, MV: 6"
Damage: (S) 0* / (M) 0* / (L) 0*, OV: 0
Armor (A): 3, Structure (S): 4
Specials: AFC, AMS, BAR, CASE, CT3, FC, PRB, RCN, RSD1, SRCH
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RavenOfWar Federated Suns Corporal
Joined: 05-Nov-2024 15:40 Posts: 53 Location: United Kingdom
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Posted: 31-Dec-2024 15:14 Post subject: Sarcina SAC-2-IM |
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TRO: Sarcina SAC-2-IM | IndustrialMech Technical Readout
Name/Model: Sarcina SAC-2-IM
Designer: RavenOfWar
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 55
Configuration: Biped IndustrialMech
Era/Year: Jihad / 3080
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,523,430 C-Bills
Battle Value: 432
Chassis: Aetos Groundworker Industrial
Power Plant: Khalon Spring 165 Fuel Cell
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Achilles Walkabout Commercial with CASE
Armament:
1 Light AC/5
1 "Goalkeeper" Anti-Missile System
2 Defiance Razorback Anti-Personnel Pods
1 Arenthir Electronics Remote Sensor Dispenser
Manufacturer: Sovereign Military Acquisitions
Primary Factory: "Iron Palace" Lunar Production Line #2
Communications: RCS-201c "Post Box"
Targeting & Tracking: Phoenix 2.1 "Go Button" with Beagle Active Probe
================================================================================================
Overview:
Wanting rear echelon salvage capability, SMA's "Iron Palace" went over a few design
iterations. Tracked, wheeled, and hover types were considered given how that was what their
production line specialized in. It did not take long for most designers to settle on a
versatile and proven platform, the Mech. Named after an ancient Terran word for "marching
bag," the SAC-2-IM "Sarcina" is a very straight forward design. It has the ability to
recover parts from the field, and limited cargo capacity to transport especially valuable
components. Not meant for combat but still armed, the Sarcina can engage light targets out
to medium ranges, defending itself and its assigned salvage from infantry, and counter
missile launches with a pair of Anti-Missile Systems. The inclusion on a Beagle Active Probe
and Remote Sensor Dispenser may be considered an odd addon considering how many other
designers would rather have that tonnage go toward extra storage capacity. However given how
close to the frontlines this salvager often finds itself, most operators agree that it is
nice to have systems able to keep an eye on their backs and the salvage they wish to return
to later.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Industrial 11.00
Engine: 165 Fuel Cell 7.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 1 0.00
Gyro: Standard 2.00
Cockpit: Industrial (Adv. FCS) 3.00
Armor Factor: 96 4.00
Type: Commercial
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 10
Center Torso (rear): 7
R/L Torso: 13 10
R/L Torso (rear): 5
R/L Arm: 9 10
R/L Leg: 13 10
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Searchlight, Mounted H 1 0.50
Remote Sensor Dispenser CT (R) 1 0.50
Beagle Active Probe RT 2 1.50
CASE RT 1 0.50
Light AC/5 (Ammo 20) RT 1 1.00
Anti-Missile System LT 1 0.50
Anti-Missile System (Ammo 12) LT 1 1.00
Cargo, Standard (10 tons) LT 10 10.00
Light AC/5 RA 2 5.00
Lift Hoist LA 3 3.00
Salvage Arm LA 2 3.00
Anti-Personnel Pod RL 1 0.50
Anti-Personnel Pod LL 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 14
TP: IM, SZ: 2, TMM: 1, MV: 6"
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 5
Specials: AFC, AMS, BAR, CASE, CT10, FC, PRB, RCN, RSD1, SRCH
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RavenOfWar Federated Suns Corporal
Joined: 05-Nov-2024 15:40 Posts: 53 Location: United Kingdom
|
Posted: 31-Dec-2024 15:19 Post subject: Sarcina SAC-2-IM |
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TRO: Sarcina SAC-2-IM | IndustrialMech Technical Readout
Name/Model: Sarcina SAC-2-IM
Designer: RavenOfWar
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 55
Configuration: Biped IndustrialMech
Era/Year: Jihad / 3080
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,523,430 C-Bills
Battle Value: 432
Chassis: Aetos Groundworker Industrial
Power Plant: Khalon Spring 165 Fuel Cell
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Achilles Walkabout Commercial with CASE
Armament:
1 Light AC/5
1 "Goalkeeper" Anti-Missile System
2 Defiance Razorback Anti-Personnel Pods
1 Arenthir Electronics Remote Sensor Dispenser
Manufacturer: Sovereign Military Acquisitions
Primary Factory: "Iron Palace" Lunar Production Line #2
Communications: RCS-201c "Post Box"
Targeting & Tracking: Phoenix 2.1 "Go Button" with Beagle Active Probe
================================================================================================
Overview:
Wanting rear echelon salvage capability, SMA's "Iron Palace" went over a few design
iterations. Tracked, wheeled, and hover types were considered given how that was what their
production line specialized in. It did not take long for most designers to settle on a
versatile and proven platform, the Mech. Named after an ancient Terran word for "marching
bag," the SAC-2-IM "Sarcina" is a very straight forward design. It has the ability to
recover parts from the field, and limited cargo capacity to transport especially valuable
components. Not meant for combat but still armed, the Sarcina can engage light targets out
to medium ranges, defending itself and its assigned salvage from infantry, and counter
missile launches with a pair of Anti-Missile Systems. The inclusion on a Beagle Active Probe
and Remote Sensor Dispenser may be considered an odd addon considering how many other
designers would rather have that tonnage go toward extra storage capacity. However given how
close to the frontlines this salvager often finds itself, most operators agree that it is
nice to have systems able to keep an eye on their backs and the salvage they wish to return
to later.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Industrial 11.00
Engine: 165 Fuel Cell 7.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 1 0.00
Gyro: Standard 2.00
Cockpit: Industrial (Adv. FCS) 3.00
Armor Factor: 96 4.00
Type: Commercial
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 10
Center Torso (rear): 7
R/L Torso: 13 10
R/L Torso (rear): 5
R/L Arm: 9 10
R/L Leg: 13 10
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Searchlight, Mounted H 1 0.50
Remote Sensor Dispenser CT 1 0.50
Beagle Active Probe RT 2 1.50
CASE RT 1 0.50
Light AC/5 (Ammo 20) RT 1 1.00
Anti-Missile System LT 1 0.50
Anti-Missile System (Ammo 12) LT 1 1.00
Cargo, Standard (10 tons) LT 10 10.00
Light AC/5 RA 2 5.00
Lift Hoist LA 3 3.00
Salvage Arm LA 2 3.00
Anti-Personnel Pod RL 1 0.50
Anti-Personnel Pod LL 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 14
TP: IM, SZ: 2, TMM: 1, MV: 6"
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 5
Specials: AFC, AMS, BAR, CASE, CT10, FC, PRB, RCN, RSD1, SRCH
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RavenOfWar Federated Suns Corporal
Joined: 05-Nov-2024 15:40 Posts: 53 Location: United Kingdom
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Posted: 31-Dec-2024 15:22 Post subject: Sarcina SAC-2-IM |
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TRO: Sarcina SAC-2-IM | IndustrialMech Technical Readout
Name/Model: Sarcina SAC-2-IM
Designer: RavenOfWar
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 55
Configuration: Biped IndustrialMech
Era/Year: Jihad / 3080
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,523,430 C-Bills
Battle Value: 432
Chassis: Aetos Groundworker Industrial
Power Plant: Khalon Spring 165 Fuel Cell
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Achilles Walkabout Commercial with CASE
Armament:
1 Light AC/5
1 "Goalkeeper" Anti-Missile System
2 Defiance Razorback Anti-Personnel Pods
1 Arenthir Electronics Remote Sensor Dispenser
Manufacturer: Sovereign Military Acquisitions
Primary Factory: "Iron Palace" Lunar Production Line #2
Communications: RCS-201c "Post Box"
Targeting & Tracking: Phoenix 2.1 "Go Button" with Beagle Active Probe
================================================================================================
Overview:
Wanting rear echelon salvage capability, SMA's "Iron Palace" went over a few design
iterations. Tracked, wheeled, and hover types were considered given how that was what their
production line specialized in. It did not take long for most designers to settle on a
versatile and proven platform, the Mech. Named after an ancient Terran word for "marching
bag," the SAC-2-IM "Sarcina" is a very straight forward design. It has the ability to
recover parts from the field, and limited cargo capacity to transport especially valuable
components. Not meant for combat but still armed, the Sarcina can engage light targets out
to medium ranges, defending itself and its assigned salvage from infantry, and counter
missile launches with an Anti-Missile System. The inclusion on a Beagle Active Probe and
Remote Sensor Dispenser may be considered an odd addon considering how many other designers
would rather have that tonnage go toward extra storage capacity. However given how close to
the frontlines this salvager often finds itself, most operators agree that it is nice to
have systems able to keep an eye on their backs and the salvage they wish to return to
later.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Industrial 11.00
Engine: 165 Fuel Cell 7.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 1 0.00
Gyro: Standard 2.00
Cockpit: Industrial (Adv. FCS) 3.00
Armor Factor: 96 4.00
Type: Commercial
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 10
Center Torso (rear): 7
R/L Torso: 13 10
R/L Torso (rear): 5
R/L Arm: 9 10
R/L Leg: 13 10
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Searchlight, Mounted H 1 0.50
Remote Sensor Dispenser CT 1 0.50
Beagle Active Probe RT 2 1.50
CASE RT 1 0.50
Light AC/5 (Ammo 20) RT 1 1.00
Anti-Missile System LT 1 0.50
Anti-Missile System (Ammo 12) LT 1 1.00
Cargo, Standard (10 tons) LT 10 10.00
Light AC/5 RA 2 5.00
Lift Hoist LA 3 3.00
Salvage Arm LA 2 3.00
Anti-Personnel Pod RL 1 0.50
Anti-Personnel Pod LL 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 14
TP: IM, SZ: 2, TMM: 1, MV: 6"
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 5
Specials: AFC, AMS, BAR, CASE, CT10, FC, PRB, RCN, RSD1, SRCH
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